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// LCDDisplay.cpp: implementation of the CLCDDisplay class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "LCDDisplay.h"
//#include "LCDCustomScreen.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CLCDDisplay::CLCDDisplay( CEzLcd *lcd, CX3Data *data )
{
int i;
m_bLoading = false;
m_bWaiting = false;
m_bStarted = false;
m_iUpdateCount = 0;
m_pCustomScreen = NULL;
m_pLcd = lcd;
m_pData = data;
// icon for stats page
HICON hIcon = static_cast<HICON>(LoadImage(0, _T("x3.ico"), IMAGE_ICON, 32, 32, LR_LOADFROMFILE));
HANDLE icon = m_pLcd->AddIcon(hIcon, 32, 32);
m_pLcd->SetOrigin(icon, 2, 15);
// first stats page
m_hStatsTitle1 = lcd->AddText ( LG_SCROLLING_TEXT_FAST, LG_MEDIUM, DT_CENTER, 126 );
lcd->SetOrigin ( m_hStatsTitle1, 17, 2);
HANDLE shipsText = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 30 );
lcd->SetOrigin ( shipsText, 35, 34);
lcd->SetText ( shipsText, _T("Ships:") );
HANDLE stationsText = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 40 );
lcd->SetOrigin ( stationsText, 100, 34);
lcd->SetText ( stationsText, _T("Stations:") );
HANDLE timeText = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 50 );
lcd->SetOrigin ( timeText, 35, 14);
lcd->SetText ( timeText, _T("Game Time:") );
HANDLE accountText = m_pLcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 40 );
lcd->SetOrigin ( accountText, 35, 24);
lcd->SetText ( accountText, _T("Credits:") );
// varible stats
m_hShipsNum = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20 );
lcd->SetOrigin ( m_hShipsNum, 75, 34);
m_hStationsNum = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20 );
lcd->SetOrigin ( m_hStationsNum, 140, 34);
m_hGameTime = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 65 );
lcd->SetOrigin ( m_hGameTime, 95, 14);
m_hCredits = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 65);
lcd->SetOrigin ( m_hCredits, 95, 24);
m_hInsurance1 = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 15 );
lcd->SetOrigin ( m_hInsurance1, 0, 0 );
lcd->SetText ( m_hInsurance1, _T("000") );
lcd->AddNewPage ();
lcd->ModifyControlsOnPage(1);
// second stats page
m_hStatsTitle2 = lcd->AddText ( LG_SCROLLING_TEXT_FAST, LG_MEDIUM, DT_CENTER, 150 );
lcd->SetOrigin ( m_hStatsTitle2, 2, 2 );
for ( i = 0; i < MAXSHIPCLASS; i++ )
{
int x = (40 * (i % 4));
int y = 14 + (10 * (i / 4));
HANDLE shipsText = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 20);
lcd->SetOrigin ( shipsText, x, y);
lcd->SetText ( shipsText, GetShipClassName(i) );
}
// class stats varibless
for ( i = 0; i < MAXSHIPCLASS; i++ )
{
int x = 16 + (40 * (i % 4));
int y = 14 + (10 * (i / 4));
m_hClasses[i] = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hClasses[i], x, y);
}
/*
m_hClasses[1] = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hClasses[1], 55, 24);
m_hClasses[2] = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hClasses[2], 55, 34);
m_hClasses[3] = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hClasses[3], 100, 14);
m_hClasses[4] = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hClasses[4], 100, 24);
m_hClasses[5] = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hClasses[5], 100, 34);
m_hClasses[6] = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hClasses[6], 140, 14);
m_hClasses[7] = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hClasses[7], 140, 24);
m_hClasses[8] = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hClasses[8], 140, 34);
m_hInsurance2 = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 15 );*/
lcd->SetOrigin ( m_hInsurance2, 0, 0 );
lcd->SetText ( m_hInsurance2, _T("000") );
// first combat stats, your stats
m_pLcd->AddNewPage ();
m_pLcd->ModifyControlsOnPage(2);
m_hCombatTitle1 = lcd->AddText(LG_SCROLLING_TEXT_FAST, LG_MEDIUM, DT_CENTER, 136);
lcd->SetOrigin ( m_hCombatTitle1, 12, 2);
HANDLE hullText = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 42);
lcd->SetOrigin ( hullText, 5, 14);
lcd->SetText ( hullText, _T("Hull") );
HANDLE shieldText = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 42);
lcd->SetOrigin ( shieldText, 5, 24);
lcd->SetText ( shieldText, _T("Shields") );
HANDLE weapText = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 42);
lcd->SetOrigin ( weapText, 5, 34);
lcd->SetText ( weapText, _T("Weapons") );
m_hMissiles = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 10);
lcd->SetOrigin ( m_hMissiles, 0, 0);
lcd->SetText ( m_hMissiles, _T("") );
m_hEnemies = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 10);
lcd->SetOrigin ( m_hEnemies, 150, 0);
lcd->SetText ( m_hEnemies, _T("") );
m_hMyHull = lcd->AddProgressBar(LG_FILLED);
lcd->SetProgressBarSize ( m_hMyHull, 100, 8 );
lcd->SetOrigin ( m_hMyHull, 55, 14 );
lcd->SetProgressBarPosition ( m_hMyHull, 0 );
m_hMyShield = lcd->AddProgressBar ( LG_FILLED );
lcd->SetProgressBarSize ( m_hMyShield, 100, 8 );
lcd->SetOrigin ( m_hMyShield, 55, 24);
lcd->SetProgressBarPosition ( m_hMyShield, 0 );
m_hMyWeapon = lcd->AddProgressBar(LG_FILLED);
lcd->SetProgressBarSize ( m_hMyWeapon, 100, 8 );
lcd->SetOrigin ( m_hMyWeapon, 55, 34 );
lcd->SetProgressBarPosition ( m_hMyWeapon, 0 );
// second page of combat stats
lcd->AddNewPage ();
lcd->ModifyControlsOnPage(3);
m_hCombatTitle2 = lcd->AddText ( LG_SCROLLING_TEXT_FAST, LG_MEDIUM, DT_CENTER, 136 );
lcd->SetOrigin ( m_hCombatTitle2, 12, 2 );
m_hSpeedText1 = m_pLcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 40);
lcd->SetOrigin ( m_hSpeedText1, 5, 14);
lcd->SetText ( m_hSpeedText1, _T("Speed:") );
m_hSpeedText2 = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 40);
lcd->SetOrigin ( m_hSpeedText2, 80, 14);
lcd->SetText ( m_hSpeedText2, _T("Dist:") );
m_hMySpeed = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 40 );
lcd->SetOrigin ( m_hMySpeed, 35, 14 );
m_hTargetSpeed = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 40 );
lcd->SetOrigin ( m_hTargetSpeed, 120, 14);
HANDLE hullText2 = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 42);
lcd->SetOrigin ( hullText2, 5, 24);
lcd->SetText ( hullText2, _T("Hull") );
HANDLE shieldText2 = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 42 );
lcd->SetOrigin ( shieldText2, 5, 34);
lcd->SetText ( shieldText2, _T("Shields") );
m_hTargetHull = lcd->AddProgressBar(LG_FILLED);
lcd->SetProgressBarSize ( m_hTargetHull, 100, 8 );
lcd->SetOrigin ( m_hTargetHull, 55, 24 );
lcd->SetProgressBarPosition ( m_hTargetHull, 0 );
m_hTargetShield = lcd->AddProgressBar(LG_FILLED);
lcd->SetProgressBarSize ( m_hTargetShield, 100, 8 );
lcd->SetOrigin ( m_hTargetShield, 55, 34 );
lcd->SetProgressBarPosition ( m_hTargetShield, 0 );
m_hMissiles2 = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 10);
lcd->SetOrigin ( m_hMissiles2, 0, 0);
lcd->SetText ( m_hMissiles2, _T("") );
m_hEnemies2 = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 10);
lcd->SetOrigin ( m_hEnemies2, 150, 0);
lcd->SetText ( m_hEnemies2, _T("") );
// rep pages
lcd->AddNewPage ();
lcd->ModifyControlsOnPage(4);
m_hRepText[0] = lcd->AddText(LG_SCROLLING_TEXT, LG_SMALL, DT_CENTER, 160);
lcd->SetOrigin ( m_hRepText[0], 0, 2);
m_hRepText[1] = lcd->AddText(LG_SCROLLING_TEXT, LG_SMALL, DT_CENTER, 160);
lcd->SetOrigin ( m_hRepText[1], 0, 13);
m_hRepText[2] = lcd->AddText(LG_SCROLLING_TEXT, LG_SMALL, DT_CENTER, 160);
lcd->SetOrigin ( m_hRepText[2], 0, 24);
m_hRepText[3] = lcd->AddText(LG_SCROLLING_TEXT, LG_SMALL, DT_CENTER, 160);
lcd->SetOrigin ( m_hRepText[3], 0, 35);
lcd->AddNewPage ();
lcd->ModifyControlsOnPage(5);
for ( int i = 0; i < 4; i++ )
{
m_hCustomText[i] = lcd->AddText ( LG_SCROLLING_TEXT_FAST, LG_SMALL, DT_CENTER, 160 );
lcd->SetOrigin ( m_hCustomText[i], 0, (i + 1) * 9 );
lcd->SetText ( m_hCustomText[i], L"Test" );
}
HANDLE customPage = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 80 );
lcd->SetOrigin ( customPage, 0, 0);
lcd->SetText ( customPage, _T("Custom Stats") );
m_hCustomPage = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 80 );
lcd->SetOrigin ( m_hCustomPage, 80, 0 );
lcd->AddNewPage ();
lcd->ModifyControlsOnPage(6);
HANDLE combatTitle = lcd->AddText ( LG_SCROLLING_TEXT_FAST, LG_MEDIUM, DT_CENTER, 126 );
lcd->SetOrigin ( combatTitle, 12, 0 );
lcd->SetText ( combatTitle, _T("Combat Computer") );
m_hMissiles3 = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 10);
lcd->SetOrigin ( m_hMissiles3, 0, 0);
lcd->SetText ( m_hMissiles3, _T("") );
m_hEnemies3 = lcd->AddText ( LG_STATIC_TEXT, LG_SMALL, DT_RIGHT, 20);
lcd->SetOrigin ( m_hEnemies3, 140, 0);
lcd->SetText ( m_hEnemies3, _T("") );
// no game screen
m_iTitlePage = lcd->AddNewPage () - 1;
lcd->ModifyControlsOnPage ( m_iTitlePage );
HANDLE icon3 = lcd->AddIcon(hIcon, 32, 32);
lcd->SetOrigin(icon3, 1, 6);
m_hMainText = lcd->AddText(LG_SCROLLING_TEXT_FAST, LG_BIG, DT_LEFT, 155);
lcd->SetOrigin ( m_hMainText, 36, 9);
lcd->SetText ( m_hMainText, _T("Reunion") );
HANDLE pilotText = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 155);
lcd->SetOrigin ( pilotText, 37, 25);
lcd->SetText ( pilotText, _T("No Game Found") );
// no game screen
m_iLoadingPage = lcd->AddNewPage () - 1;
lcd->ModifyControlsOnPage ( m_iLoadingPage );
HANDLE icon4 = lcd->AddIcon(hIcon, 32, 32);
lcd->SetOrigin ( icon4, 1, 3 );
m_hMainText2 = lcd->AddText(LG_SCROLLING_TEXT_FAST, LG_BIG, DT_LEFT, 155);
lcd->SetOrigin ( m_hMainText2, 36, 7);
lcd->SetText ( m_hMainText2, _T("Reunion") );
HANDLE loadingText = lcd->AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 155);
lcd->SetOrigin ( loadingText, 37, 22);
lcd->SetText ( loadingText, _T("Searching for Stats") );
m_hLoadBar = lcd->AddProgressBar ( LG_CURSOR );
lcd->SetProgressBarSize ( m_hLoadBar, 100, 6 );
lcd->SetOrigin ( m_hLoadBar, 30, 34 );
lcd->SetProgressBarPosition ( m_hLoadBar, 50 );
m_iPage = m_iSplitPage = 0;
}
CLCDDisplay::~CLCDDisplay()
{
delete m_pLcd;
}
void CLCDDisplay::Display ()
{
int i;
// Modifying controls on the 1st page
Utils::WString name = m_pData->GetGameName();
name += L": ";
name += m_pData->pilot();
// first stats page
m_pLcd->ModifyControlsOnPage(0);
m_pLcd->SetText ( m_hStatsTitle1, name.c_str() );
m_pLcd->SetText ( m_hShipsNum, Utils::WString::Number(m_pData->GetShipsNum()).c_str() );
m_pLcd->SetText ( m_hStationsNum, Utils::WString::Number(m_pData->GetStations()).c_str() );
m_pLcd->SetText ( m_hCredits, m_pData->credits().c_str() );
m_pLcd->SetText ( m_hGameTime, m_pData->gameTime().c_str() );
m_pLcd->SetText ( m_hInsurance1, Utils::WString::Number(m_pData->GetInsurance()).c_str() );
// second stats pages (each ship classes)
m_pLcd->ModifyControlsOnPage(1);
m_pLcd->SetText(m_hStatsTitle2, name);
for ( i = 0; i < MAXSHIPCLASS; i++ )
m_pLcd->SetText ( m_hClasses[i], Utils::WString::Number(m_pData->GetShipClass(i)).c_str() );
m_pLcd->SetText ( m_hInsurance2, Utils::WString::Number(m_pData->GetInsurance()).c_str() );
// first combat page, your current ship)
m_pLcd->ModifyControlsOnPage(2);
m_pLcd->SetText ( m_hCombatTitle1, m_pData->myShip() );
m_pLcd->SetProgressBarPosition ( m_hMyHull, (float)m_pData->GetHull());
m_pLcd->SetProgressBarPosition ( m_hMyShield, (float)m_pData->GetShields());
m_pLcd->SetProgressBarPosition ( m_hMyWeapon, (float)m_pData->GetWeaponEnergy ());
m_pLcd->SetText ( m_hMissiles, Utils::WString::Number(m_pData->GetMissiles()).c_str() );
m_pLcd->SetText ( m_hEnemies, Utils::WString::Number(m_pData->GetEnemies()).c_str() );
// second combat page, Your current target
m_pLcd->ModifyControlsOnPage(3);
Utils::WString target = m_pData->myTarget();
if ( !m_pData->targetRelation().empty() )
{
target += L" / ";
target += m_pData->targetRelation();
}
m_pLcd->SetText ( m_hCombatTitle2, target);
m_pLcd->SetText ( m_hSpeedText1, _T("Speed:") );
m_pLcd->SetText ( m_hSpeedText2, _T("Distance:") );
Utils::WString speed = Utils::WString::Number(m_pData->GetTargetSpeed()) + L" (" + Utils::WString::Number(m_pData->GetMySpeed()) + L")";
m_pLcd->SetText ( m_hMySpeed, speed);
m_pLcd->SetText ( m_hTargetSpeed, m_pData->GetTargetDistanceStr());
m_pLcd->SetProgressBarPosition ( m_hTargetHull, (float)m_pData->GetTargetHull() );
m_pLcd->SetProgressBarPosition ( m_hTargetShield, (float)m_pData->GetTargetShield() );
m_pLcd->SetText ( m_hMissiles2, Utils::WString::Number(m_pData->GetMissiles()).c_str() );
m_pLcd->SetText ( m_hEnemies2, Utils::WString::Number(m_pData->GetEnemies()).c_str() );
// rep pagess
m_pLcd->ModifyControlsOnPage(4);
int done = 0;
for ( i = 0; i < 4; i++ )
m_pLcd->SetText ( m_hRepText[i], _T("") );
for ( i = 0; i < MAXRACEREP; i++ )
{
SRaceRep rep = m_pData->GetRaceRep(i);
if ( rep.sRace.empty() ) continue;
int pos = done - (m_iSplitPage * 4);
++done;
if ( pos >= 4 )
break;
else if ( pos < 0 )
continue;
Utils::WString sRep = rep.sRank + L" (" + (long)rep.iRepPct + L"%)";
if ( rep.bIncludeRace )
sRep = rep.sRace + ": " + sRep;
m_pLcd->SetText ( m_hRepText[pos], sRep);
}
// wait while data is locked
while ( m_pData->IsLocked() ) Sleep(1);
m_pLcd->ModifyControlsOnPage(5);
const Utils::WStringList &list = m_pData->customList();
int pages = ((list.size() - 1) / 4);
Utils::WString page(L"(Page: ");
page += (long)(pages + 1);
page += L"/";
page += (long)(m_iSplitPage + 1);
page += L")";
m_pLcd->SetText ( m_hCustomPage, page);
size_t pos = m_iSplitPage * 4;
const Utils::WStringNode* pCustom = list[pos];
for ( i = 0; i < 4; i++ )
{
if ( !pCustom )
m_pLcd->SetText ( m_hCustomText[i], _T("") );
else
{
m_pLcd->SetText ( m_hCustomText[i], pCustom->data);
pCustom = list[++pos];
}
}
m_pLcd->ModifyControlsOnPage(6);
m_pLcd->SetText ( m_hMissiles2, Utils::WString::Number(m_pData->GetMissiles()));
m_pLcd->SetText ( m_hEnemies2, Utils::WString::Number(m_pData->GetEnemies2()));
m_pLcd->ModifyControlsOnPage(m_iTitlePage);
m_pLcd->SetText(m_hMainText, m_pData->GetGameName().tokens(L" ", 2));
m_pLcd->ModifyControlsOnPage(m_iLoadingPage);
m_pLcd->SetText(m_hMainText2, m_pData->GetGameName().tokens(L" ", 2));
}
int CLCDDisplay::FindMaxRacePages()
{
int count = 0;
for ( int i = 0; i < MAXRACEREP; i++ )
{
SRaceRep rep = m_pData->GetRaceRep(i);
if ( rep.sRace.empty() ) continue;
++count;
}
int pages = count / 4;
if ( count % 4 ) pages++;
return pages;
}
void CLCDDisplay::CheckButtons ()
{
if ( m_pLcd->ButtonTriggered(LG_BUTTON_1))
{
if ( m_iPage == 0 )
m_iPage = 1;
else
m_iPage = 0;
}
else if ( m_pLcd->ButtonTriggered(LG_BUTTON_2))
{
if ( m_iPage == 2 )
m_iPage = 3;
else if ( m_iPage == 3 )
m_iPage = 6;
else
m_iPage = 2;
}
else if ( m_pLcd->ButtonTriggered(LG_BUTTON_3))
{
if ( m_iPage == 4 )
{
m_iSplitPage++;
if ( m_iSplitPage >= FindMaxRacePages() )
m_iSplitPage = 0;
}
else
m_iSplitPage = 0;
m_iPage = 4;
}
else if ( m_pLcd->ButtonTriggered(LG_BUTTON_4))
{
const Utils::WStringList &list = m_pData->customList();
if ( m_iPage == 5 )
{
m_iSplitPage++;
if ( m_iSplitPage > ((static_cast<int>(list.size()) - 1) / 4) )
m_iSplitPage = 0;
}
else
m_iSplitPage = 0;
m_iPage = 5;
}
}
void CLCDDisplay::UpdateDisplay(bool updated)
{
if ( !m_bStarted )
m_pLcd->SetAsForeground(TRUE);
m_bStarted = true;
if ( m_bWaiting )
m_pLcd->ShowPage( m_iTitlePage );
else if ( m_bLoading )
m_pLcd->ShowPage( m_iLoadingPage );
else
m_pLcd->ShowPage( m_iPage );
if ( m_pCustomScreen )
{
if ( !m_pCustomScreen->Display () )
{
delete m_pCustomScreen;
m_pCustomScreen = NULL;
}
m_pLcd->Update();
return;
}
if ( updated )
{
m_iUpdateCount = 60;
m_bLoading = false;
m_bWaiting = false;
m_pLcd->ModifyControlsOnPage ( m_iLoadingPage );
m_pLcd->SetProgressBarPosition ( m_hLoadBar, 100 );
if ( m_pData->customFiles().size())
{
Utils::WString c = m_pData->customFiles().front();
Utils::WString v = m_pData->customFiles()[0]->data;
const_cast<Utils::WStringList *>(&m_pData->customFiles())->popFront();
m_pCustomScreen = new CLcdCustomScreen ( m_pLcd );
m_pCustomScreen->loadScript ( m_pData->GetGameDirectory(), m_pData->GetProgDir(), c.c_str() );
std::vector<Utils::WString> tokens;
size_t max = v.tokenise(L"|", tokens);
for (size_t i = 0; i < max; i++ )
m_pCustomScreen->setVarible(tokens[i], i);
}
}
else
{
m_pLcd->ModifyControlsOnPage ( m_iLoadingPage );
m_pLcd->SetProgressBarPosition ( m_hLoadBar, (float)(200 - m_iUpdateCount) / 2 );
--m_iUpdateCount;
if ( m_iUpdateCount <= 0 )
{
if ( !m_bWaiting && !m_bLoading )
{
m_bLoading = true;
m_iUpdateCount = 200;
}
else if ( m_bLoading )
{
m_bLoading = false;
m_bWaiting = true;
}
m_pData->Reset();
}
}
// Display the stats
Display ();
// check buttons are pressed
CheckButtons ();
// Update the LCD display
m_pLcd->Update();
}
Utils::WString CLCDDisplay::GetShipClassName(int i)
{
switch (i)
{
case CLASS_M1:
return L"M1:";
case CLASS_M2:
return L"M2:";
case CLASS_M3:
return L"M3:";
case CLASS_M4:
return L"M4:";
case CLASS_M5:
return L"M5:";
case CLASS_M6:
return L"M6:";
case CLASS_M7:
return L"M7:";
case CLASS_M8:
return L"M8:";
case CLASS_TS:
return L"TS:";
case CLASS_TM:
return L"TM:";
case CLASS_TP:
return L"TP:";
case CLASS_TL:
return L"TL:";
}
return "";
}