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// PluginManager.cpp : main project file.#include "stdafx.h"#include "Forms\MainGui.h"#include "Forms\StartUp.h"#include "Languages.h"using namespace PluginManager;using namespace Microsoft::Win32;using namespace System::IO;#include <spk.h>#undef GetTempPath#undef GetCurrentDirectoryCPackages packages;CLanguages Language;[STAThreadAttribute]int main(array<System::String ^> ^args){// Enabling Windows XP visual effects before any controls are createdApplication::EnableVisualStyles();Application::SetCompatibleTextRenderingDefault(false);System::String ^tempDir = System::IO::Path::GetTempPath();System::String ^mydoc = Environment::GetFolderPath(Environment::SpecialFolder::Personal );System::String ^progfile = Environment::GetFolderPath(Environment::SpecialFolder::ProgramFiles );CyStringList dirList;CyStringList remDirList;System::String ^gameArgs;System::String ^openPackage;Language.SetLanguage(44);bool Advanced = false, fromLauncher = false, silent = false, gamerun = false;for ( int i = 0; i < args->Length; i++ ){CyString arg = CyStringFromSystemString(args[i]);if ( gamerun ) {if ( gameArgs && gameArgs->Length ) gameArgs += " ";gameArgs += args[i];}// its a switchelse if ( arg.Left(2) == "--" ){CyString argSwitch = arg.GetToken(":", 1, 1).ToLower();CyString argSwitchFirst = arg.GetToken(" ", 1, 1).ToLower();CyString rest = arg.GetToken(":", 2);if ( rest[0] == '"' && rest[rest.Length() - 1] != '"' ){rest.Erase(0, 1);while ( i < args->Length ){i++;CyString argCheck = CyStringFromSystemString(args[i]);rest += " ";rest += argCheck;if ( argCheck.Right(1) == "\"" )break;}}if ( rest.Right(1) == "\"" )rest.Truncate(rest.Length() - 1);if ( argSwitch == "--dir" && !rest.Empty() ){CyString gameName = packages.GetGameName(rest);if ( !gameName.Empty() )dirList.PushBack(rest, gameName);}if ( argSwitch == "--advanced" )Advanced = true;else if ( argSwitch == "--fromlauncher" )fromLauncher = true;else if ( argSwitch == "--silent" )silent = true;else if ( argSwitch == "--forceemp" )packages.SetForceEMP(true);else if ( argSwitch == "--gamerun" && !rest.Empty() ){gameArgs = SystemStringFromCyString(rest);break;}else if ( argSwitch == "--gamerun" ) {gamerun = true;}else if ( argSwitchFirst == "--gamerun" ) {gamerun = true;gameArgs = SystemStringFromCyString(arg.GetToken(" ", 2));}else if ( argSwitch == "--noresume" ){RegistryKey ^searchKey = Registry::CurrentUser->CreateSubKey("Software\\Egosoft\\PluginManagerSettings");if ( searchKey )searchKey->SetValue("DontAutoResume", 1);}else if ( argSwitch == "--resume" ){int zero = 0;RegistryKey ^searchKey = Registry::CurrentUser->CreateSubKey("Software\\Egosoft\\PluginManagerSettings");if ( searchKey )searchKey->SetValue("DontAutoResume", zero);}else if ( argSwitch == "--debug" ) {CFileLog *log = dynamic_cast<CFileLog *>(CFileLog::create());log->setFile(_S(mydoc) + "/Egosoft/pluginmanager.log");log->setFilter(CLog::Log_Install | CLog::Log_Uninstall | CLog::Log_IO);log->setLevel(rest.ToInt());}}// otherwise it must be a file to openelseopenPackage = SystemStringFromCyString(arg);}//TODO: Load languge xml//Language.LoadLanguages();// get the last language usedRegistryKey ^searchKeyLang = Registry::CurrentUser->OpenSubKey("Software\\Egosoft\\PluginManagerSettings");if ( searchKeyLang ){int lang = System::Convert::ToInt32(searchKeyLang->GetValue("Language"));if ( lang )Language.SetLanguage(lang);}bool firstInstance = false;System::Threading::Mutex ^mut = gcnew System::Threading::Mutex(false, "Local\\XPluginManagerLite", firstInstance);if ( !firstInstance ){if ( openPackage ){if ( File::Exists(mydoc + "\\Egosoft\\pluginmanager_load.dat") ){StreamWriter ^sw = File::AppendText(mydoc + "\\Egosoft\\pluginmanager_load.dat");try{sw->WriteLine("File: " + openPackage);}finally{if ( sw )delete (IDisposable ^)sw;}}else{StreamWriter ^sw = File::CreateText(mydoc + "\\Egosoft\\pluginmanager_load.dat");try{sw->WriteLine("File: " + openPackage);}finally{if ( sw )delete (IDisposable ^)sw;}}}else if ( !silent )MessageBox::Show(SystemStringFromCyString(Language.GetText_Startup(LANGSTARTUP_ANOTHERINSTANCE)), SystemStringFromCyString(Language.GetText_Startup(LANGSTARTUP_ANOTHERINSTANCE_TITLE)), MessageBoxButtons::OK, MessageBoxIcon::Stop);return 0;}RegistryKey ^searchKey = Registry::CurrentUser->CreateSubKey("Software\\Egosoft\\PluginManagerSettings");if ( searchKey ){searchKey->SetValue("Run", System::Windows::Forms::Application::ExecutablePath);searchKey->SetValue("Version", (float)PMLVERSION);searchKey->SetValue("Beta", (int)PMLBETA);}if ( File::Exists(mydoc + "\\Egosoft\\pluginmanager_load.dat") )File::Delete(mydoc + "\\Egosoft\\pluginmanager_load.dat");if ( File::Exists(tempDir + "\\AutoUpdater_old.exe") )File::Delete(tempDir + "\\AutoUpdater_old.exe");packages.Startup(".", CyStringFromSystemString(tempDir), CyStringFromSystemString(mydoc), "");packages.SetRenameText(true);// Create the main window and run itMainGui ^gui = gcnew MainGui(&packages, &dirList, &remDirList, Advanced);gui->AddGameArgs(gameArgs);// load in the config fileCFileIO configFile(CyStringFromSystemString(mydoc) + "/Egosoft/pluginmanager.dat");bool anyDirs = false;if ( configFile.exists() ){std::vector<CyString> *readFile = configFile.ReadLines();if ( readFile ){for ( int i = 0; i < (int)readFile->size(); i++ ){CyString line(readFile->at(i));CyString cmd = line.GetToken(":", 1, 1).lower();CyString rest = line.GetToken(":", 2).RemoveFirstSpace();if ( cmd == "dir" ){// first check its on the listif ( !dirList.FindString(rest) ){CyString gameName = packages.GetGameName(rest);if ( !gameName.Empty() ){int lang = packages.GetGameLanguage(rest);if ( lang )dirList.PushBack(rest, CyString::Number(lang) + "|" + gameName);elsedirList.PushBack(rest, gameName);anyDirs = true;}}}else if ( cmd == "remdir" ){// first check its on the listif ( !remDirList.FindString(rest) ){remDirList.PushBack(rest);anyDirs = true;}}else if ( cmd == "experimental" )gui->SetExperimental(true);else if ( cmd == "filterships" )gui->SetShips(true);else if ( cmd == "filtersigned" )gui->SetOnlySigned(true);else if ( cmd == "modselectordetails" )gui->SetModSelectorDetails(true);else if ( cmd == "cheat" )gui->SetCheat(true);else if ( cmd == "downloadable" )gui->SetDownloadable(true);else if ( cmd == "noautoupdate" )gui->SetAutoUpdate(false);else if ( cmd == "managersize" )gui->SetSize(rest.GetToken(" ", 2, 2).ToInt(), rest.GetToken(" ", 1, 1).ToInt());else if ( cmd == "managerpos" )gui->Location = System::Drawing::Point(rest.GetToken(" ", 1, 1).ToInt(), rest.GetToken(" ", 2, 2).ToInt());else if ( cmd == "managermax" )gui->WindowState = FormWindowState::Maximized;else if ( cmd == "tips" )gui->SetTips(rest.GetToken(" ", 1, 1).ToInt(), rest.GetToken(" ", 2, 2).ToInt());else if ( cmd == "ignorejoy" )gui->SetIgnoreJoy(rest.ToInt());else if ( cmd == "savegamemanager" )gui->SetSaveGameManager(rest.ToInt());else if ( cmd == "restoremodified" ) {CPackages p;p.Startup(".", CyStringFromSystemString(tempDir), CyStringFromSystemString(mydoc), "");if ( p.Read(rest) ) {p.SetVanilla(false);p.PrepareEnableFromVanilla();p.EnablePreparedPackages(0, 0, 0);p.CloseDir();}}}delete readFile;}}CyStringList gameDirs;gameDirs.PushBack("HKCU\\Software\\Deepsilver\\X2 The Threat", "INSTALL_DIR");gameDirs.PushBack("HKCU\\Software\\Deepsilver\\X3 Reunion", "INSTALL_DIR");gameDirs.PushBack("HKCU\\Software\\Egosoft\\X3TC", "INSTALL_DIR");gameDirs.PushBack("Steam\\x2 - the threat");gameDirs.PushBack("Steam\\x3 - reunion");gameDirs.PushBack("Steam\\x3 terran conflict");// some custom directories to look forgameDirs.PushBack("%PROGRAMFILES%\\Egosoft\\X2 The Threat");gameDirs.PushBack("%PROGRAMFILES%\\Egosoft\\X3 Reunion");gameDirs.PushBack("%PROGRAMFILES%\\Egosoft\\X3 Terran Conflict");gameDirs.PushBack("C:\\Games\\X2");gameDirs.PushBack("C:\\Games\\X3");gameDirs.PushBack("C:\\Games\\X3TC");gameDirs.PushBack("D:\\Games\\X2");gameDirs.PushBack("D:\\Games\\X3");gameDirs.PushBack("D:\\Games\\X3TC");for ( SStringList *strNode = gameDirs.Head(); strNode; strNode = strNode->next ){CyString sFirst = strNode->str.GetToken("\\", 1, 1);CyString sRest = strNode->str.GetToken("\\", 2);if ( sFirst.Compare("HKCU") || sFirst.Compare("HKLM") ){RegistryKey ^searchKey = nullptr;if ( sFirst.Compare("HKCU") )searchKey = Registry::CurrentUser->OpenSubKey(SystemStringFromCyString(sRest));else if ( sFirst.Compare("HKLM") )searchKey = Registry::LocalMachine->OpenSubKey(SystemStringFromCyString(sRest));if ( searchKey ){System::String ^regRead = System::Convert::ToString(searchKey->GetValue(SystemStringFromCyString(strNode->data)));if ( regRead ){CyString dir = CyStringFromSystemString(regRead);gui->GetGameDirs(dir, anyDirs, anyDirs);}}}else if ( sFirst.Compare("Steam") ){RegistryKey ^steamKey = Registry::CurrentUser->OpenSubKey("Software\\Valve\\Steam");if ( steamKey ){System::String ^regRead = System::Convert::ToString(steamKey->GetValue("SteamPath"));if ( regRead ){CyString steamDir = CyStringFromSystemString(regRead);CyString dir = steamDir + "\\steamapps\\common\\" + sRest;dir = dir.FindReplace("/","\\");dir = dir.FindReplace("\\\\", "\\");gui->GetGameDirs(dir, anyDirs, anyDirs);}}}else{CyString dir = strNode->str;dir = dir.FindReplace("/","\\");dir = dir.FindReplace("\\\\", "\\");dir = dir.FindReplace("%PROGRAMFILES%", CyStringFromSystemString(progfile));gui->GetGameDirs(dir, anyDirs, anyDirs);}}// no directories?if ( dirList.Empty() ){OpenFileDialog ^ofd = gcnew OpenFileDialog();ofd->Filter = "X-Universe Executable|";String ^games = "";for ( int i = 0; i < packages.GetGameExe()->GetNumGames(); i++ ){SGameExe *exe = packages.GetGameExe()->GetGame(i);if ( i ) ofd->Filter += ";";ofd->Filter += SystemStringFromCyString(exe->sExe);games += "|" + SystemStringFromCyString(exe->sName) + "|" + SystemStringFromCyString(exe->sExe);}ofd->Filter += games;ofd->FilterIndex = 1;ofd->RestoreDirectory = true;if ( ofd->ShowDialog() == System::Windows::Forms::DialogResult::OK ){CyString dir = CyStringFromSystemString(IO::FileInfo(ofd->FileName).DirectoryName);if ( !dir.Empty() ){CyString gameName = packages.GetGameName(dir);if ( !gameName.Empty() ){remDirList.Remove(dir);gui->GetGameDirs(dir, false, true);}}}}// still no directories, quitif ( dirList.Empty() )return 1;CyString dir = dirList.First();StartUp ^startup = gcnew StartUp(&packages, &dir, (openPackage) ? true : false, Advanced);Application::Run(startup);if ( packages.IsOldPluginManager() ){if ( MessageBox::Show("Game directory: " + SystemStringFromCyString(dir) + "\nIs currently being controled by the old plugin manager\nIf you continue, you will be unable to use the old version again\nDo you wish to continue?", "Update Game Directory", MessageBoxButtons::YesNo, MessageBoxIcon::Question) != System::Windows::Forms::DialogResult::Yes )return 0;}// opening a package from command lineif ( openPackage ){if ( gui->InstallPackage(openPackage, true, false, false) ){if ( !packages.GetModKey().Empty() )PluginManager::WriteRegistryValue(packages.GetModKey(), packages.GetSelectedModName());packages.CloseDir(0, 0, true);return 0;}return 1;}gui->UpdateDirList();gui->UpdateControls();gui->UpdatePackages();gui->StartCheckTimer();System::String ^mod = PluginManager::ReadRegistryValue(packages.GetModKey());packages.SetMod(CyStringFromSystemString(mod));gui->CheckProtectedDir();Application::Run(gui);// close directoryif ( packages.IsLoaded() ){if ( !packages.GetModKey().Empty() )PluginManager::WriteRegistryValue(packages.GetModKey(), packages.GetSelectedModName());if ( packages.AnyUnusedShared() ){if ( MessageBox::Show("You have some unused shared files, would you like to remove these?", "Remove Shared Files", MessageBoxButtons::YesNo, MessageBoxIcon::Question) == System::Windows::Forms::DialogResult::Yes)packages.RemoveUnusedSharedFiles();}packages.CloseDir(0, 0, true);}CyStringList restoreModified;if ( gui->GetDownloadFile() ){if ( System::IO::File::Exists(".\\AutoUpdater.exe") ){// rename the autoupdaterSystem::String ^dir = System::IO::FileInfo(System::Windows::Forms::Application::ExecutablePath).DirectoryName;if ( System::IO::File::Exists(tempDir + "\\AutoUpdater_old.exe") )System::IO::File::Delete(tempDir + "\\AutoUpdater_old.exe");System::IO::File::Copy(dir + "\\AutoUpdater.exe", tempDir + "\\AutoUpdater_old.exe");System::Diagnostics::ProcessStartInfo ^info = nullptr;if ( System::IO::File::Exists(tempDir + "\\AutoUpdater_old.exe") )info = gcnew System::Diagnostics::ProcessStartInfo(tempDir + "\\AutoUpdater_old.exe");else{MessageBox::Show("Error trying to update the Plugin Manager\nUnable to load AutoUpdater", "AutoUpdate", MessageBoxButtons::OK, MessageBoxIcon::Warning);System::Windows::Forms::Application::Restart();return 0;}if ( info ){info->WorkingDirectory = dir;info->Arguments = "\"" + gui->GetDownloadFile() + "\" \"" + System::Windows::Forms::Application::ExecutablePath + "\"";info->UseShellExecute = false;info->WindowStyle = System::Diagnostics::ProcessWindowStyle::Normal;System::Diagnostics::Process ^process = System::Diagnostics::Process::Start(info);}}else{MessageBox::Show("Error trying to update the Plugin Manager\nUnable to load AutoUpdater", "AutoUpdate", MessageBoxButtons::OK, MessageBoxIcon::Warning);System::Windows::Forms::Application::Restart();}}else if ( gui->GetRunFile() ){System::String ^dir = System::IO::FileInfo(System::Windows::Forms::Application::ExecutablePath).DirectoryName;// manager was run from the launcher, ie the launcher is still running, send a message to run the game instead of loading another oneif ( fromLauncher ){StreamWriter ^sw = File::CreateText(mydoc + "\\Egosoft\\launchgame.dat");try{sw->WriteLine("File:" + gui->GetRunFile());if ( gui->GetGameArgs() && gui->GetGameArgs()->Length )sw->WriteLine("Args:" + gui->GetGameArgs());}finally{if ( sw )delete (IDisposable ^)sw;}}else{if ( System::IO::File::Exists(dir + "\\GameLauncher.exe") ){System::Diagnostics::ProcessStartInfo ^info = gcnew System::Diagnostics::ProcessStartInfo(dir + "\\GameLauncher.exe");if ( info ){if ( packages.GetCurrentGameFlags() & EXEFLAG_ADDON ) {CPackages p;p.Startup(".", CyStringFromSystemString(tempDir), CyStringFromSystemString(mydoc), "");CyString baseDir = CFileIO(CyStringFromSystemString(gui->GetRunFile())).GetDir();if ( p.Read(baseDir) ) {if ( !p.IsVanilla() ) {p.SetVanilla(true);p.PrepareDisableForVanilla();p.EnablePreparedPackages(0, 0, 0);restoreModified.PushBack(baseDir);}p.CloseDir();}}info->WorkingDirectory = dir;if ( gui->GetGameArgs() && gui->GetGameArgs()->Length )info->Arguments = "\"" + gui->GetRunFile() + "\" \"" + System::Windows::Forms::Application::ExecutablePath + "\" \"" + gui->GetGameArgs() + "\"";elseinfo->Arguments = "\"" + gui->GetRunFile() + "\" \"" + System::Windows::Forms::Application::ExecutablePath + "\"";info->UseShellExecute = false;info->WindowStyle = System::Diagnostics::ProcessWindowStyle::Normal;System::Diagnostics::Process ^process = System::Diagnostics::Process::Start(info);}}}}// write configstd::vector<CyString> writeLines;for ( SStringList *strNode = dirList.Head(); strNode; strNode = strNode->next ){writeLines.push_back(CyString("Dir:") + strNode->str);CyString data;if ( strNode->data.IsIn("|") ){data = CPackages::ConvertLanguage(strNode->data.GetToken("|", 1, 1).ToInt()) + "|";data += strNode->data.GetToken("|", 2);}elsedata = strNode->data;CyString exe = CFileIO(packages.GetGameExe()->GetGameRunExe(strNode->str.ToString())).fullFilename();writeLines.push_back(CyString("DirExe:") + data + "|" + exe);// do the log fileswriteLines.push_back(CyString("GameLog:") + packages.GetLogDirectory(exe) + "|" + exe);}for ( SStringList *strNode = remDirList.Head(); strNode; strNode = strNode->next )writeLines.push_back(CyString("RemDir:") + strNode->str);if ( gui->IsExperimental() )writeLines.push_back("Experimental:");if ( gui->IsShips() )writeLines.push_back("FilterShips:");if ( gui->IsOnlySigned() )writeLines.push_back("FilterSigned:");if ( gui->IsCheat() )writeLines.push_back("Cheat:");writeLines.push_back(CyString("SaveGameManager:") + (long)gui->GetSaveGameManager());if ( gui->IsDownloadable() )writeLines.push_back("Downloadable:");if ( gui->IsModSelectorDetailsShowing() )writeLines.push_back("ModSelectorDetails:");if ( !gui->IsAutoUpdate() )writeLines.push_back("NoAutoUpdate:");if ( gui->WindowState == FormWindowState::Normal ){writeLines.push_back(CyString("ManagerSize:") + (long)gui->Size.Height + " " + (long)gui->Size.Width);writeLines.push_back(CyString("ManagerPos:") + (long)gui->Location.X + " " + (long)gui->Location.Y);}else{writeLines.push_back(CyString("ManagerPos:") + (long)gui->RestoreBounds.Location.X + " " + (long)gui->RestoreBounds.Location.Y);writeLines.push_back(CyString("ManagerSize:") + (long)gui->RestoreBounds.Size.Height + " " + (long)gui->RestoreBounds.Size.Width);}if ( gui->WindowState == FormWindowState::Maximized )writeLines.push_back("ManagerMax:");if ( gui->GetIgnoreJoy() )writeLines.push_back(CyString("IgnoreJoy:") + gui->GetIgnoreJoy());for ( int i = 0; i < gui->GetMaxTips(); i++ ){int tips = gui->GetTips(i);if ( tips == -1 )continue;writeLines.push_back(CyString("Tips: ") + (long)i + " " + (long)tips);}for ( SStringList *rm = restoreModified.Head(); rm; rm = rm->next ) {writeLines.push_back(CyString("RestoreModified: ") + rm->str);}// write settingsconfigFile.WriteFile(&writeLines);return 0;}