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# Compiler flags...CPP_COMPILER = g++C_COMPILER = gcc# Include paths...Debug_Include_Path=-I"../../libspk/src"Release_Include_Path=-I"C:/Program Files/Microsoft SDKs/Windows/v7.1/Samples/multimedia/directshow/baseclasses" -I"C:/Program Files (x86)/Microsoft DirectX SDK (February 2010)/Include" -I"../../libspk/src"x3_Include_Path=-I"c:/Users/Cycrow/Documents/Programming/spk/src"# Library paths...Debug_Library_Path=Release_Library_Path=x3_Library_Path=# Additional libraries...Debug_Libraries=-Wl,--start-group -lfmod_vc -ld3d9 -lshlwapi -ld3dx9 -ldinput8 -ldxguid -ldxerr -lwinmm -Wl,--end-groupRelease_Libraries=-Wl,--start-group -lshlwapi -ld3dx9 -ldinput8 -ldxguid -lwinmm -lfmod_vc -Wl,--end-groupx3_Libraries=-Wl,--start-group -lshlwapi -ld3dx9 -ldinput -ldinput8 -ldxguid -ldxerr9 -lwinmm -lfmodex_vc -lspk -Wl,--end-group# Preprocessor definitions...Debug_Preprocessor_Definitions=-D GCC_BUILD -D _DEBUG -D _WINDOWS -D _USRDLL -D DIRECT3DHOOK_EXPORTS -D CY_USESECURE -D _CRT_SECURE_NO_WARNINGS -D _SPKDLL -D _STRINGCLRRelease_Preprocessor_Definitions=-D GCC_BUILD -D NDEBUG -D _WINDOWS -D _USRDLL -D DIRECT3DHOOK_EXPORTS -D CY_USESECURE -D _CRT_SECURE_NO_WARNINGS -D _SPKDLL -D _STRINGCLRx3_Preprocessor_Definitions=-D GCC_BUILD -D _DEBUG -D _WINDOWS -D _USRDLL -D DIRECT3DHOOK_EXPORTS -D CY_USESECURE -D _CRT_SECURE_NO_WARNINGS -D _SPKDLL -D _STRINGCLR# Implictly linked object files...Debug_Implicitly_Linked_Objects=Release_Implicitly_Linked_Objects=x3_Implicitly_Linked_Objects=# Compiler flags...Debug_Compiler_Flags=-fPIC -O0 -gRelease_Compiler_Flags=-fPIC -O3x3_Compiler_Flags=-fPIC -O0 -g# Builds all configurations for this project....PHONY: build_all_configurationsbuild_all_configurations: Debug Release x3# Builds the Debug configuration....PHONY: DebugDebug: create_folders ../../Windows/Debug/gccDirect3D-Hook/../src/stdafx.o ../../Windows/Debug/gccDirect3D-Hook/../src/X3Overlay.o ../../Windows/Debug/gccDirect3D-Hook/../src/Visualisation/TextureFile.o ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/apihijack.o ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/Display.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/DisplayCustom.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderObject.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderSprite.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderText.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderTexture.og++ -fPIC -shared -Wl,-soname,libDirect3D-Hook.so -o ../../Windows/gccDebug/libDirect3D-Hook.so ../../Windows/Debug/gccDirect3D-Hook/../src/stdafx.o ../../Windows/Debug/gccDirect3D-Hook/../src/X3Overlay.o ../../Windows/Debug/gccDirect3D-Hook/../src/Visualisation/TextureFile.o ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/apihijack.o ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/Display.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/DisplayCustom.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderObject.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderSprite.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderText.o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderTexture.o $(Debug_Implicitly_Linked_Objects)# Compiles file ../src/stdafx.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/stdafx.d../../Windows/Debug/gccDirect3D-Hook/../src/stdafx.o: ../src/stdafx.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/stdafx.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/stdafx.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/stdafx.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/stdafx.d# Compiles file ../src/X3Overlay.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/X3Overlay.d../../Windows/Debug/gccDirect3D-Hook/../src/X3Overlay.o: ../src/X3Overlay.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/X3Overlay.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/X3Overlay.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/X3Overlay.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/X3Overlay.d# Compiles file ../src/Visualisation/TextureFile.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/Visualisation/TextureFile.d../../Windows/Debug/gccDirect3D-Hook/../src/Visualisation/TextureFile.o: ../src/Visualisation/TextureFile.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/Visualisation/TextureFile.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/Visualisation/TextureFile.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/Visualisation/TextureFile.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/Visualisation/TextureFile.d# Compiles file ../src/Hook/apihijack.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/apihijack.d../../Windows/Debug/gccDirect3D-Hook/../src/Hook/apihijack.o: ../src/Hook/apihijack.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/Hook/apihijack.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/apihijack.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/Hook/apihijack.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/apihijack.d# Compiles file ../src/Hook/Direct3D-Hook.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.d../../Windows/Debug/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.o: ../src/Hook/Direct3D-Hook.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/Hook/Direct3D-Hook.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/Hook/Direct3D-Hook.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.d# Compiles file ../src/Render/Display.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/Render/Display.d../../Windows/Debug/gccDirect3D-Hook/../src/Render/Display.o: ../src/Render/Display.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/Render/Display.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/Display.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/Render/Display.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/Render/Display.d# Compiles file ../src/Render/DisplayCustom.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/Render/DisplayCustom.d../../Windows/Debug/gccDirect3D-Hook/../src/Render/DisplayCustom.o: ../src/Render/DisplayCustom.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/Render/DisplayCustom.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/DisplayCustom.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/Render/DisplayCustom.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/Render/DisplayCustom.d# Compiles file ../src/Render/RenderObject.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderObject.d../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderObject.o: ../src/Render/RenderObject.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/Render/RenderObject.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderObject.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/Render/RenderObject.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderObject.d# Compiles file ../src/Render/RenderSprite.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderSprite.d../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderSprite.o: ../src/Render/RenderSprite.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/Render/RenderSprite.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderSprite.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/Render/RenderSprite.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderSprite.d# Compiles file ../src/Render/RenderText.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderText.d../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderText.o: ../src/Render/RenderText.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/Render/RenderText.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderText.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/Render/RenderText.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderText.d# Compiles file ../src/Render/RenderTexture.cpp for the Debug configuration...-include ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderTexture.d../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderTexture.o: ../src/Render/RenderTexture.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c ../src/Render/RenderTexture.cpp $(Debug_Include_Path) -o ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderTexture.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM ../src/Render/RenderTexture.cpp $(Debug_Include_Path) > ../../Windows/Debug/gccDirect3D-Hook/../src/Render/RenderTexture.d# Builds the Release configuration....PHONY: ReleaseRelease: create_folders ../../Windows/Release/gccDirect3D-Hook/../src/stdafx.o ../../Windows/Release/gccDirect3D-Hook/../src/X3Overlay.o ../../Windows/Release/gccDirect3D-Hook/../src/Visualisation/TextureFile.o ../../Windows/Release/gccDirect3D-Hook/../src/Hook/apihijack.o ../../Windows/Release/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/Display.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/DisplayCustom.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderObject.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderSprite.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderText.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderTexture.og++ -fPIC -shared -Wl,-soname,libDirect3D-Hook.so -o ../../Windows/gccRelease/libDirect3D-Hook.so ../../Windows/Release/gccDirect3D-Hook/../src/stdafx.o ../../Windows/Release/gccDirect3D-Hook/../src/X3Overlay.o ../../Windows/Release/gccDirect3D-Hook/../src/Visualisation/TextureFile.o ../../Windows/Release/gccDirect3D-Hook/../src/Hook/apihijack.o ../../Windows/Release/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/Display.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/DisplayCustom.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderObject.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderSprite.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderText.o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderTexture.o $(Release_Implicitly_Linked_Objects)# Compiles file ../src/stdafx.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/stdafx.d../../Windows/Release/gccDirect3D-Hook/../src/stdafx.o: ../src/stdafx.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/stdafx.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/stdafx.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/stdafx.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/stdafx.d# Compiles file ../src/X3Overlay.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/X3Overlay.d../../Windows/Release/gccDirect3D-Hook/../src/X3Overlay.o: ../src/X3Overlay.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/X3Overlay.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/X3Overlay.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/X3Overlay.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/X3Overlay.d# Compiles file ../src/Visualisation/TextureFile.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/Visualisation/TextureFile.d../../Windows/Release/gccDirect3D-Hook/../src/Visualisation/TextureFile.o: ../src/Visualisation/TextureFile.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/Visualisation/TextureFile.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/Visualisation/TextureFile.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/Visualisation/TextureFile.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/Visualisation/TextureFile.d# Compiles file ../src/Hook/apihijack.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/Hook/apihijack.d../../Windows/Release/gccDirect3D-Hook/../src/Hook/apihijack.o: ../src/Hook/apihijack.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/Hook/apihijack.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/Hook/apihijack.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/Hook/apihijack.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/Hook/apihijack.d# Compiles file ../src/Hook/Direct3D-Hook.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.d../../Windows/Release/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.o: ../src/Hook/Direct3D-Hook.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/Hook/Direct3D-Hook.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/Hook/Direct3D-Hook.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/Hook/Direct3D-Hook.d# Compiles file ../src/Render/Display.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/Render/Display.d../../Windows/Release/gccDirect3D-Hook/../src/Render/Display.o: ../src/Render/Display.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/Render/Display.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/Render/Display.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/Render/Display.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/Render/Display.d# Compiles file ../src/Render/DisplayCustom.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/Render/DisplayCustom.d../../Windows/Release/gccDirect3D-Hook/../src/Render/DisplayCustom.o: ../src/Render/DisplayCustom.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/Render/DisplayCustom.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/Render/DisplayCustom.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/Render/DisplayCustom.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/Render/DisplayCustom.d# Compiles file ../src/Render/RenderObject.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderObject.d../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderObject.o: ../src/Render/RenderObject.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/Render/RenderObject.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderObject.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/Render/RenderObject.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderObject.d# Compiles file ../src/Render/RenderSprite.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderSprite.d../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderSprite.o: ../src/Render/RenderSprite.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/Render/RenderSprite.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderSprite.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/Render/RenderSprite.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderSprite.d# Compiles file ../src/Render/RenderText.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderText.d../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderText.o: ../src/Render/RenderText.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/Render/RenderText.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderText.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/Render/RenderText.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderText.d# Compiles file ../src/Render/RenderTexture.cpp for the Release configuration...-include ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderTexture.d../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderTexture.o: ../src/Render/RenderTexture.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c ../src/Render/RenderTexture.cpp $(Release_Include_Path) -o ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderTexture.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM ../src/Render/RenderTexture.cpp $(Release_Include_Path) > ../../Windows/Release/gccDirect3D-Hook/../src/Render/RenderTexture.d# Builds the x3 configuration....PHONY: x3x3: create_folders gccx3/../src/stdafx.o gccx3/../src/X3Overlay.o gccx3/../src/Visualisation/TextureFile.o gccx3/../src/Hook/apihijack.o gccx3/../src/Hook/Direct3D-Hook.o gccx3/../src/Render/Display.o gccx3/../src/Render/DisplayCustom.o gccx3/../src/Render/RenderObject.o gccx3/../src/Render/RenderSprite.o gccx3/../src/Render/RenderText.o gccx3/../src/Render/RenderTexture.og++ -fPIC -shared -Wl,-soname,libDirect3D-Hook.so -o ../../Windows/gccx3/libDirect3D-Hook.so gccx3/../src/stdafx.o gccx3/../src/X3Overlay.o gccx3/../src/Visualisation/TextureFile.o gccx3/../src/Hook/apihijack.o gccx3/../src/Hook/Direct3D-Hook.o gccx3/../src/Render/Display.o gccx3/../src/Render/DisplayCustom.o gccx3/../src/Render/RenderObject.o gccx3/../src/Render/RenderSprite.o gccx3/../src/Render/RenderText.o gccx3/../src/Render/RenderTexture.o $(x3_Implicitly_Linked_Objects)# Compiles file ../src/stdafx.cpp for the x3 configuration...-include gccx3/../src/stdafx.dgccx3/../src/stdafx.o: ../src/stdafx.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/stdafx.cpp $(x3_Include_Path) -o gccx3/../src/stdafx.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/stdafx.cpp $(x3_Include_Path) > gccx3/../src/stdafx.d# Compiles file ../src/X3Overlay.cpp for the x3 configuration...-include gccx3/../src/X3Overlay.dgccx3/../src/X3Overlay.o: ../src/X3Overlay.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/X3Overlay.cpp $(x3_Include_Path) -o gccx3/../src/X3Overlay.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/X3Overlay.cpp $(x3_Include_Path) > gccx3/../src/X3Overlay.d# Compiles file ../src/Visualisation/TextureFile.cpp for the x3 configuration...-include gccx3/../src/Visualisation/TextureFile.dgccx3/../src/Visualisation/TextureFile.o: ../src/Visualisation/TextureFile.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/Visualisation/TextureFile.cpp $(x3_Include_Path) -o gccx3/../src/Visualisation/TextureFile.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/Visualisation/TextureFile.cpp $(x3_Include_Path) > gccx3/../src/Visualisation/TextureFile.d# Compiles file ../src/Hook/apihijack.cpp for the x3 configuration...-include gccx3/../src/Hook/apihijack.dgccx3/../src/Hook/apihijack.o: ../src/Hook/apihijack.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/Hook/apihijack.cpp $(x3_Include_Path) -o gccx3/../src/Hook/apihijack.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/Hook/apihijack.cpp $(x3_Include_Path) > gccx3/../src/Hook/apihijack.d# Compiles file ../src/Hook/Direct3D-Hook.cpp for the x3 configuration...-include gccx3/../src/Hook/Direct3D-Hook.dgccx3/../src/Hook/Direct3D-Hook.o: ../src/Hook/Direct3D-Hook.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/Hook/Direct3D-Hook.cpp $(x3_Include_Path) -o gccx3/../src/Hook/Direct3D-Hook.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/Hook/Direct3D-Hook.cpp $(x3_Include_Path) > gccx3/../src/Hook/Direct3D-Hook.d# Compiles file ../src/Render/Display.cpp for the x3 configuration...-include gccx3/../src/Render/Display.dgccx3/../src/Render/Display.o: ../src/Render/Display.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/Render/Display.cpp $(x3_Include_Path) -o gccx3/../src/Render/Display.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/Render/Display.cpp $(x3_Include_Path) > gccx3/../src/Render/Display.d# Compiles file ../src/Render/DisplayCustom.cpp for the x3 configuration...-include gccx3/../src/Render/DisplayCustom.dgccx3/../src/Render/DisplayCustom.o: ../src/Render/DisplayCustom.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/Render/DisplayCustom.cpp $(x3_Include_Path) -o gccx3/../src/Render/DisplayCustom.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/Render/DisplayCustom.cpp $(x3_Include_Path) > gccx3/../src/Render/DisplayCustom.d# Compiles file ../src/Render/RenderObject.cpp for the x3 configuration...-include gccx3/../src/Render/RenderObject.dgccx3/../src/Render/RenderObject.o: ../src/Render/RenderObject.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/Render/RenderObject.cpp $(x3_Include_Path) -o gccx3/../src/Render/RenderObject.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/Render/RenderObject.cpp $(x3_Include_Path) > gccx3/../src/Render/RenderObject.d# Compiles file ../src/Render/RenderSprite.cpp for the x3 configuration...-include gccx3/../src/Render/RenderSprite.dgccx3/../src/Render/RenderSprite.o: ../src/Render/RenderSprite.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/Render/RenderSprite.cpp $(x3_Include_Path) -o gccx3/../src/Render/RenderSprite.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/Render/RenderSprite.cpp $(x3_Include_Path) > gccx3/../src/Render/RenderSprite.d# Compiles file ../src/Render/RenderText.cpp for the x3 configuration...-include gccx3/../src/Render/RenderText.dgccx3/../src/Render/RenderText.o: ../src/Render/RenderText.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/Render/RenderText.cpp $(x3_Include_Path) -o gccx3/../src/Render/RenderText.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/Render/RenderText.cpp $(x3_Include_Path) > gccx3/../src/Render/RenderText.d# Compiles file ../src/Render/RenderTexture.cpp for the x3 configuration...-include gccx3/../src/Render/RenderTexture.dgccx3/../src/Render/RenderTexture.o: ../src/Render/RenderTexture.cpp$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -c ../src/Render/RenderTexture.cpp $(x3_Include_Path) -o gccx3/../src/Render/RenderTexture.o$(CPP_COMPILER) $(x3_Preprocessor_Definitions) $(x3_Compiler_Flags) -MM ../src/Render/RenderTexture.cpp $(x3_Include_Path) > gccx3/../src/Render/RenderTexture.d# Creates the intermediate and output folders for each configuration....PHONY: create_folderscreate_folders:mkdir -p ../../Windows/Debug/gccDirect3D-Hook/sourcemkdir -p ../../Windows/gccDebugmkdir -p ../../Windows/Release/gccDirect3D-Hook/sourcemkdir -p ../../Windows/gccReleasemkdir -p gccx3/sourcemkdir -p ../../Windows/gccx3# Cleans intermediate and output files (objects, libraries, executables)....PHONY: cleanclean:rm -f ../../Windows/Debug/gccDirect3D-Hook/*.orm -f ../../Windows/Debug/gccDirect3D-Hook/*.drm -f ../../Windows/gccDebug/*.arm -f ../../Windows/gccDebug/*.sorm -f ../../Windows/gccDebug/*.dllrm -f ../../Windows/gccDebug/*.exerm -f ../../Windows/Release/gccDirect3D-Hook/*.orm -f ../../Windows/Release/gccDirect3D-Hook/*.drm -f ../../Windows/gccRelease/*.arm -f ../../Windows/gccRelease/*.sorm -f ../../Windows/gccRelease/*.dllrm -f ../../Windows/gccRelease/*.exerm -f gccx3/*.orm -f gccx3/*.drm -f ../../Windows/gccx3/*.arm -f ../../Windows/gccx3/*.sorm -f ../../Windows/gccx3/*.dllrm -f ../../Windows/gccx3/*.exe