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//-----------------------------------------------------------------------------// File: DShowTextures.h//// Desc: DirectShow sample code - adds support for DirectShow videos playing// on a DirectX 8.0 texture surface. Turns the D3D texture tutorial into// a recreation of the VideoTex sample from previous versions of DirectX.//// Copyright (c) Microsoft Corporation. All rights reserved.//-----------------------------------------------------------------------------#include <streams.h>//-----------------------------------------------------------------------------// Define GUID for Texture Renderer// {71771540-2017-11cf-AE26-0020AFD79767}//-----------------------------------------------------------------------------struct __declspec(uuid("{71771540-2017-11cf-ae26-0020afd79767}")) CLSID_TextureRenderer;HRESULT InitDShowTextureRenderer( const char *szVideoFilename, LPDIRECT3DTEXTURE9 texture, LPDIRECT3DDEVICE9 device );//-----------------------------------------------------------------------------// CTextureRenderer Class Declarations//-----------------------------------------------------------------------------class CTextureRenderer : public CBaseVideoRenderer{public:CTextureRenderer(LPUNKNOWN pUnk,HRESULT *phr);~CTextureRenderer();public:HRESULT CheckMediaType(const CMediaType *pmt ); // Format acceptable?HRESULT SetMediaType(const CMediaType *pmt ); // Video format notificationHRESULT DoRenderSample(IMediaSample *pMediaSample); // New video sampleBOOL m_bUseDynamicTextures;LONG m_lVidWidth; // Video widthLONG m_lVidHeight; // Video HeightLONG m_lVidPitch; // Video Pitch};