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# Compiler flags...CPP_COMPILER = g++C_COMPILER = gcc# Include paths...Debug_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI"Release_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI"# Library paths...Debug_Library_Path=-L"C:/Users/Cycrow/Documents/Visual Studio 2008/Projects/EZ_LCD_SDK_Wrapper/Libs/gccx86"Release_Library_Path=# Additional libraries...Debug_Libraries=-Wl,--start-group -lLgLcd -lX-Gui -Wl,--end-groupRelease_Libraries=-Wl,--start-group -lLgLcd -lX-Gui -Wl,--end-group# Preprocessor definitions...Debug_Preprocessor_Definitions=-D GCC_BUILD -D _DEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHARRelease_Preprocessor_Definitions=-D GCC_BUILD -D NDEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHAR# Implictly linked object files...Debug_Implicitly_Linked_Objects=Release_Implicitly_Linked_Objects=# Compiler flags...Debug_Compiler_Flags=-O0 -gRelease_Compiler_Flags=# Builds all configurations for this project....PHONY: build_all_configurationsbuild_all_configurations: Debug Release# Builds the Debug configuration....PHONY: DebugDebug: create_folders ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.og++ ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o $(Debug_Library_Path) $(Debug_Libraries) -Wl,-rpath,./ -o ../Windows/gccDebug/GameLauncher.exe# Compiles file src/AssemblyInfo.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/AssemblyInfo.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d# Compiles file src/Forms/Form1.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d../Windows/Debug/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/Form1.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/Form1.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d# Compiles file src/GameLauncher.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/src/GameLauncher.d../Windows/Debug/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/GameLauncher.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/GameLauncher.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/GameLauncher.d# Compiles file src/LcdCustomScreen.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d# Compiles file src/LCDDisplay.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d../Windows/Debug/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LCDDisplay.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LCDDisplay.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d# Compiles file src/stdafx.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/src/stdafx.d../Windows/Debug/gccGameLauncher/src/stdafx.o: src/stdafx.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/stdafx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/stdafx.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/stdafx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/stdafx.d# Compiles file src/X3Data.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/src/X3Data.d../Windows/Debug/gccGameLauncher/src/X3Data.o: src/X3Data.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/X3Data.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/X3Data.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/X3Data.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/X3Data.d# Compiles file LCD/EZ_LCD.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d# Compiles file LCD/EZ_LCD_Page.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d# Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d# Compiles file LCD/LCDUI/LCDBase.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d# Compiles file LCD/LCDUI/LCDBitmap.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d# Compiles file LCD/LCDUI/LCDCollection.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d# Compiles file LCD/LCDUI/LCDGfx.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d# Compiles file LCD/LCDUI/LCDIcon.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d# Compiles file LCD/LCDUI/LCDManager.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d# Compiles file LCD/LCDUI/LCDOutput.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d# Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d# Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d# Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d# Compiles file LCD/LCDUI/LCDText.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d# Compiles file src/Forms/ViewData.cpp for the Debug configuration...-include ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/ViewData.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d# Builds the Release configuration....PHONY: ReleaseRelease: create_folders ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.og++ ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o $(Release_Library_Path) $(Release_Libraries) -Wl,-rpath,./ -o ../Windows/gccRelease/GameLauncher.exe# Compiles file src/AssemblyInfo.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d../Windows/Release/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/AssemblyInfo.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d# Compiles file src/Forms/Form1.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/src/Forms/Form1.d../Windows/Release/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/Form1.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/Form1.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/Form1.d# Compiles file src/GameLauncher.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/src/GameLauncher.d../Windows/Release/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/GameLauncher.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/GameLauncher.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/GameLauncher.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/GameLauncher.d# Compiles file src/LcdCustomScreen.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d# Compiles file src/LCDDisplay.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/src/LCDDisplay.d../Windows/Release/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LCDDisplay.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LCDDisplay.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LCDDisplay.d# Compiles file src/stdafx.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/src/stdafx.d../Windows/Release/gccGameLauncher/src/stdafx.o: src/stdafx.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/stdafx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/stdafx.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/stdafx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/stdafx.d# Compiles file src/X3Data.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/src/X3Data.d../Windows/Release/gccGameLauncher/src/X3Data.o: src/X3Data.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/X3Data.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/X3Data.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/X3Data.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/X3Data.d# Compiles file LCD/EZ_LCD.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d# Compiles file LCD/EZ_LCD_Page.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d# Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d# Compiles file LCD/LCDUI/LCDBase.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d# Compiles file LCD/LCDUI/LCDBitmap.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d# Compiles file LCD/LCDUI/LCDCollection.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d# Compiles file LCD/LCDUI/LCDGfx.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d# Compiles file LCD/LCDUI/LCDIcon.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d# Compiles file LCD/LCDUI/LCDManager.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d# Compiles file LCD/LCDUI/LCDOutput.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d# Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d# Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d# Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d# Compiles file LCD/LCDUI/LCDText.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d# Compiles file src/Forms/ViewData.cpp for the Release configuration...-include ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d../Windows/Release/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/ViewData.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d# Creates the intermediate and output folders for each configuration....PHONY: create_folderscreate_folders:mkdir -p ../Windows/Debug/gccGameLauncher/sourcemkdir -p ../Windows/gccDebugmkdir -p ../Windows/Release/gccGameLauncher/sourcemkdir -p ../Windows/gccRelease# Cleans intermediate and output files (objects, libraries, executables)....PHONY: cleanclean:rm -f ../Windows/Debug/gccGameLauncher/*.orm -f ../Windows/Debug/gccGameLauncher/*.drm -f ../Windows/gccDebug/*.arm -f ../Windows/gccDebug/*.sorm -f ../Windows/gccDebug/*.dllrm -f ../Windows/gccDebug/*.exerm -f ../Windows/Release/gccGameLauncher/*.orm -f ../Windows/Release/gccGameLauncher/*.drm -f ../Windows/gccRelease/*.arm -f ../Windows/gccRelease/*.sorm -f ../Windows/gccRelease/*.dllrm -f ../Windows/gccRelease/*.exe