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#include "../StdAfx.h"
#include "Form1.h"
namespace Creator {
Form1::Form1(array<System::String ^> ^args)
{
InitializeComponent();
m_bAutoClose = false;
m_pWait = nullptr;
m_bTextLoaded = false;
this->shipToolStripMenuItem->Image = this->imageList1->Images[1];
this->shipToolStripMenuItem1->Image = this->imageList1->Images[1];
this->multiPackageToolStripMenuItem->Image = this->imageList1->Images[this->imageList1->Images->IndexOfKey("multi")];
this->Closed += gcnew System::EventHandler(this, &Form1::CloseEvent);
this->Text = "Package Creator " + GetVersionString();
m_pLoadedList = new CyStringList;
m_pGameDir = new CLinkList<SGameDir>;
// default settings
m_settings = new SSettings;
m_settings->bGenerateUpdate = false;
m_pComponents = NULL;
m_pDummies = NULL;
m_pBodies = NULL;
m_pShields = NULL;
m_pCockpits = new CLinkList<CyStringList>;
m_pLasers = new CLinkList<CyStringList>;
m_pMissiles = new CLinkList<CyStringList>;
m_iLocX = m_iLocY = -1;
this->toolTip1->SetToolTip(this->button1, "Closes all open windows, will ask about saving any that have been modified when they close");
m_pPackages = new CPackages;
m_pPackages->Startup(".", CyStringFromSystemString(IO::Path::GetTempPath()), CyStringFromSystemString(Environment::GetFolderPath(Environment::SpecialFolder::Personal )));
m_pPackages->SetLanguage(44);
this->LoadData();
this->UpdateDisplay();
// parse any switches
this->parseCommandArguments(args);
}
void Form1::parseCommandArguments(array<System::String ^> ^args)
{
int switchType = SWITCH_NONE;
if ( args ) {
ArrayList ^list = gcnew ArrayList();
for ( int i = 0; i < args->Length; i++ ) {
String ^str = args[i];
if ( switchType != SWITCH_NONE ) {
switch(switchType) {
case SWITCH_CREATE:
this->SavePackagerScript(str);
m_bAutoClose = true;
break;
case SWITCH_EXTRACT:
this->ExtractPackage(str, false);
m_bAutoClose = true;
break;
case SWITCH_EXTRACTHERE:
this->ExtractPackage(str, true);
m_bAutoClose = true;
break;
case SWITCH_EXPORT:
this->ExportPackage(str);
m_bAutoClose = true;
break;
}
switchType = SWITCH_NONE;
}
else if ( !String::Compare(str, "--create", true) ) {
switchType = SWITCH_CREATE;
}
else if ( !String::Compare(str, "--extract", true) ) {
switchType = SWITCH_EXTRACT;
}
else if ( !String::Compare(str, "--extracthere", true) ) {
switchType = SWITCH_EXTRACTHERE;
}
else if ( !String::Compare(str, "--export", true) ) {
switchType = SWITCH_EXPORT;
}
else {
list->Add(args[i]);
}
}
if ( list->Count ) {
this->OpenFiles(list, true, true);
m_bAutoClose = false;
}
}
}
String ^Form1::getShipSelection(CVirtualFileSystem *pVfs)
{
CyStringList list;
if ( pVfs->loadShipData(&list) ) {
LoadShip ^ls = gcnew LoadShip();
for ( SStringList *str = list.Head(); str; str = str->next )
{
int tId = str->data.GetToken(";", 7, 7).ToInt();
String ^name;
if ( pVfs->textExists(44, 17, tId) )
name = SystemStringFromCyString(pVfs->findText(44, 17, tId));
else
name = this->FindText(-1, 17, tId);
String ^text = this->FindText(-1, 1266, str->data.GetToken(";", 46, 46).ToInt()) + " " + name;
int variation = str->data.GetToken(";", 51, 51).ToInt();
if ( variation )
text = text + " " + this->FindText(-1, 17, 10000 + variation);
ls->AddShip(SystemStringFromCyString(str->str), text);
}
if ( ls->ShowDialog(this) == System::Windows::Forms::DialogResult::OK ) {
SStringList *str = list.FindString(CyStringFromSystemString(ls->GetData()));
if ( str ) {
return ls->GetData();
}
}
else return "";
}
return nullptr;
}
void Form1::ImportShip()
{
OpenFileDialog ^ofd = gcnew OpenFileDialog();
ofd->Filter = "X Catalog Files (*.cat)|*.cat";
ofd->Title = "Select the mod file to import a ship from";
ofd->FilterIndex = 1;
ofd->RestoreDirectory = true;
ofd->Multiselect = false;
CVirtualFileSystem *vfs = new CVirtualFileSystem();
if ( ofd->ShowDialog(this) == System::Windows::Forms::DialogResult::OK )
{
if ( !vfs->loadMod(CyStringFromSystemString(ofd->FileName).ToString()) ) {
MessageBox::Show(this, "There was a problem when trying to import the ship\n" + ofd->FileName + "\n\nError: Unable to open mod file", "Error Importing Ship", MessageBoxButtons::OK, MessageBoxIcon::Error);
return;
}
this->UseWaitCursor = true;
vfs->updateModTexts(17);
String ^shipID = getShipSelection(vfs);
if ( !shipID ) {
MessageBox::Show(this, "There was a problem trying to load the mod file\n" + ofd->FileName, "Error Importing Ship", MessageBoxButtons::OK, MessageBoxIcon::Error);
}
else if ( shipID->Length ) {
String ^loadMod = ofd->FileName;
CXspFile *newShip = NULL;
while ( true ) {
Creator::ImportShip ^import = gcnew Creator::ImportShip(shipID, vfs);
import->ShowDialog(this);
newShip = (import->Error()) ? NULL : import->GetShip();
if ( !newShip ) {
if ( MessageBox::Show(this, "There was a problem when trying to import the ship\n" + ofd->FileName + " (" + shipID + ")\n\nError: " + import->getErrorString() + "\n\nWould you like to read files from another mod as well?", "Error Importing Ship", MessageBoxButtons::YesNo, MessageBoxIcon::Question) == System::Windows::Forms::DialogResult::Yes ) {
// load in another file
if ( ofd->ShowDialog(this) == System::Windows::Forms::DialogResult::OK ) {
loadMod = ofd->FileName;
if ( !vfs->loadMod(CyStringFromSystemString(loadMod).ToString()) ) {
MessageBox::Show(this, "There was a problem when trying to import the ship\n" + ofd->FileName + " (" + shipID + ")\n\nError: Unable to open mod file", "Error Importing Ship", MessageBoxButtons::OK, MessageBoxIcon::Error);
break;
}
}
else break;
}
else break;
}
else break;
}
if ( newShip ) {
PackageForm ^childForm = this->OpenPackage(true, newShip, "", "Imported Ship");
childForm->Text = "Imported Ship";
newShip->adjustChanged(true);
childForm->UpdateChanged();
}
}
this->UseWaitCursor = false;
}
delete vfs;
}
void Form1::ImportShipFromVFS()
{
// some way to select the VFS to use
SelectFilesystem ^Filesystem = gcnew SelectFilesystem(m_pGameDir, this->GetHighestGame());
if ( Filesystem->ShowDialog(this) != System::Windows::Forms::DialogResult::OK ) {
return;
}
SGameDir *pDir = Filesystem->gameDir();
CyString mod;
if ( Filesystem->gameMod() ) {
mod = pDir->sDir + "/mods/" + CyStringFromSystemString(Filesystem->gameMod()) + ".cat";
}
// load a mod on top of the VFS
if ( !mod.Empty() ) {
if ( !pDir->pVfs->loadMod(mod.ToString()) ) {
MessageBox::Show(this, "There was a problem trying to open the mod file\n" + Filesystem->gameMod(), "Error Importing Ship", MessageBoxButtons::OK, MessageBoxIcon::Error);
return;
}
pDir->pVfs->updateModTexts(17);
}
// get the ship id to load
String ^shipID = getShipSelection(pDir->pVfs);
if ( !shipID ) {
MessageBox::Show(this, "There was a problem trying to load ship data from VFS\n", "Error Importing Ship", MessageBoxButtons::OK, MessageBoxIcon::Error);
}
else if ( shipID->Length ) {
// import the ship
Creator::ImportShip ^import = gcnew Creator::ImportShip(shipID, pDir->pVfs);
import->ShowDialog(this);
// create the new form with ship data
if ( !import->Error() ) {
PackageForm ^childForm = this->OpenPackage(true, import->GetShip(), "", "Imported Ship");
childForm->Text = "Imported Ship";
import->GetShip()->adjustChanged(true);
childForm->UpdateChanged();
}
}
// remove any mods that we have loaded
pDir->pVfs->clearMods();
}
} //NAMESPACE