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#pragma once
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
namespace PluginManager {
/// <summary>
/// Summary for GameLauncherFlags
///
/// WARNING: If you change the name of this class, you will need to change the
/// 'Resource File Name' property for the managed resource compiler tool
/// associated with all .resx files this class depends on. Otherwise,
/// the designers will not be able to interact properly with localized
/// resources associated with this form.
/// </summary>
public ref class GameLauncherFlags : public System::Windows::Forms::Form
{
public:
GameLauncherFlags(void)
{
InitializeComponent();
}
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~GameLauncherFlags()
{
if (components)
{
delete components;
}
}
private:
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
this->SuspendLayout();
//
// GameLauncherFlags
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(284, 262);
this->Name = L"GameLauncherFlags";
this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
this->Text = L"GameLauncherFlags";
this->TopMost = true;
this->ResumeLayout(false);
}
#pragma endregion
};
}