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	//TODO: convert this
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	//TODO: convert this
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	void ExtractTexts(CCatFile *catFile, CCatFile *secondCatFile, int textId);
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	void ExtractTexts(CCatFile *catFile, CCatFile *secondCatFile, int textId);
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	bool GetTextureList(CyStringList *list, const unsigned char *olddata, size_t size);
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	bool GetTextureList(CyStringList *list, const unsigned char *olddata, size_t size);
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	bool AddTextFromFile(FILE *id, int textId = -1);
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	bool AddTextFromFile(const Utils::String &file, int textId = -1);
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	bool AddTextFromFile(const Utils::String &file, int textId = -1);
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	bool ImportBodies(CyStringList *sceneModels, const Utils::String &filename);
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	bool ImportBodies(CyStringList *sceneModels, const Utils::String &filename);
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	bool ImportCockpits(const Utils::String &filename);
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	bool ImportCockpits(const Utils::String &filename);
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	Utils::String FormatShipData(CyStringList *cockpits, int *text, int game);
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	Utils::String FormatShipData(CyStringList *cockpits, int *text, int game);
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	virtual void SetDefaults ();
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	virtual void SetDefaults ();
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	virtual bool CheckHeader(const Utils::String header) const;
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	virtual bool CheckHeader(const Utils::String header) const;
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	SCockpit *_findCockpit(const Utils::String &sID);
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	SCockpit *_findCockpit(const Utils::String &sID);
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	void _addSection(Utils::CList<STypesSection> &list, const Utils::String &section, const Utils::String &data);
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	void _addSection(Utils::CList<STypesSection> &list, const Utils::String &section, const Utils::String &data);
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	void _addDataSection(CyStringList &list, Utils::CList<STypesSection> &sectionList, bool bUseFirst);
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	void _addDataSection(CyStringList &list, Utils::CList<STypesSection> &sectionList, bool bUseFirst);
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	bool _addTextFromFile(CFileIO &F, int textId = -1);
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protected:
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protected:
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	C_File *m_pSceneFile, *m_pCockpitFile;
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	C_File *m_pSceneFile, *m_pCockpitFile;
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	bool m_bLanguageText, m_bExistingShip;
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	bool m_bLanguageText, m_bExistingShip;