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#pragma once
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
#include "Options.h"
namespace Creator {
enum {FORMTYPE_BASE, FORMTYPE_SINGLE, FORMTYPE_MULTI};
/// <summary>
/// Summary for BaseForm1
///
/// WARNING: If you change the name of this class, you will need to change the
/// 'Resource File Name' property for the managed resource compiler tool
/// associated with all .resx files this class depends on. Otherwise,
/// the designers will not be able to interact properly with localized
/// resources associated with this form.
/// </summary>
public ref class BaseForm : public System::Windows::Forms::Form
{
public:
BaseForm(System::Windows::Forms::Form ^parent, System::Windows::Forms::TabControl ^ctrl, System::Windows::Forms::TabPage ^page, System::Windows::Forms::ToolStripMenuItem ^tool, CPackages *p, Windows::Forms::ImageList ^imagelist, SSettings *set)
{
InitializeComponent();
m_bClosing = false;
m_bLoading = true;
m_pSettings = set;
m_iFormType = FORMTYPE_BASE;
imageList1 = imagelist;
m_pP = p;
this->MdiParent = parent;
m_pTabCtrl = ctrl;
m_pTabPage = page;
this->Activated += gcnew System::EventHandler(this, &BaseForm::BaseForm_Activated);
m_pMenuItem = tool;
m_pMenuItem->Click += gcnew System::EventHandler(this, &BaseForm::Event_Menu);
}
void CloseForm();
bool IsClosing() { return m_bClosing; }
void SetImageLists(Windows::Forms::ImageList ^smallList, ImageList ^largeList, ImageList ^gameList)
{
imageListSmall = smallList;
imageListLarge = largeList;
imageListGames = gameList;
}
System::Windows::Forms::TabControl ^TabControl() { return m_pTabCtrl; }
System::Windows::Forms::TabPage ^TabPage() { return m_pTabPage; }
int GetFormType() { return m_iFormType; }
virtual void Save() {}
virtual void SaveAs() {}
bool BaseForm::CheckFilename(System::String ^filename)
{
if ( filename == m_sFilename )
return true;
return false;
}
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~BaseForm()
{
if (components)
{
delete components;
}
delete m_pMenuItem;
}
System::Windows::Forms::TabControl ^m_pTabCtrl;
System::Windows::Forms::TabPage ^m_pTabPage;
System::Windows::Forms::ToolStripMenuItem ^m_pMenuItem;
Windows::Forms::ImageList ^imageList1;
//System::Collections::Hashtable ^textList;
CPackages *m_pP;
System::String ^m_sFilename;
int m_iFormType;
SSettings *m_pSettings;
bool m_bLoading;
bool m_bClosing;
System::Windows::Forms::ImageList ^imageListSmall;
System::Windows::Forms::ImageList ^imageListLarge;
System::Windows::Forms::ImageList ^imageListGames;
ListViewItem ^m_pSelectedItem;
private:
System::Void BaseForm::BaseForm_Activated(System::Object^ sender, System::EventArgs^ e);
System::Void Event_Menu(System::Object^ sender, System::EventArgs^ e)
{
this->Select();
m_pTabCtrl->SelectedTab = m_pTabPage;
}
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
this->SuspendLayout();
//
// BaseForm
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(284, 262);
this->Name = L"BaseForm";
this->Text = L"BaseForm1";
this->FormClosed += gcnew System::Windows::Forms::FormClosedEventHandler(this, &BaseForm::BaseForm_FormClosed);
this->ResumeLayout(false);
}
#pragma endregion
private: System::Void BaseForm_FormClosed(System::Object^ sender, System::Windows::Forms::FormClosedEventArgs^ e) {
m_bClosing = true;
CloseForm();
}
};
}