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#ifndef __RENDERTEXTURE_H__#define __RENDERTEXTURE_H__#include "Display.h"class CRenderTexture : public CRenderObject{public:CRenderTexture ( MyDirect3DDevice9 *device );~CRenderTexture();virtual void render ( MyDirect3DDevice9 *device, int x, int y, LPD3DXSPRITE );virtual void ParseSetting ( COverlay *, CyString cmd, CyString rest, CyString section );void OpenTextureFile ( CyString filename );virtual bool CheckMouse ( int x, int y, int offsetx, int offsety );protected:LPDIRECT3DTEXTURE9 m_texture;// LPD3DXSPRITE m_sprite;};#endif //__RENDERTEXTURE_H__