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	bool ImportBodies(CyStringList *sceneModels, const Utils::String &filename);
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	bool ImportBodies(CyStringList *sceneModels, const Utils::String &filename);
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	bool ImportCockpits(const Utils::String &filename);
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	bool ImportCockpits(const Utils::String &filename);
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	Utils::String FormatShipData(CyStringList *cockpits, int *text, int game);
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	Utils::String FormatShipData(CyStringList *cockpits, int *text, int game);
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	virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames);
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	virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames);
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	virtual bool GeneratePackagerScript(bool wildcard, CyStringList *list, bool datafile = false);
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	virtual bool GeneratePackagerScript(bool wildcard, Utils::CStringList *list, int game, bool datafile = false);
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	virtual void addGeneratedFiles(HZIP &hz);
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	virtual void addGeneratedFiles(HZIP &hz);
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protected:
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protected:
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	virtual void Delete ();
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	virtual void Delete ();
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	virtual void SetDefaults ();
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	virtual void SetDefaults ();