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#pragma once

#include "../X3Data.h"
#include "../stdafx.h"

using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;

namespace GameLauncher {

        /// <summary>
        /// Summary for ViewData
        ///
        /// WARNING: If you change the name of this class, you will need to change the
        ///          'Resource File Name' property for the managed resource compiler tool
        ///          associated with all .resx files this class depends on.  Otherwise,
        ///          the designers will not be able to interact properly with localized
        ///          resources associated with this form.
        /// </summary>
        public ref class ViewData : public System::Windows::Forms::Form
        {
        public:
                ViewData(CX3Data *data, String ^name)
                {
                        InitializeComponent();

                        this->Text = "Viewing Game Data: " + name;

                        m_pData = data;

                        UpdateDisplay();
                }

        protected:
                void UpdateDisplay()
                {
                        this->listView1->BeginUpdate();
                        this->listView1->Items->Clear();

                        // pilot data
                        AddItem("Pilot", SystemStringFromCyString(m_pData->GetPilot()));
                        AddItem("Credits", SystemStringFromCyString(m_pData->GetCredits()));
                        AddItem("Owned Ships", Convert::ToString(m_pData->GetShipsNum()));
                        AddItem("Owned Stations", Convert::ToString(m_pData->GetStations()));
                        AddItem("Game Time", SystemStringFromCyString(m_pData->GetGameTime()));

                        // ship data
                        AddItem("Ship: Name", SystemStringFromCyString(m_pData->GetShipName()));
                        AddItem("Ship: ID", SystemStringFromCyString(m_pData->GetShipID()));
                        AddItem("Ship: Class", SystemStringFromCyString(m_pData->GetShipData().sClass));
                        AddItem("Ship: Speed", Convert::ToString(m_pData->GetShipData().iSpeed));
                        AddItem("Ship: Environment", SystemStringFromCyString(m_pData->GetShipData().sEnv));

                        // target data
                        AddItem("Target: Name", SystemStringFromCyString(m_pData->GetTarget()));
                        if ( m_pData->HasTarget() )
                        {
                                AddItem("Target: ID", SystemStringFromCyString(m_pData->GetTargetData().sID));
                                AddItem("Target: Class", SystemStringFromCyString(m_pData->GetTargetData().sClass));
                                AddItem("Target: Speed", Convert::ToString(m_pData->GetTargetData().iSpeed));
                                AddItem("Target: Shields", Convert::ToString(m_pData->GetTargetData().iShields));
                                AddItem("Target: Hull", Convert::ToString(m_pData->GetTargetData().iHull));
                                AddItem("Target: Distance", Convert::ToString(m_pData->GetTargetData().iDist));
                                AddItem("Target: Relation", SystemStringFromCyString(m_pData->GetTargetData().sRelation));
                        }

                        // other data

                        this->listView1->AutoResizeColumns(ColumnHeaderAutoResizeStyle::HeaderSize);
                        this->listView1->EndUpdate();
                }

                void AddItem(String ^value, String ^data)
                {
                        ListViewItem ^item = gcnew ListViewItem(value);
                        item->SubItems->Add(data);
                        this->listView1->Items->Add(item);              
                }

                /// <summary>
                /// Clean up any resources being used.
                /// </summary>
                ~ViewData()
                {
                        if (components)
                        {
                                delete components;
                        }
                }

                CX3Data *m_pData;
        private: System::Windows::Forms::Timer^  timer1;
        private: System::Windows::Forms::ListView^  listView1;
        private: System::Windows::Forms::ColumnHeader^  columnHeader1;
        private: System::Windows::Forms::ColumnHeader^  columnHeader2;

        protected: 
        private: System::ComponentModel::IContainer^  components;

        private:
                /// <summary>
                /// Required designer variable.
                /// </summary>


#pragma region Windows Form Designer generated code
                /// <summary>
                /// Required method for Designer support - do not modify
                /// the contents of this method with the code editor.
                /// </summary>
                void InitializeComponent(void)
                {
                        this->components = (gcnew System::ComponentModel::Container());
                        this->timer1 = (gcnew System::Windows::Forms::Timer(this->components));
                        this->listView1 = (gcnew System::Windows::Forms::ListView());
                        this->columnHeader1 = (gcnew System::Windows::Forms::ColumnHeader());
                        this->columnHeader2 = (gcnew System::Windows::Forms::ColumnHeader());
                        this->SuspendLayout();
                        // 
                        // timer1
                        // 
                        this->timer1->Enabled = true;
                        this->timer1->Interval = 500;
                        this->timer1->Tick += gcnew System::EventHandler(this, &ViewData::timer1_Tick);
                        // 
                        // listView1
                        // 
                        this->listView1->Columns->AddRange(gcnew cli::array< System::Windows::Forms::ColumnHeader^  >(2) {this->columnHeader1, this->columnHeader2});
                        this->listView1->Dock = System::Windows::Forms::DockStyle::Fill;
                        this->listView1->Enabled = false;
                        this->listView1->HeaderStyle = System::Windows::Forms::ColumnHeaderStyle::Nonclickable;
                        this->listView1->Location = System::Drawing::Point(0, 0);
                        this->listView1->Name = L"listView1";
                        this->listView1->Size = System::Drawing::Size(430, 459);
                        this->listView1->TabIndex = 1;
                        this->listView1->UseCompatibleStateImageBehavior = false;
                        this->listView1->View = System::Windows::Forms::View::Details;
                        // 
                        // columnHeader1
                        // 
                        this->columnHeader1->Text = L"Value";
                        // 
                        // columnHeader2
                        // 
                        this->columnHeader2->Text = L"Data";
                        this->columnHeader2->Width = 200;
                        // 
                        // ViewData
                        // 
                        this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
                        this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
                        this->ClientSize = System::Drawing::Size(430, 459);
                        this->Controls->Add(this->listView1);
                        this->Name = L"ViewData";
                        this->Text = L"ViewData";
                        this->TopMost = true;
                        this->ResumeLayout(false);

                }
#pragma endregion
        private: System::Void timer1_Tick(System::Object^  sender, System::EventArgs^  e) {
                                 UpdateDisplay();
                         }
        };
}