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#pragma once
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
#include "WizardCore1.h"
namespace Creator {
/// <summary>
/// Summary for WizardUpdate
/// </summary>
#ifdef DESIGNER
public ref class WizardUpdate : public System::Windows::Forms::UserControl
#else
public ref class WizardUpdate : public Creator::WizardCore1
#endif
{
public:
#ifdef DESIGNER
WizardUpdate(Windows::Forms::Form ^parent, CBaseFile *p)
#else
WizardUpdate(Windows::Forms::Form ^parent, CBaseFile *p) : WizardCore1(parent, p)
#endif
{
InitializeComponent();
}
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~WizardUpdate()
{
if (components)
{
delete components;
}
}
private:
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
this->SuspendLayout();
//
// WizardUpdate
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->Name = L"WizardUpdate";
this->Size = System::Drawing::Size(269, 338);
this->ResumeLayout(false);
}
#pragma endregion
};
}