Subversion Repositories spk

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// Varibles to use, sent via X3 Scripts
Varible: V1

// Display the gui for set time, in ms
DisplayFor: 10000 

// Size of the gui window
Size: 500, 300 

Sound: 8000, Overlay/Jaguar.wav

Input {
        // allow a mouse cursor (without this, the mouse will not be used)
        MouseCursor: default;

        // This prevents the mouse in game from working while the gui is active
        HaltMouse;

        // This will contain the mouse cursor inside the the gui window
        ContainMouse;
}

// Border object, used to create the border around the gui
Border { 
        // Display texture for the border, split into 9 sections
        Texture: "Overlay/border.stx"; 

        // fade in the border, number in ms
        FadeIn: 600; 
        
        // Include this to make all child object fade with the border
        FadeAllObjects;
}

// Text object, display Small text
TextLarge {
        Pos: 1, 10; 
        Length: $GUI.SIZEX$; 
        Font: Ariel; 
        Align: Center; 
        Text: "Menu"; 
        Colour: 0, 0, 255;
}

TextSmall {
        Pos: 1, 100; 
        Length: $GUI.SIZEX$; 
        Font: Ariel; 
        Align: Center; 
        Text: "Menu Option 1"; 
        Colour: 255, 0, 0;

        // The mouse over event is triggered when the mouse hovers over the object bounds
        MouseOver {
                Colour: 255, 255, 0;
//              Sound: "click.wav";
        }
}

TextSmall {
        Pos: 1, 130; 
        Length: $GUI.SIZEX$; 
        Font: Ariel; 
        Align: Center; 
        Text: "Menu Option 2"; 
        Colour: 255, 0, 0;

        // The mouse over event is triggered when the mouse hovers over the object bounds
        MouseOver {
                Colour: 255, 255, 0;
//              Sound: "click.wav";
        }
}

TextSmall {
        Pos: 1, 160; 
        Length: $GUI.SIZEX$; 
        Font: Ariel; 
        Align: Center; 
        Text: "Menu Option 3"; 
        Colour: 255, 0, 0;

        // The mouse over event is triggered when the mouse hovers over the object bounds
        MouseOver {
                Colour: 255, 255, 0;
                Sound: "Overlay/click.wav";
        }
}