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#pragma onceusing namespace System;using namespace System::ComponentModel;using namespace System::Collections;using namespace System::Windows::Forms;using namespace System::Data;using namespace System::Drawing;namespace PluginManager {/// <summary>/// Summary for GameLauncherFlags////// WARNING: If you change the name of this class, you will need to change the/// 'Resource File Name' property for the managed resource compiler tool/// associated with all .resx files this class depends on. Otherwise,/// the designers will not be able to interact properly with localized/// resources associated with this form./// </summary>public ref class GameLauncherFlags : public System::Windows::Forms::Form{public:GameLauncherFlags(void){InitializeComponent();}protected:/// <summary>/// Clean up any resources being used./// </summary>~GameLauncherFlags(){if (components){delete components;}}private:/// <summary>/// Required designer variable./// </summary>System::ComponentModel::Container ^components;#pragma region Windows Form Designer generated code/// <summary>/// Required method for Designer support - do not modify/// the contents of this method with the code editor./// </summary>void InitializeComponent(void){this->SuspendLayout();//// GameLauncherFlags//this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;this->ClientSize = System::Drawing::Size(284, 262);this->Name = L"GameLauncherFlags";this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;this->Text = L"GameLauncherFlags";this->TopMost = true;this->ResumeLayout(false);}#pragma endregion};}