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#include "../stdafx.h"
#include "DirectoryControl.h"
using namespace PluginManager;
DirectoryControl::DirectoryControl(CPackages *packages, Utils::CStringList *currentDirs, Utils::CStringList *removedDirs)
{
InitializeComponent();
this->listView1->LargeImageList = this->imageListGames;
this->listView1->SmallImageList = this->imageListGames;
this->listView2->LargeImageList = this->imageListGames;
this->listView2->SmallImageList = this->imageListGames;
_packages = packages;
_lDirs = new Utils::CStringList();
_lRemoveDirs = new Utils::CStringList();
_lFoundDirs = new Utils::CStringList();
this->getAllDirs(currentDirs, removedDirs);
this->UpdateGameDirs();
this->UpdateFoundDirs();
this->UpdateTexts();
}
DirectoryControl::~DirectoryControl()
{
if (components)
{
delete components;
}
delete _lDirs;
delete _lRemoveDirs;
delete _lFoundDirs;
}
void DirectoryControl::AddFoundDir(const Utils::String &dir)
{
if (CDirIO(dir).exists())
{
Utils::String gameName = _packages->GetGameExe()->GetGameName(dir);
if (!gameName.empty())
{
if (!_lFoundDirs->contains(dir, true) && !_lDirs->contains(dir, true) && !_lRemoveDirs->contains(dir, true))
{
Utils::String exe = dir.findReplace("\\", "/").findReplace("//", "/");
_lFoundDirs->pushBack(exe, _packages->GetGameExe()->GetGameName(exe));
}
}
}
}
void DirectoryControl::FindAllAddons(const Utils::String &exe, bool checkBase)
{
CDirIO Dir(exe);
if (checkBase && _packages->GetGameExe()->isAddon(exe))
{
Utils::String base = _packages->GetGameRunExe(_packages->GetGameExe()->GetGameDir(exe));
if (CFileIO::Exists(base))
{
AddFoundDir(base);
FindAllAddons(base, false);
return;
}
}
if (Dir.isFile())
{
CFileIO file(exe);
if (file.exists())
{
// dont include addons, only the base game
if (!_packages->GetGameExe()->isAddon(exe))
{
CDirIO dir(file.dir());
Utils::CStringList list;
// get all the addons from a base game
if (_packages->GetGameAddons(list, _packages->GetGameExe()->GetProperDir(exe)))
{
for (Utils::SStringList *a_item = list.first(); a_item; a_item = list.next())
{
//check both the exe and the data directory exists
if (dir.exists(a_item->data) && dir.exists(a_item->str))
{
Utils::String newFile = dir.file(a_item->str);
AddFoundDir(newFile);
}
}
}
}
}
}
else if (Dir.exists())
{
Utils::CStringList list;
// get all the addons from a base game
if (_packages->GetGameAddons(list, _packages->GetGameExe()->GetProperDir(exe)))
{
for (Utils::SStringList *a_item = list.first(); a_item; a_item = list.next())
{
//check both the exe and the data directory exists
if (Dir.exists(a_item->data) && Dir.exists(a_item->str))
{
Utils::String newFile = Dir.file(a_item->str);
AddFoundDir(newFile);
}
}
}
}
}
void DirectoryControl::getAllDirs(Utils::CStringList *currentDirs, Utils::CStringList *removedDirs)
{
if (currentDirs)
{
for (auto itr = currentDirs->begin(); itr != currentDirs->end(); itr++)
{
Utils::String data = (*itr)->data;
if(data.isin("|"))
_lDirs->pushBack(_packages->GetGameRunExe((*itr)->str), data.tokens("|", 2));
else
_lDirs->pushBack(_packages->GetGameRunExe((*itr)->str), data);
}
}
if (removedDirs)
{
for (auto itr = removedDirs->begin(); itr != removedDirs->end(); itr++)
_lRemoveDirs->pushBack(_packages->GetGameRunExe((*itr)->str), (*itr)->data);
}
// find other dirs
System::String ^progfile = Environment::GetFolderPath(Environment::SpecialFolder::ProgramFiles);
Utils::CStringList gameDirs;
gameDirs.pushBack("HKCU\\Software\\Deepsilver\\X2 The Threat", "INSTALL_DIR");
gameDirs.pushBack("HKCU\\Software\\Deepsilver\\X3 Reunion", "INSTALL_DIR");
gameDirs.pushBack("HKCU\\Software\\Egosoft\\X3TC", "INSTALL_DIR");
gameDirs.pushBack("Steam\\x2 - the threat");
gameDirs.pushBack("Steam\\x3 - reunion");
gameDirs.pushBack("Steam\\x3 terran conflict");
// some custom directories to look for
gameDirs.pushBack("%PROGRAMFILES%\\Egosoft\\X2 The Threat");
gameDirs.pushBack("%PROGRAMFILES%\\Egosoft\\X3 Reunion");
gameDirs.pushBack("%PROGRAMFILES%\\Egosoft\\X3 Terran Conflict");
gameDirs.pushBack("C:\\Games\\X2");
gameDirs.pushBack("C:\\Games\\X3");
gameDirs.pushBack("C:\\Games\\X3TC");
gameDirs.pushBack("D:\\Games\\X2");
gameDirs.pushBack("D:\\Games\\X3");
gameDirs.pushBack("D:\\Games\\X3TC");
for (Utils::SStringList *strNode = gameDirs.first(); strNode; strNode = gameDirs.next())
{
Utils::String sFirst = strNode->str.token("\\", 1);
Utils::String sRest = strNode->str.tokens("\\", 2);
if (sFirst.Compare("HKCU") || sFirst.Compare("HKLM"))
{
RegistryKey ^searchKey = nullptr;
if (sFirst.Compare("HKCU"))
searchKey = Registry::CurrentUser->OpenSubKey(_US(sRest));
else if (sFirst.Compare("HKLM"))
searchKey = Registry::LocalMachine->OpenSubKey(_US(sRest));
if (searchKey)
{
System::String ^regRead = System::Convert::ToString(searchKey->GetValue(_US(strNode->data)));
if (regRead)
AddFoundDir(_packages->GetGameExe()->GetGameRunExe(_S(regRead)));
}
}
else if (sFirst.Compare("Steam"))
{
RegistryKey ^steamKey = Registry::CurrentUser->OpenSubKey("Software\\Valve\\Steam");
if (steamKey)
{
System::String ^regRead = System::Convert::ToString(steamKey->GetValue("SteamPath"));
if (regRead)
{
Utils::String steamDir = _S(regRead);
if (!steamDir.empty())
{
Utils::String dir = steamDir + "\\steamapps\\common\\" + sRest;
AddFoundDir(_packages->GetGameExe()->GetGameRunExe(dir.findReplace("\\", "/").findReplace("//", "/")));
}
}
}
}
else
{
Utils::String dir = strNode->str;
dir = dir.findReplace("\\", "/").findReplace("//", "/");
dir = dir.findReplace("%PROGRAMFILES%", _S(progfile));
AddFoundDir(_packages->GetGameExe()->GetGameRunExe(dir));
}
}
// now add all addons for already added dirs
for(int i = _lFoundDirs->size() - 1; i >= 0; --i)
FindAllAddons(_lFoundDirs->get(i)->str, true);
for (auto itr = _lRemoveDirs->begin(); itr != _lRemoveDirs->end(); ++itr)
FindAllAddons((*itr)->str, true);
for (auto itr = _lDirs->begin(); itr != _lDirs->end(); ++itr)
FindAllAddons((*itr)->str, true);
}
void DirectoryControl::UpdateGameDirs()
{
this->listView1->Items->Clear();
for (Utils::SStringList *s_item = _lDirs->first(); s_item; s_item = _lDirs->next()) {
Utils::String dir = _packages->GetGameExe()->GetProperDir(s_item->str);
ListViewItem ^item = gcnew ListViewItem(_US(dir));
int iGame = _packages->GetGameExe()->GetGameType(s_item->str);
item->ImageIndex = iGame;
item->SubItems->Add(_US(s_item->data));
if (CFileIO::Exists(s_item->str))
{
ListViewItem::ListViewSubItem ^i = _packages->isCurrentDir(dir) ? item->SubItems->Add("Active") : item->SubItems->Add("OK");
i->ForeColor = Color::Green;
item->SubItems->Add(_US(_packages->ConvertLanguage(_packages->GetGameLanguage(CFileIO(s_item->str).dir()))));
}
else
{
ListViewItem::ListViewSubItem ^i = item->SubItems->Add("Not Found");
i->ForeColor = Color::Red;
item->SubItems->Add("-");
}
item->SubItems->Add(_US(_packages->GetGameExe()->isAddon(s_item->str) ? "Yes" : "No"));
item->SubItems->Add(_US(s_item->str));
this->listView1->Items->Add(item);
}
this->listView1->AutoResizeColumns(ColumnHeaderAutoResizeStyle::HeaderSize);
this->ColumnStatus->Width = 100;
this->ColumnDirectory->Width += 50;
this->ColumnID->Width = 0;
this->removeButton->Enabled = (this->listView1->SelectedItems->Count) ? true : false;
}
void DirectoryControl::UpdateFoundDirs()
{
this->listView2->Items->Clear();
for (Utils::SStringList *s_item = _lRemoveDirs->first(); s_item; s_item = _lRemoveDirs->next()) {
if (CFileIO::Exists(s_item->str)) {
ListViewItem ^item = gcnew ListViewItem(_US(_packages->GetGameExe()->GetProperDir(s_item->str)));
int iGame = _packages->GetGameExe()->GetGameType(s_item->str);
item->ImageIndex = iGame;
item->SubItems->Add(_US(s_item->data));
item->SubItems->Add(_US(_packages->ConvertLanguage(_packages->GetGameLanguage(CFileIO(s_item->str).dir()))));
item->SubItems->Add(_US(_packages->GetGameExe()->isAddon(s_item->str) ? "Yes" : "No"));
item->SubItems->Add(_US(s_item->str));
this->listView2->Items->Add(item);
}
}
for (Utils::SStringList *s_item = _lFoundDirs->first(); s_item; s_item = _lFoundDirs->next()) {
if (CFileIO::Exists(s_item->str)) {
ListViewItem ^item = gcnew ListViewItem(_US(_packages->GetGameExe()->GetProperDir(s_item->str)));
int iGame = _packages->GetGameExe()->GetGameType(s_item->str);
item->ImageIndex = iGame;
item->SubItems->Add(_US(_packages->GetGameExe()->GetGameName(s_item->str)));
item->SubItems->Add(_US(_packages->ConvertLanguage(_packages->GetGameLanguage(CFileIO(s_item->str).dir()))));
item->SubItems->Add(_US(_packages->GetGameExe()->isAddon(s_item->str) ? "Yes" : "No"));
item->SubItems->Add(_US(s_item->str));
this->listView2->Items->Add(item);
}
}
this->listView2->AutoResizeColumns(ColumnHeaderAutoResizeStyle::HeaderSize);
this->ColumnDir2->Width += 50;
this->ColumnID2->Width = 0;
this->ButtonAddFound->Enabled = (this->listView2->SelectedItems->Count) ? true : false;
}
void DirectoryControl::UpdateTexts()
{
CLanguages *texts = CLanguages::Instance();
this->Text = _US(texts->findText(LS_DIRECTORY, LANGDIR_TITLE));
}
System::Void DirectoryControl::button1_Click(System::Object^ sender, System::EventArgs^ e)
{
OpenFileDialog ^ofd = gcnew OpenFileDialog();
ofd->Filter = "X-Universe Executable|";
String ^games = "";
for (int i = 0; i < _packages->GetGameExe()->GetNumGames(); i++)
{
SGameExe *exe = _packages->GetGameExe()->GetGame(i);
if (i) ofd->Filter += ";";
ofd->Filter += _US(exe->sExe);
games += "|" + _US(exe->sName) + "|" + _US(exe->sExe);
}
ofd->Filter += games;
ofd->FilterIndex = 1;
ofd->RestoreDirectory = true;
if (ofd->ShowDialog(this) == System::Windows::Forms::DialogResult::OK)
{
Utils::String file = _S(ofd->FileName);
Utils::String dir = _S(IO::FileInfo(ofd->FileName).DirectoryName);
// check its a valid directory
if (!dir.empty())
{
Utils::String gameName = _packages->GetGameName(file).ToString();
if (gameName.empty())
MessageBox::Show(this, "No X-Universe game found in folder:\n" + _US(dir), "Add Directory Error", MessageBoxButtons::OK, MessageBoxIcon::Error);
else
{
// lets check if theres an old folder
if (_packages->isOldDir(dir))
{
if (MessageBox::Show(this, "Game directory: " + _US(dir) + "\nIs currently being controled by the old plugin manager\nIf you continue, you will be unable to use the old version again\nDo you wish to continue?", "Update Game Directory", MessageBoxButtons::YesNo, MessageBoxIcon::Question) != System::Windows::Forms::DialogResult::Yes)
return;
}
Utils::String properDir = _packages->GetProperDir(file).ToString();
_lRemoveDirs->remove(properDir, true);
_lDirs->pushBack(file.findReplace("\\", "/").findReplace("//", "/"), gameName);
// now add any connected dirs
if (_packages->GetGameExe()->isAddon(file))
{
Utils::String baseExe = _packages->GetGameRunExe(_packages->GetGameExe()->GetGameDir(file));
if (CFileIO::Exists(baseExe))
{
this->AddFoundDir(baseExe);
this->FindAllAddons(baseExe, false);
}
}
else
this->FindAllAddons(file, false);
UpdateGameDirs();
UpdateFoundDirs();
}
}
}
}
System::Void DirectoryControl::listView1_SelectedIndexChanged(System::Object^ sender, System::EventArgs^ e)
{
this->removeButton->Enabled = (this->listView1->SelectedItems->Count) ? true : false;
}
System::Void DirectoryControl::removeButton_Click(System::Object^ sender, System::EventArgs^ e)
{
bool anyDone = false;
for (int i = 0; i < this->listView1->SelectedItems->Count; ++i)
{
String ^s = this->listView1->SelectedItems[i]->SubItems[this->listView1->SelectedItems[i]->SubItems->Count - 1]->Text;
Utils::String dir = _packages->getProperDir(_S(s));
if (_packages->isCurrentDir(dir))
{
if (MessageBox::Show(this, "The game directory: " + _US(dir) + "\nIs currently the active game directory, are you sure you want to remove it?", "Remove Game Directory", MessageBoxButtons::YesNo, MessageBoxIcon::Question) == Windows::Forms::DialogResult::No)
continue;
}
anyDone = true;
_lRemoveDirs->pushBack(_S(s), _lDirs->findString(_S(s)));
_lDirs->remove(_S(s), false);
}
if (anyDone)
{
UpdateGameDirs();
UpdateFoundDirs();
}
}
System::Void DirectoryControl::listView2_SelectedIndexChanged(System::Object^ sender, System::EventArgs^ e)
{
this->ButtonAddFound->Enabled = (this->listView2->SelectedItems->Count) ? true : false;
}
System::Void DirectoryControl::ButtonAddFound_Click(System::Object^ sender, System::EventArgs^ e)
{
for (int i = 0; i < this->listView2->SelectedItems->Count; ++i)
{
String ^s = this->listView2->SelectedItems[i]->SubItems[this->listView2->SelectedItems[i]->SubItems->Count - 1]->Text;
_lDirs->pushBack(_S(s), _packages->GetGameExe()->GetGameName(_S(s)));
_lFoundDirs->remove(_S(s), false);
_lRemoveDirs->remove(_S(s), false);
}
UpdateGameDirs();
UpdateFoundDirs();
}
System::Void DirectoryControl::listView1_DoubleClick(System::Object^ sender, System::EventArgs^ e)
{
String ^s = this->listView1->SelectedItems[0]->SubItems[this->listView1->SelectedItems[0]->SubItems->Count - 1]->Text;
if (s && s->Length > 0)
{
}
}
System::Void DirectoryControl::listView2_DoubleClick(System::Object^ sender, System::EventArgs^ e)
{
String ^s = this->listView2->SelectedItems[0]->SubItems[this->listView2->SelectedItems[0]->SubItems->Count - 1]->Text;
if (s && s->Length > 0)
{
_lDirs->pushBack(_S(s), _packages->GetGameExe()->GetGameName(_S(s)));
_lFoundDirs->remove(_S(s), false);
_lRemoveDirs->remove(_S(s), false);
UpdateGameDirs();
UpdateFoundDirs();
}
}
Utils::CStringList *DirectoryControl::directories()
{
return _lDirs;
}
Utils::CStringList *DirectoryControl::removeDirectories()
{
return _lRemoveDirs;
}