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#pragma once
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
#undef GetTempPath
namespace Creator {
/// <summary>
/// Summary for SelectGame
///
/// WARNING: If you change the name of this class, you will need to change the
/// 'Resource File Name' property for the managed resource compiler tool
/// associated with all .resx files this class depends on. Otherwise,
/// the designers will not be able to interact properly with localized
/// resources associated with this form.
/// </summary>
public ref class SelectGame : public System::Windows::Forms::Form
{
public:
SelectGame(String ^text, CPackages *p)
{
InitializeComponent();
this->label1->Text = text;
m_pPackages = NULL;
if ( !p ) {
p = new CPackages;
p->startup(L".", _WS(System::IO::Path::GetTempPath()), _WS(Environment::GetFolderPath(Environment::SpecialFolder::Personal)));
m_pPackages = p;
}
for ( int i = 0; i < p->GetGameExe()->numGames(); i++ )
{
SGameExe *gameExe = p->GetGameExe()->game(i);
this->comboBox1->Items->Add(_US(gameExe->sName));
}
this->comboBox1->SelectedIndex = this->comboBox1->Items->Count - 1;
}
int GetGame()
{
return this->comboBox1->SelectedIndex;
}
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~SelectGame()
{
if (components)
{
delete components;
}
if ( m_pPackages )
delete m_pPackages;
}
private: System::Windows::Forms::Label^ label1;
private: System::Windows::Forms::ComboBox^ comboBox1;
private: System::Windows::Forms::Panel^ panel1;
private: System::Windows::Forms::Button^ button2;
private: System::Windows::Forms::Button^ button1;
protected:
CPackages *m_pPackages;
private:
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
this->label1 = (gcnew System::Windows::Forms::Label());
this->comboBox1 = (gcnew System::Windows::Forms::ComboBox());
this->panel1 = (gcnew System::Windows::Forms::Panel());
this->button2 = (gcnew System::Windows::Forms::Button());
this->button1 = (gcnew System::Windows::Forms::Button());
this->panel1->SuspendLayout();
this->SuspendLayout();
//
// label1
//
this->label1->Dock = System::Windows::Forms::DockStyle::Fill;
this->label1->Font = (gcnew System::Drawing::Font(L"Microsoft Sans Serif", 9.75F, System::Drawing::FontStyle::Bold, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->label1->Location = System::Drawing::Point(15, 15);
this->label1->Name = L"label1";
this->label1->Size = System::Drawing::Size(349, 77);
this->label1->TabIndex = 0;
this->label1->Text = L"Select the game";
this->label1->TextAlign = System::Drawing::ContentAlignment::MiddleCenter;
//
// comboBox1
//
this->comboBox1->Dock = System::Windows::Forms::DockStyle::Bottom;
this->comboBox1->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
this->comboBox1->FormattingEnabled = true;
this->comboBox1->Location = System::Drawing::Point(15, 92);
this->comboBox1->Name = L"comboBox1";
this->comboBox1->Size = System::Drawing::Size(349, 21);
this->comboBox1->TabIndex = 1;
//
// panel1
//
this->panel1->Controls->Add(this->button2);
this->panel1->Controls->Add(this->button1);
this->panel1->Dock = System::Windows::Forms::DockStyle::Bottom;
this->panel1->Location = System::Drawing::Point(15, 113);
this->panel1->Name = L"panel1";
this->panel1->Padding = System::Windows::Forms::Padding(0, 10, 0, 0);
this->panel1->Size = System::Drawing::Size(349, 35);
this->panel1->TabIndex = 2;
//
// button2
//
this->button2->DialogResult = System::Windows::Forms::DialogResult::Cancel;
this->button2->Dock = System::Windows::Forms::DockStyle::Left;
this->button2->Location = System::Drawing::Point(0, 10);
this->button2->Name = L"button2";
this->button2->Size = System::Drawing::Size(75, 25);
this->button2->TabIndex = 1;
this->button2->Text = L"Cancel";
this->button2->UseVisualStyleBackColor = true;
//
// button1
//
this->button1->DialogResult = System::Windows::Forms::DialogResult::OK;
this->button1->Dock = System::Windows::Forms::DockStyle::Right;
this->button1->Location = System::Drawing::Point(274, 10);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(75, 25);
this->button1->TabIndex = 0;
this->button1->Text = L"Select";
this->button1->UseVisualStyleBackColor = true;
//
// SelectGame
//
this->AcceptButton = this->button1;
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->CancelButton = this->button2;
this->ClientSize = System::Drawing::Size(379, 163);
this->ControlBox = false;
this->Controls->Add(this->label1);
this->Controls->Add(this->comboBox1);
this->Controls->Add(this->panel1);
this->MaximizeBox = false;
this->MinimizeBox = false;
this->Name = L"SelectGame";
this->Padding = System::Windows::Forms::Padding(15);
this->ShowInTaskbar = false;
this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
this->Text = L"Select Game";
this->TopMost = true;
this->panel1->ResumeLayout(false);
this->ResumeLayout(false);
}
#pragma endregion
};
}