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// X3Data.cpp: implementation of the CX3Data class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "X3Data.h"
//#include "Common\CUtils.h"
#include <math.h>
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CX3Data::CX3Data(CyString &progDir)
{
m_sProgDir = progDir;
m_iLastUpdate = 0;
m_bLocked = false;
Reset();
}
CX3Data::~CX3Data()
{
}
void CX3Data::Reset ()
{
m_sPilot = "No Pilot Found";
m_sGametime = "0";
m_iShips = m_iAccount = m_iStations = m_iInsurance = 0;
m_iHull = m_iShields = m_iLaser = m_iMaxLaser = m_iLaserProgress = 0;
m_iMissiles = m_iEnemies = m_iEnemies2 = 0;
m_sAccount = "0";
m_iVersion = 1;
m_shipData.Reset();
m_targetData.Reset();
m_lCustomList.Clear();
m_bLoaded = false;
int i;
for ( i = 0; i < MAXSHIPCLASS; i++ )
m_iShipClass[i] = 0;
for ( i = 0; i < MAXRACEREP; i++ )
m_Rep[i].Reset();
}
bool CX3Data::ReadFile ( CyString logfile, CyString lognumber )
{
if ( !logfile.Empty() )
logfile += "/";
logfile += "log";
logfile += lognumber.PadNumber(5);
logfile += ".txt";
logfile = logfile.FindReplace("//", "/");
logfile = logfile.FindReplace("/", "\\");
FILE *id = fopen ( logfile.c_str(), "r" );
if ( !id )
return false;
bool ret = false;
m_lCustomList.Clear();
bool noUpdate = false;
bool resetCustom = false;
CyStringList custom;
while ( !feof(id) )
{
CyString line;
line = line.GetEndOfLine ( id, NULL, false );
CyString arg = line.GetToken ( ":", 1, 1 );
CyString rest = line.GetToken ( ":", 2 );
rest.RemoveFirstSpace();
if ( arg.Compare("PILOT") )
{
m_bLoaded = true;
m_sPilot = rest;
m_iMissiles = 0;
m_iEnemies = 0;
}
else if ( arg.Compare("Version") )
m_iVersion = rest.ToInt();
else if ( arg.Compare("SHIPS") )
m_iShips = rest.ToInt();
else if ( arg.Compare("STATIONS") )
m_iStations = rest.ToInt();
else if ( arg.Compare("ACCOUNT") )
{
m_sAccount = rest;
m_iAccount = m_sAccount.Remove(",;'").ToInt();
}
else if ( arg.Compare("TIME") )
{
int time = rest.ToInt();
if ( m_iLastUpdate != time )
{
ret = true;
m_iLastUpdate = time;
resetCustom = true;
}
else
noUpdate = true;
m_sGametime.ConvertTime(rest.ToLong(), true);
}
else if ( arg.Compare("ARGON") )
SetRaceRep(REP_ARGON, arg, rest, true);
else if ( arg.Compare("BORON") )
SetRaceRep(REP_BORON, arg, rest, true);
else if ( arg.Compare("SPLIT") )
SetRaceRep(REP_SPLIT, arg, rest, true);
else if ( arg.Compare("PARANID") )
SetRaceRep(REP_PARANID, arg, rest, true);
else if ( arg.Compare("TELADI") )
SetRaceRep(REP_TELADI, arg, rest, true);
else if ( arg.Compare("GONER") )
SetRaceRep(REP_GONER, arg, rest, true);
else if ( arg.Compare("TERRAN") )
SetRaceRep(REP_TERRAN, arg, rest, true);
else if ( arg.Compare("ATF") )
SetRaceRep(REP_ATF, arg, rest, true);
else if ( arg.Compare("RACEREP") ) // new race rep
SetRaceRep(rest.GetToken(":", 1, 1).ToInt() + 2, rest.GetToken(":", 2, 2), rest.GetToken(":", 3));
else if ( arg.Compare("COMBAT") )
SetRaceRep(REP_FIGHT, "Combat", rest);
else if ( arg.Compare("TRADE") )
SetRaceRep(REP_TRADE, "Trade", rest);
else if ( arg.Compare("SHIPCLASS") )
{
int max = 12;
CyString *str = rest.SplitToken ( ':', &max );
if ( max > 12 ) max = 12;
for ( int i = 0; i < max; i++ )
m_iShipClass[i] = str[i].ToInt();
}
else if ( arg.Compare("SHIPNAME") )
{
m_shipData.sName = rest.GetToken(":", 1, 1);
m_shipData.sClass = rest.GetToken(":", 2, 2);
m_shipData.sID = rest.GetToken(":", 3, 3);
m_shipData.iSpeed = rest.GetToken(":", 4, 4).ToInt();
}
else if ( arg.Compare("SHIPENV") )
m_shipData.sEnv = rest;
else if ( arg.Compare("BARS") )
{
m_iHull = rest.GetToken ( 1, ':' ).ToInt();
m_iShields = rest.GetToken ( 2, ':' ).ToInt();
m_iLaser = rest.GetToken ( 3, ':' ).ToInt();
m_iMaxLaser = rest.GetToken ( 4, ':' ).ToInt();
m_iLaserProgress = (int)(((float)m_iLaser / (float)m_iMaxLaser) * 100.0f);
}
else if ( arg.Compare("TARGET") )
{
m_targetData.sName = rest.GetToken( ":", 1, 1);
m_targetData.iHull = rest.GetToken( ":", 2, 2).ToInt();
m_targetData.iShields = rest.GetToken( ":", 3, 3).ToInt();
m_targetData.iSpeed = rest.GetToken( ":", 4, 4).ToInt();
m_targetData.sClass = rest.GetToken( ":", 5, 5);
m_targetData.sID = rest.GetToken( ":", 6, 6);
m_targetData.iDist = rest.GetToken( ":", 7, 7).ToInt();
m_targetData.sRelation = rest.GetToken( ":", 8, 8);
}
else if ( arg.Compare("MISSILES") )
m_iMissiles = rest.ToInt();
else if ( arg.Compare("ENEMIES") )
m_iEnemies = rest.ToInt();
else if ( arg.Compare("COMBAT") )
m_iEnemies2 = rest.GetToken ( 1, ':' ).ToInt();
else if ( arg.Compare("CUSTOM") )
custom.PushBack ( rest.GetToken(":", 1, 1), rest.GetToken(":", 2), true );
else if ( arg.Compare("CUSTOMDISPLAY") )
{
if ( !noUpdate )
m_lCustomFile.PushBack ( rest.GetToken("|", 1, 1), rest.GetToken("|", 2), false );
}
else if ( arg.Compare("INSURANCE") )
m_iInsurance = rest.ToInt();
}
fclose ( id );
DATA_LOCKED
if ( resetCustom || custom.Count() )
m_lCustomList.Clear();
for ( SStringList *node = custom.Head(); node; node = node->next )
m_lCustomList.PushBack(node->str, node->data, false);
DATA_UNLOCKED
if ( noUpdate ) return false;
return ret;
}
void CX3Data::SetRaceRep(int rep, CyString race, CyString &rest, bool old)
{
m_Rep[rep].bIncludeRace = true;
m_Rep[rep].sRace = race;
if ( old )
m_Rep[rep].sRank = rest;
else
{
m_Rep[rep].iRep = rest.GetToken(":", 1, 1).ToInt();
m_Rep[rep].iRepPct = rest.GetToken(":", 2, 2).ToInt();
}
}
CyString CX3Data::GetRepPercentage ( CyString &rank )
{
return rank.GetToken ( 1, ':' );
long amt = rank.GetToken ( 2, ':' ).ToLong();
long upper = 0, lower = -1000000, r = 0;
long checkamt = 0;
bool breakout= false;
while (1)
{
switch ( r )
{
case 0:
checkamt = -10000;
break;
case 1:
checkamt = -10000;
break;
case 2:
checkamt = -1000;
break;
case 3:
checkamt = -100;
break;
case 4:
checkamt = -10;
break;
case 5:
checkamt = 10;
break;
case 6:
checkamt = 33;
break;
case 7:
checkamt = 100;
break;
case 8:
checkamt = 333;
break;
case 9:
checkamt = 1000;
break;
case 10:
checkamt = 3333;
break;
case 11:
checkamt = 10000;
break;
case 12:
checkamt = 33333;
break;
case 13:
checkamt = 100000;
break;
case 14:
checkamt = 333333;
break;
case 15:
breakout = true;
break;
}
lower = upper;
upper = checkamt;
if ( (amt < checkamt) || (breakout) )
break;
++r;
}
float a = (float)upper - lower;
float b = (float)amt - lower;
float p = ((b / a) * 100);
int iP = (int)p;
CyString fullRank = rank.GetToken ( 1, ':' );
if ( !breakout )
{
fullRank += " (";
fullRank += CyString((long)iP);
fullRank += "%)";
}
return fullRank;
}
CyString CX3Data::GetRankPercentage ( CyString &rank )
{
long amt = rank.GetToken ( 2, ':' ).ToLong();
long upper = 0, lower = 0, r = 0;
long checkamt = 0;
while (1)
{
switch ( r )
{
case 0:
checkamt = 2;
break;
case 1:
checkamt = 5;
break;
case 2:
checkamt = 10;
break;
case 3:
checkamt = 20;
break;
case 4:
checkamt = 50;
break;
case 5:
checkamt = 70;
break;
case 6:
checkamt = 90;
break;
case 7:
checkamt = 130;
break;
case 8:
checkamt = 150;
break;
case 9:
checkamt = 250;
break;
case 10:
checkamt = 450;
break;
case 11:
checkamt = 700;
break;
case 12:
checkamt = 900;
break;
case 13:
checkamt = 1000;
break;
case 14:
checkamt = 1400;
break;
case 15:
checkamt = 2000;
break;
case 16:
checkamt = 2500;
break;
case 17:
checkamt = 6000;
break;
case 18:
checkamt = 9000;
break;
case 19:
checkamt = 16000;
break;
case 20:
checkamt = 25000;
break;
case 21:
checkamt = 44000;
break;
case 22:
checkamt = 60000;
break;
case 23:
checkamt = 86000;
break;
case 24:
checkamt = 140000;
break;
case 25:
checkamt = 280000;
break;
case 26:
checkamt = 420000;
break;
case 27:
checkamt = 500000;
break;
case 28:
checkamt = 700000;
break;
case 29:
checkamt = 1000000;
break;
case 30:
checkamt = -1;
break;
}
lower = upper;
upper = checkamt;
if ( (amt < checkamt) || (r >= 30) )
break;
++r;
}
// --upper;
float a = (float)upper - lower;
float b = (float)amt - lower;
float p = ((b / a) * 100);
int iP = (int)p;
CyString fullRank = rank.GetToken ( 1, ':' );
if ( checkamt >= 0 )
{
fullRank += " (";
fullRank += CyString((long)iP);
fullRank += "%)";
}
return fullRank;
}