| Line 178... |
Line 178... |
| 178 |
int GetLaserMask(int game, bool getOnly = false);
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178 |
int GetLaserMask(int game, bool getOnly = false);
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| 179 |
int GetMissileMask(int game, bool getOnly = false);
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179 |
int GetMissileMask(int game, bool getOnly = false);
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| 180 |
void SetLaserMask(int game, int mask);
|
180 |
void SetLaserMask(int game, int mask);
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| 181 |
void SetMissileMask(int game, int mask);
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181 |
void SetMissileMask(int game, int mask);
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| 182 |
|
182 |
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| 183 |
void SetCreatedShipData(CShipData *data) { m_sData = data->createData(); }
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183 |
void SetCreatedShipData(CShipData *data) { m_sData = data->createData().toString(); }
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| 184 |
bool AnyTexts() { return !m_lText.empty(); }
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184 |
bool AnyTexts() { return !m_lText.empty(); }
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| 185 |
bool AnyDummies() { return !m_lDummy.empty(); }
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185 |
bool AnyDummies() { return !m_lDummy.empty(); }
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| 186 |
bool AnyComponents() { return !m_lComponent.empty(); }
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186 |
bool AnyComponents() { return !m_lComponent.empty(); }
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| 187 |
bool AnyCockpits() { return !m_lCockpit.empty(); }
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187 |
bool AnyCockpits() { return !m_lCockpit.empty(); }
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| 188 |
bool anyCutData() { return !_lCutData.empty(); }
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188 |
bool anyCutData() { return !_lCutData.empty(); }
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