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#ifndef __RENDERVIDEO_H__#define __RENDERVIDEO_H__#include "Display.h"#include <Utils/String.h>#include "Movies.h"class CRenderVideo : public CRenderObject{public:CRenderVideo ();~CRenderVideo ();bool LoadVideo ( MyDirect3DDevice9 *device, const char *sFilename );void ParseSetting ( COverlay *overlay, Utils::String cmd, Utils::String rest, Utils::String section );void render ( MyDirect3DDevice9 *device, int x, int y, LPD3DXSPRITE sprite );bool DoReopen ();private:LPDIRECT3DTEXTURE9 m_pTexture;CMovies *m_pMovie;int m_iScaleX;int m_iScaleY;};#endif //__RENDERVIDEO_H__