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#pragma once

using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;


namespace PluginManager {

        /// <summary>
        /// Summary for GameLauncherFlags
        ///
        /// WARNING: If you change the name of this class, you will need to change the
        ///          'Resource File Name' property for the managed resource compiler tool
        ///          associated with all .resx files this class depends on.  Otherwise,
        ///          the designers will not be able to interact properly with localized
        ///          resources associated with this form.
        /// </summary>
        public ref class GameLauncherFlags : public System::Windows::Forms::Form
        {
        public:
                GameLauncherFlags(void)
                {
                        InitializeComponent();
                }

        protected:
                /// <summary>
                /// Clean up any resources being used.
                /// </summary>
                ~GameLauncherFlags()
                {
                        if (components)
                        {
                                delete components;
                        }
                }

        private:
                /// <summary>
                /// Required designer variable.
                /// </summary>
                System::ComponentModel::Container ^components;

#pragma region Windows Form Designer generated code
                /// <summary>
                /// Required method for Designer support - do not modify
                /// the contents of this method with the code editor.
                /// </summary>
                void InitializeComponent(void)
                {
                        this->SuspendLayout();
                        // 
                        // GameLauncherFlags
                        // 
                        this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
                        this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
                        this->ClientSize = System::Drawing::Size(284, 262);
                        this->Name = L"GameLauncherFlags";
                        this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
                        this->Text = L"GameLauncherFlags";
                        this->TopMost = true;
                        this->ResumeLayout(false);

                }
#pragma endregion
        };
}