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	bool readSceneModels(Utils::CStringList& out);
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	bool readSceneModels(Utils::CStringList& out);
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	//TODO: convert this
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	//TODO: convert this
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	void ExtractTexts(CCatFile *catFile, CCatFile *secondCatFile, int textId);
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	void ExtractTexts(CCatFile *catFile, CCatFile *secondCatFile, int textId);
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	bool getTextureList(Utils::CStringList &list, const unsigned char *olddata, size_t size) const;
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	bool getTextureList(Utils::WStringList &list, const unsigned char *olddata, size_t size) const;
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	bool AddTextFromFile(const Utils::String &file, int textId = -1);
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	bool addTextFromFile(const Utils::WString &file, int textId = -1);
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	bool importBodies(const Utils::CStringList &sceneModels, const Utils::String &filename);
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	bool importBodies(const Utils::CStringList &sceneModels, const Utils::String &filename);
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	bool ImportCockpits(const Utils::String &filename);
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	bool ImportCockpits(const Utils::String &filename);
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	Utils::String formatShipData(const Utils::CStringList &cockpits, int *text, int game);
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	Utils::String formatShipData(const Utils::CStringList &cockpits, int *text, int game);
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	virtual bool LoadPackageData(const Utils::String &sFirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames, Utils::CStringList &gameAddons, CProgressInfo *progress = NULL) override;
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	virtual bool loadPackageData(const Utils::WString &sFirst, const Utils::WString &sRest, const Utils::WString &sMainGame, Utils::WStringList &otherGames, Utils::WStringList &gameAddons, CProgressInfo *progress = NULL) override;
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	virtual bool GeneratePackagerScript(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons, bool datafile = false) override;
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	virtual bool GeneratePackagerScript(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons, bool datafile = false) override;
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	virtual void addGeneratedFiles(HZIP &hz);
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	virtual void addGeneratedFiles(HZIP &hz);
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protected:
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protected:
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	virtual void Delete ();
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	virtual void Delete ();