Subversion Repositories spk

Rev

Rev 110 | Go to most recent revision | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 110 Rev 114
Line 2... Line 2...
2
* Add option to select between extracted and fake patch
2
* Add option to select between extracted and fake patch
3
* Update mod merge to work accross multiple files (record ids from different files to adjust in others)
3
* Update mod merge to work accross multiple files (record ids from different files to adjust in others)
4
 
4
 
5
* Add Extract Cut Data in Import Ship
5
* Add Extract Cut Data in Import Ship
6
* Check renaming of just added files (should change the to filename, not the current file point)
6
* Check renaming of just added files (should change the to filename, not the current file point)
7
* Included base TC dir for VFS
-
 
8
 
7
 
9
[DONE] * Installer, InstallDialog, disable install button when nothing is checked
-
 
10
[DONE] * Installer, Parent Mod, make sure mods are removed when parent mod is uninstalled
-
 
11
[DONE] * Creator, Customise Ship, adjust weapons display to allow scrolling when defaults are selected (readonly rather than disabled)
-
 
12
[DONE] * Creator, Customise Ship, adjust weapons display to show checks when default
-
 
13
[DONE] * Installer, when replacing existing files, make a backup of the override scripts
-
 
14
[DONE] * Game Launcher, restore plugin manager in correct state, ie Lite or Advanced (currently restores as lite)
-
 
15
[DONE] * Add ship entries (components, dummies, etc) into plugin manager file (and text installing via archive)
-
 
16
[DONE] * Extract types file to GENERATED directory when exporting a ship
8
[DONE] * Included base TC dir for VFS
17
[DONE] * Creator, dont load spk/xsp into creator when trying to extract
-
 
18
[DONE] * Creator, fix minimised ship tab when importing a 2nd ship
-
 
19
 
9
 
20
* Creator, Check possible crash when extracting ships/scripts from Windows Explorer
10
* Creator, Check possible crash when extracting ships/scripts from Windows Explorer
21
* extract the types files for the ship (also display them in the spk explorer)
11
* extract the types files for the ship (also display them in the spk explorer)
22
* Reinstall original files them each time the plugin manager closes (incase steam overrides them)
12
* Reinstall original files them each time the plugin manager closes (incase steam overrides them)
23
* Installer, InstallDialog, disable child if parent is disabled (or at least flag up a warning)
13
* Installer, InstallDialog, disable child if parent is disabled (or at least flag up a warning)
24
* Importing ship from XRM mod file, no texts?
14
* Importing ship from XRM mod file, no texts?
25
 
15
 
-
 
16
IconTypes.pck:
-
 
17
	Check for matching ship id
-
 
18
	Add it to create
-
 
19
	Merge with existing file when installing
-
 
20
 
-
 
21
Skins.pck
-
 
22
	<source texture>:<new skin>
-
 
23
	Check all textures in model, find matching entries in skins (for race)
-
 
24
	Extract skin textures.
-
 
25
	Install: create skins file
-
 
26
	Creator: Add skins section 
-
 
27
	
26
Features:
28
Features:
27
* Add editing ships from within the plugin manager
29
* Add editing ships from within the plugin manager
28
* Allowing reading changes from TShips and intergrating them into the installed ships
30
* Allowing reading changes from TShips and intergrating them into the installed ships
29
* Repackaging of scripts within the installer
31
* Repackaging of scripts within the installer
30
* Add archive support in packager scripts
32
* Add archive support in packager scripts