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#pragma once
using namespace System;
using namespace System::Xml;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
namespace Creator {
/// <summary>
/// Summary for LoadText
///
/// WARNING: If you change the name of this class, you will need to change the
/// 'Resource File Name' property for the managed resource compiler tool
/// associated with all .resx files this class depends on. Otherwise,
/// the designers will not be able to interact properly with localized
/// resources associated with this form.
/// </summary>
public ref class LoadText : public System::Windows::Forms::Form
{
public:
LoadText(CLinkList<SGameDir> *dirs, CPackages *p, Collections::Hashtable ^text)
{
InitializeComponent();
m_pTextList = text;
m_pCurrentDir = NULL;
m_pPackages = p;
m_lDirs = dirs;
}
void Start()
{
if ( m_pCurrentDir ) this->label2->Text = SystemStringFromCyString(m_pCurrentDir->sDir);
this->backgroundWorker1->RunWorkerAsync();
}
void DoWork()
{
if ( !m_pCurrentDir ) return;
int game = m_pCurrentDir->sGame.GetToken(" ", 1, 1).ToInt();
int flags = m_pPackages->GetGameExe()->GetGameFlags(game);
CyString textFile = SPK::FormatTextName(1, m_pPackages->GetLanguage(), (flags & EXEFLAG_TCTEXT)) + ".pck";
// find the latest text file
if ( m_pPackages->ExtractGameFile(CyString("t/") + textFile, m_pPackages->GetTempDirectory() + "/text.xml", m_pCurrentDir->sDir) )
this->ReadTextFromFile(SystemStringFromCyString(m_pPackages->GetTempDirectory() + "/text.xml"), game);
if ( !m_pCurrentDir->bLoad ) return;
// extract any text files in the t directory
cli::array<String ^> ^files = IO::Directory::GetFiles(SystemStringFromCyString(m_pCurrentDir->sDir.FindReplace("/", "\\") + "\\t"), "*.xml");
for ( int i = 0; i < files->Length; i++ )
this->ReadTextFromFile(files[i], game);
cli::array<String ^> ^filespck = IO::Directory::GetFiles(SystemStringFromCyString(m_pCurrentDir->sDir.FindReplace("/", "\\") + "\\t"), "*.pck");
for ( int i = 0; i < filespck->Length; i++ )
{
// extract the t file
C_File F(CyStringFromSystemString(filespck[i]));
if ( F.UnPCKFile() )
{
if ( F.WriteToFile(m_pPackages->GetTempDirectory() + "/text.xml") )
this->ReadTextFromFile(SystemStringFromCyString(m_pPackages->GetTempDirectory() + "/text.xml"), game);
}
}
}
void Next()
{
m_pCurrentDir = m_lDirs->Next();
if ( m_pCurrentDir )
this->Start();
else
this->Close();
}
void ReadTextFromFile(String ^file, int game)
{
XmlTextReader ^reader = gcnew XmlTextReader(file);
int inPage = -1;
int inID = -1;
while ( reader->Read() )
{
switch(reader->NodeType)
{
case XmlNodeType::Element:
if ( String::Compare(reader->Name, "page") == 0 )
{
while (reader->MoveToNextAttribute())
{
if ( String::Compare(reader->Name, "id") == 0 )
{
inPage = Convert::ToInt32(reader->Value);
if ( inPage >= 10000 )
inPage %= 10000;
}
}
}
else if ( inPage > 0 && String::Compare(reader->Name, "t") == 0 )
{
while (reader->MoveToNextAttribute())
{
if ( String::Compare(reader->Name, "id") == 0 )
inID = Convert::ToInt32(reader->Value);
}
}
break;
case XmlNodeType::Text:
if ( inID > 0 )
{
String ^key = Convert::ToString(game) + "," + Convert::ToString(inPage) + "," + Convert::ToString(inID);
String ^t = reader->Value;
while ( t->IndexOf('(') != -1 && t->IndexOf(')') != -1 )
{
int s = t->IndexOf('(');
t = t->Remove(s, t->IndexOf(')') - s + 1);
}
if ( m_pTextList->ContainsKey(key) )
m_pTextList[key] = t;
else
m_pTextList->Add(key, t);
}
break;
case XmlNodeType::EndElement:
if ( String::Compare(reader->Name, "page") == 0 )
inPage = -1;
else if ( String::Compare(reader->Name, "t") == 0 )
inID = -1;
break;
}
}
return;
}
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~LoadText()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Label^ label1;
protected:
private: System::Windows::Forms::Label^ label2;
private: System::ComponentModel::BackgroundWorker^ backgroundWorker1;
private:
Collections::Hashtable ^m_pTextList;
CPackages *m_pPackages;
SGameDir *m_pCurrentDir;
CLinkList<SGameDir> *m_lDirs;
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
this->label1 = (gcnew System::Windows::Forms::Label());
this->label2 = (gcnew System::Windows::Forms::Label());
this->backgroundWorker1 = (gcnew System::ComponentModel::BackgroundWorker());
this->SuspendLayout();
//
// label1
//
this->label1->Dock = System::Windows::Forms::DockStyle::Top;
this->label1->Font = (gcnew System::Drawing::Font(L"Microsoft Sans Serif", 12, System::Drawing::FontStyle::Bold, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->label1->Location = System::Drawing::Point(10, 10);
this->label1->Name = L"label1";
this->label1->Size = System::Drawing::Size(231, 32);
this->label1->TabIndex = 0;
this->label1->Text = L"Loading Text";
this->label1->TextAlign = System::Drawing::ContentAlignment::MiddleCenter;
this->label1->UseWaitCursor = true;
//
// label2
//
this->label2->Dock = System::Windows::Forms::DockStyle::Fill;
this->label2->Font = (gcnew System::Drawing::Font(L"Microsoft Sans Serif", 8.25F, System::Drawing::FontStyle::Italic, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->label2->Location = System::Drawing::Point(10, 42);
this->label2->Name = L"label2";
this->label2->Size = System::Drawing::Size(231, 23);
this->label2->TabIndex = 1;
this->label2->TextAlign = System::Drawing::ContentAlignment::TopCenter;
this->label2->UseWaitCursor = true;
//
// backgroundWorker1
//
this->backgroundWorker1->DoWork += gcnew System::ComponentModel::DoWorkEventHandler(this, &LoadText::backgroundWorker1_DoWork);
this->backgroundWorker1->RunWorkerCompleted += gcnew System::ComponentModel::RunWorkerCompletedEventHandler(this, &LoadText::backgroundWorker1_RunWorkerCompleted);
//
// LoadText
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->BackColor = System::Drawing::Color::Gray;
this->ClientSize = System::Drawing::Size(251, 75);
this->ControlBox = false;
this->Controls->Add(this->label2);
this->Controls->Add(this->label1);
this->Cursor = System::Windows::Forms::Cursors::WaitCursor;
this->FormBorderStyle = System::Windows::Forms::FormBorderStyle::None;
this->Name = L"LoadText";
this->Padding = System::Windows::Forms::Padding(10);
this->ShowInTaskbar = false;
this->SizeGripStyle = System::Windows::Forms::SizeGripStyle::Hide;
this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
this->Text = L"LoadText";
this->TopMost = true;
this->UseWaitCursor = true;
this->Load += gcnew System::EventHandler(this, &LoadText::LoadText_Load);
this->ResumeLayout(false);
}
#pragma endregion
private: System::Void backgroundWorker1_DoWork(System::Object^ sender, System::ComponentModel::DoWorkEventArgs^ e) {
this->DoWork();
}
private: System::Void LoadText_Load(System::Object^ sender, System::EventArgs^ e) {
m_pCurrentDir = m_lDirs->First();
this->Start();
}
private: System::Void backgroundWorker1_RunWorkerCompleted(System::Object^ sender, System::ComponentModel::RunWorkerCompletedEventArgs^ e) {
this->Next();
}
};
}