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} SBodes;
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} SBodes;
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tstruct SNeededLibrary {
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tstruct SNeededLibrary {
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	Utils::WString	sName;
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	Utils::WString	sName;
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	Utils::WString	sAuthor;
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	Utils::WString	sAuthor;
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	Utils::String	sMinVersion;
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	Utils::WString	sMinVersion;
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} SNeededLibrary;
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} SNeededLibrary;
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tstruct SGameCompat {
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tstruct SGameCompat {
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	int			iGame;
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	int			iGame;
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	Utils::WString	sVersion;
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	Utils::WString	sVersion;
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	int			iVersion;
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	int			iVersion;
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} SGameCompat;
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} SGameCompat;
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typedef struct SNames {
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typedef struct SNames {
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	int iLanguage;
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	int iLanguage;
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	Utils::String sName;
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	Utils::WString sName;
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} SNames;
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} SNames;
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tstruct SAvailablePackage {
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tstruct SAvailablePackage {
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	CLinkList<SGameCompat> lGames;
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	CLinkList<SGameCompat> lGames;
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	int			iType;
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	int			iType;