Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed
#pragma once
#include "../X3Data.h"
#include "../stdafx.h"
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
namespace GameLauncher {
/// <summary>
/// Summary for ViewData
///
/// WARNING: If you change the name of this class, you will need to change the
/// 'Resource File Name' property for the managed resource compiler tool
/// associated with all .resx files this class depends on. Otherwise,
/// the designers will not be able to interact properly with localized
/// resources associated with this form.
/// </summary>
public ref class ViewData : public System::Windows::Forms::Form
{
public:
ViewData(CX3Data *data, String ^name)
{
InitializeComponent();
this->Text = "Viewing Game Data: " + name;
m_pData = data;
UpdateDisplay();
}
protected:
void UpdateDisplay()
{
this->listView1->BeginUpdate();
this->listView1->Items->Clear();
// pilot data
AddItem("Pilot", SystemStringFromCyString(m_pData->GetPilot()));
AddItem("Credits", SystemStringFromCyString(m_pData->GetCredits()));
AddItem("Owned Ships", Convert::ToString(m_pData->GetShipsNum()));
AddItem("Owned Stations", Convert::ToString(m_pData->GetStations()));
AddItem("Game Time", SystemStringFromCyString(m_pData->GetGameTime()));
// ship data
AddItem("Ship: Name", SystemStringFromCyString(m_pData->GetShipName()));
AddItem("Ship: ID", SystemStringFromCyString(m_pData->GetShipID()));
AddItem("Ship: Class", SystemStringFromCyString(m_pData->GetShipData().sClass));
AddItem("Ship: Speed", Convert::ToString(m_pData->GetShipData().iSpeed));
AddItem("Ship: Environment", SystemStringFromCyString(m_pData->GetShipData().sEnv));
// target data
AddItem("Target: Name", SystemStringFromCyString(m_pData->GetTarget()));
if ( m_pData->HasTarget() )
{
AddItem("Target: ID", SystemStringFromCyString(m_pData->GetTargetData().sID));
AddItem("Target: Class", SystemStringFromCyString(m_pData->GetTargetData().sClass));
AddItem("Target: Speed", Convert::ToString(m_pData->GetTargetData().iSpeed));
AddItem("Target: Shields", Convert::ToString(m_pData->GetTargetData().iShields));
AddItem("Target: Hull", Convert::ToString(m_pData->GetTargetData().iHull));
AddItem("Target: Distance", Convert::ToString(m_pData->GetTargetData().iDist));
AddItem("Target: Relation", SystemStringFromCyString(m_pData->GetTargetData().sRelation));
}
// other data
this->listView1->AutoResizeColumns(ColumnHeaderAutoResizeStyle::HeaderSize);
this->listView1->EndUpdate();
}
void AddItem(String ^value, String ^data)
{
ListViewItem ^item = gcnew ListViewItem(value);
item->SubItems->Add(data);
this->listView1->Items->Add(item);
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
~ViewData()
{
if (components)
{
delete components;
}
}
CX3Data *m_pData;
private: System::Windows::Forms::Timer^ timer1;
private: System::Windows::Forms::ListView^ listView1;
private: System::Windows::Forms::ColumnHeader^ columnHeader1;
private: System::Windows::Forms::ColumnHeader^ columnHeader2;
protected:
private: System::ComponentModel::IContainer^ components;
private:
/// <summary>
/// Required designer variable.
/// </summary>
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
this->components = (gcnew System::ComponentModel::Container());
this->timer1 = (gcnew System::Windows::Forms::Timer(this->components));
this->listView1 = (gcnew System::Windows::Forms::ListView());
this->columnHeader1 = (gcnew System::Windows::Forms::ColumnHeader());
this->columnHeader2 = (gcnew System::Windows::Forms::ColumnHeader());
this->SuspendLayout();
//
// timer1
//
this->timer1->Enabled = true;
this->timer1->Interval = 500;
this->timer1->Tick += gcnew System::EventHandler(this, &ViewData::timer1_Tick);
//
// listView1
//
this->listView1->Columns->AddRange(gcnew cli::array< System::Windows::Forms::ColumnHeader^ >(2) {this->columnHeader1, this->columnHeader2});
this->listView1->Dock = System::Windows::Forms::DockStyle::Fill;
this->listView1->Enabled = false;
this->listView1->HeaderStyle = System::Windows::Forms::ColumnHeaderStyle::Nonclickable;
this->listView1->Location = System::Drawing::Point(0, 0);
this->listView1->Name = L"listView1";
this->listView1->Size = System::Drawing::Size(430, 459);
this->listView1->TabIndex = 1;
this->listView1->UseCompatibleStateImageBehavior = false;
this->listView1->View = System::Windows::Forms::View::Details;
//
// columnHeader1
//
this->columnHeader1->Text = L"Value";
//
// columnHeader2
//
this->columnHeader2->Text = L"Data";
this->columnHeader2->Width = 200;
//
// ViewData
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(430, 459);
this->Controls->Add(this->listView1);
this->Name = L"ViewData";
this->Text = L"ViewData";
this->TopMost = true;
this->ResumeLayout(false);
}
#pragma endregion
private: System::Void timer1_Tick(System::Object^ sender, System::EventArgs^ e) {
UpdateDisplay();
}
};
}