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	int GetLaserMask(int game, bool getOnly = false);
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	int GetLaserMask(int game, bool getOnly = false);
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	int GetMissileMask(int game, bool getOnly = false);
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	int GetMissileMask(int game, bool getOnly = false);
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	void SetLaserMask(int game, int mask);
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	void SetLaserMask(int game, int mask);
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	void SetMissileMask(int game, int mask);
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	void SetMissileMask(int game, int mask);
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	void SetCreatedShipData(CShipData *data) { m_sData = data->createData(); }
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	void SetCreatedShipData(CShipData *data) { m_sData = data->createData().toString(); }
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	bool AnyTexts() { return !m_lText.empty(); }
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	bool AnyTexts() { return !m_lText.empty(); }
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	bool AnyDummies() { return !m_lDummy.empty(); }
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	bool AnyDummies() { return !m_lDummy.empty(); }
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	bool AnyComponents() { return !m_lComponent.empty(); }
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	bool AnyComponents() { return !m_lComponent.empty(); }
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	bool AnyCockpits() { return !m_lCockpit.empty(); }
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	bool AnyCockpits() { return !m_lCockpit.empty(); }
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	bool anyCutData() { return !_lCutData.empty(); }
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	bool anyCutData() { return !_lCutData.empty(); }