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#include "..\StdAfx.h"#include "StartUp.h"namespace PluginManager {bool StartUp::LoadDirectory(){if (_sDir->empty()){m_bLoaded = false;return false;}bool ret = m_pPackages->read(*_sDir, 0);if (ret){m_pPackages->UpdatePackages();m_pPackages->ReadGameLanguage(false);}m_bLoaded = ret;return m_bLoaded;}void StartUp::Background_DoWork(System::Object ^Sender, DoWorkEventArgs ^E){switch ( m_iLoadStatus ){case 0:if (_sDir->empty())m_bLoaded = false;else if (m_pPackages->read(*_sDir, 0))m_bLoaded = true;break;case 1:m_pPackages->UpdatePackages(0);break;case 2:m_pPackages->UpdatePackages(1, true);break;case 3:m_pPackages->UpdatePackages(2);break;case 4:m_pPackages->UpdatePackages(3);break;case 5:break;}if ( m_iProgressMax )backgroundWorker1->ReportProgress((int)(((float)m_iProgressCount / (float)m_iProgressMax) * 100.0f));}void StartUp::Background_Progress(System::Object ^Sender, ProgressChangedEventArgs ^E){this->progressBar1->Value = E->ProgressPercentage;}void StartUp::Background_Finished(System::Object ^Sender, RunWorkerCompletedEventArgs ^E){bool dontInc = false;switch ( m_iLoadStatus ){case 0:if (!m_bLoaded){this->Close();return;}else{this->label1->Text = "Checking for Original Files";this->label2->Text = "Please Wait...";}break;case 1:this->label1->Text = "Updating Package";m_pPackages->StartPackage();m_iProgressCount = 1;m_iProgressMax = m_pPackages->countPackages(TYPE_BASE, false);this->progressBar1->Show();this->progressBar1->Value = 0;if ( m_pPackages->GetCurrentPackage() )this->label2->Text = _US(m_pPackages->GetCurrentPackage()->getFullPackageName(m_pPackages->GetLanguage()));else++m_iLoadStatus;break;case 2:++m_iProgressCount;if ( m_pPackages->GetCurrentPackage() ){this->label2->Text = _US(m_pPackages->GetCurrentPackage()->getFullPackageName(m_pPackages->GetLanguage()));dontInc = true;}else{this->label1->Text = "Reading Virtual File System";this->label2->Text = "Please Wait...";m_iProgressMax = 0;this->progressBar1->Hide();}break;case 3:this->label1->Text = "Organising Save Games";break;case 4:this->label1->Text = "Reading Game Type";break;case 5:m_pPackages->ReadGameLanguage(false);this->Close();return;default:this->Close();}if ( !dontInc )++m_iLoadStatus;backgroundWorker1->RunWorkerAsync();}}