Subversion Repositories spk

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# Compiler flags...
CPP_COMPILER = g++
C_COMPILER = gcc

# Include paths...
Debug_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI" 
Release_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI" 

# Library paths...
Debug_Library_Path=-L"C:/Users/Cycrow/Documents/Visual Studio 2008/Projects/EZ_LCD_SDK_Wrapper/Libs/gccx86" 
Release_Library_Path=

# Additional libraries...
Debug_Libraries=-Wl,--start-group -lLgLcd -lX-Gui  -Wl,--end-group
Release_Libraries=-Wl,--start-group -lLgLcd -lX-Gui  -Wl,--end-group

# Preprocessor definitions...
Debug_Preprocessor_Definitions=-D GCC_BUILD -D _DEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHAR 
Release_Preprocessor_Definitions=-D GCC_BUILD -D NDEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHAR 

# Implictly linked object files...
Debug_Implicitly_Linked_Objects=
Release_Implicitly_Linked_Objects=

# Compiler flags...
Debug_Compiler_Flags=-O0 -g 
Release_Compiler_Flags=

# Builds all configurations for this project...
.PHONY: build_all_configurations
build_all_configurations: Debug Release 

# Builds the Debug configuration...
.PHONY: Debug
Debug: create_folders ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o 
        g++ ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o  $(Debug_Library_Path) $(Debug_Libraries) -Wl,-rpath,./ -o ../Windows/gccDebug/GameLauncher.exe

# Compiles file src/AssemblyInfo.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d
../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/AssemblyInfo.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d

# Compiles file src/Forms/Form1.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d
../Windows/Debug/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/Form1.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/Form1.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d

# Compiles file src/GameLauncher.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/src/GameLauncher.d
../Windows/Debug/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/GameLauncher.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/GameLauncher.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/GameLauncher.d

# Compiles file src/LcdCustomScreen.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d
../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d

# Compiles file src/LCDDisplay.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d
../Windows/Debug/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LCDDisplay.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LCDDisplay.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d

# Compiles file src/stdafx.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/src/stdafx.d
../Windows/Debug/gccGameLauncher/src/stdafx.o: src/stdafx.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/stdafx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/stdafx.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/stdafx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/stdafx.d

# Compiles file src/X3Data.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/src/X3Data.d
../Windows/Debug/gccGameLauncher/src/X3Data.o: src/X3Data.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/X3Data.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/X3Data.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/X3Data.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/X3Data.d

# Compiles file LCD/EZ_LCD.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d
../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d

# Compiles file LCD/EZ_LCD_Page.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d
../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d

# Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d

# Compiles file LCD/LCDUI/LCDBase.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d

# Compiles file LCD/LCDUI/LCDBitmap.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d

# Compiles file LCD/LCDUI/LCDCollection.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d

# Compiles file LCD/LCDUI/LCDGfx.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d

# Compiles file LCD/LCDUI/LCDIcon.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d

# Compiles file LCD/LCDUI/LCDManager.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d

# Compiles file LCD/LCDUI/LCDOutput.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d

# Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d

# Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d

# Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d

# Compiles file LCD/LCDUI/LCDText.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d

# Compiles file src/Forms/ViewData.cpp for the Debug configuration...
-include ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d
../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/ViewData.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o
        $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d

# Builds the Release configuration...
.PHONY: Release
Release: create_folders ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o 
        g++ ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o  $(Release_Library_Path) $(Release_Libraries) -Wl,-rpath,./ -o ../Windows/gccRelease/GameLauncher.exe

# Compiles file src/AssemblyInfo.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d
../Windows/Release/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/AssemblyInfo.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d

# Compiles file src/Forms/Form1.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/src/Forms/Form1.d
../Windows/Release/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/Form1.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/Form1.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/Form1.d

# Compiles file src/GameLauncher.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/src/GameLauncher.d
../Windows/Release/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/GameLauncher.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/GameLauncher.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/GameLauncher.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/GameLauncher.d

# Compiles file src/LcdCustomScreen.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d
../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d

# Compiles file src/LCDDisplay.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/src/LCDDisplay.d
../Windows/Release/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LCDDisplay.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LCDDisplay.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LCDDisplay.d

# Compiles file src/stdafx.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/src/stdafx.d
../Windows/Release/gccGameLauncher/src/stdafx.o: src/stdafx.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/stdafx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/stdafx.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/stdafx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/stdafx.d

# Compiles file src/X3Data.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/src/X3Data.d
../Windows/Release/gccGameLauncher/src/X3Data.o: src/X3Data.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/X3Data.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/X3Data.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/X3Data.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/X3Data.d

# Compiles file LCD/EZ_LCD.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d
../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d

# Compiles file LCD/EZ_LCD_Page.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d
../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d

# Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d

# Compiles file LCD/LCDUI/LCDBase.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d

# Compiles file LCD/LCDUI/LCDBitmap.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d

# Compiles file LCD/LCDUI/LCDCollection.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d

# Compiles file LCD/LCDUI/LCDGfx.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d

# Compiles file LCD/LCDUI/LCDIcon.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d

# Compiles file LCD/LCDUI/LCDManager.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d

# Compiles file LCD/LCDUI/LCDOutput.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d

# Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d

# Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d

# Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d

# Compiles file LCD/LCDUI/LCDText.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d

# Compiles file src/Forms/ViewData.cpp for the Release configuration...
-include ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d
../Windows/Release/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/ViewData.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o
        $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d

# Creates the intermediate and output folders for each configuration...
.PHONY: create_folders
create_folders:
        mkdir -p ../Windows/Debug/gccGameLauncher/source
        mkdir -p ../Windows/gccDebug
        mkdir -p ../Windows/Release/gccGameLauncher/source
        mkdir -p ../Windows/gccRelease

# Cleans intermediate and output files (objects, libraries, executables)...
.PHONY: clean
clean:
        rm -f ../Windows/Debug/gccGameLauncher/*.o
        rm -f ../Windows/Debug/gccGameLauncher/*.d
        rm -f ../Windows/gccDebug/*.a
        rm -f ../Windows/gccDebug/*.so
        rm -f ../Windows/gccDebug/*.dll
        rm -f ../Windows/gccDebug/*.exe
        rm -f ../Windows/Release/gccGameLauncher/*.o
        rm -f ../Windows/Release/gccGameLauncher/*.d
        rm -f ../Windows/gccRelease/*.a
        rm -f ../Windows/gccRelease/*.so
        rm -f ../Windows/gccRelease/*.dll
        rm -f ../Windows/gccRelease/*.exe