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// GfxEntitySprite.h: interface for the CRenderSprite class.////////////////////////////////////////////////////////////////////////#if !defined(AFX_GFXENTITYSPRITE_H__8A261898_192A_4D9F_ADA1_A0FAA1A365F5__INCLUDED_)#define AFX_GFXENTITYSPRITE_H__8A261898_192A_4D9F_ADA1_A0FAA1A365F5__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#include "../../src/Visualisation/TextureFile.h"#include "Display.h"#ifndef DEGTORAD#define DEGTORAD(degree) ((D3DX_PI / 180.0f) * (degree)) // converts from degrees to radians#define RADTODEG(radian) ((180.0f / D3DX_PI) * (radian)) // converts from radians to degrees#endif //DEGTORADclass CRenderSprite : public CRenderObject{public:virtual void StartAnimation ( SAnimate *anim );virtual void ParseSetting ( COverlay *overlay, CyString cmd, CyString rest, CyString section );CTextureFile * GetTextureFile();RECT *GetFrame ( int frame );void SetFrames ( const STextureFrames *frames );bool Init( MyDirect3DDevice9 *device );void SetCenter();int GetWidth();int GetHeight();bool InitialiseData ();void render ( MyDirect3DDevice9 *device, int x, int y, LPD3DXSPRITE sprite );bool LoadFile ( const char *filename );CRenderSprite ( MyDirect3DDevice9 *device );virtual ~CRenderSprite();bool Init () { return m_init; }private:LPDIRECT3DTEXTURE9 m_texture;LPDIRECT3DTEXTURE9 m_collisionTexture;bool CheckFile ( const char *filename );int m_width;char m_file[30];int m_height;bool *m_alphamap;bool m_center;CTextureFile *m_tfile;STextureFrames m_frames;bool m_init;int m_type;float m_fRot;int m_iCurFrame;SPlayAnimation m_anim;bool m_animStop;int m_iAnimation;};#endif // !defined(AFX_GFXENTITYSPRITE_H__8A261898_192A_4D9F_ADA1_A0FAA1A365F5__INCLUDED_)