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// PluginManager.cpp : main project file.#include "stdafx.h"#include "Forms\MainGui.h"#include "Forms\StartUp.h"#include "Languages.h"using namespace PluginManager;using namespace Microsoft::Win32;using namespace System::IO;#include <spk.h>#undef GetTempPath#undef GetCurrentDirectoryCPackages packages;[STAThreadAttribute]int main(array<System::String ^> ^args){// Enabling Windows XP visual effects before any controls are createdApplication::EnableVisualStyles();Application::SetCompatibleTextRenderingDefault(false);System::String ^tempDir = System::IO::Path::GetTempPath();System::String ^mydoc = Environment::GetFolderPath(Environment::SpecialFolder::Personal );System::String ^progfile = Environment::GetFolderPath(Environment::SpecialFolder::ProgramFiles );Utils::WStringList dirList;Utils::WStringList remDirList;System::String ^gameArgs;System::String ^openPackage;CLanguages::Instance()->setLanguage(44);bool Advanced = false, fromLauncher = false, silent = false, gamerun = false;for ( int i = 0; i < args->Length; i++ ){Utils::WString arg = _WS(args[i]);if ( gamerun ) {if ( gameArgs && gameArgs->Length ) gameArgs += " ";gameArgs += args[i];}// its a switchelse if ( arg.left(2) == L"--" ){Utils::WString argSwitch = arg.token(L":", 1).lower();Utils::WString argSwitchFirst = arg.token(L" ", 1).lower();Utils::WString rest = arg.tokens(L":", 2);if (!rest.empty()){if (rest[0] == '"' && rest[rest.length() - 1] != '"'){rest.erase(0, 1);while (i < args->Length){i++;Utils::WString argCheck = _WS(args[i]);rest += L" ";rest += argCheck;if (argCheck.right(1) == L"\"")break;}}if (rest.right(1) == L"\"")rest.truncate(rest.length() - 1);}if ( argSwitch == L"--dir" && !rest.empty() ){Utils::WString gameName = packages.getGameName(rest);if ( !gameName.empty() )dirList.pushBack(rest, gameName);}if ( argSwitch == L"--advanced" )Advanced = true;else if ( argSwitch == L"--fromlauncher" )fromLauncher = true;else if ( argSwitch == L"--silent" )silent = true;else if ( argSwitch == L"--forceemp" )packages.SetForceEMP(true);else if (argSwitch == L"--gamerun" && !rest.empty()){gameArgs = _US(rest);break;}else if ( argSwitch == L"--gamerun" ) {gamerun = true;}else if ( argSwitchFirst == L"--gamerun" ) {gamerun = true;gameArgs = _US(arg.tokens(L" ", 2));}else if ( argSwitch == L"--noresume" ){RegistryKey ^searchKey = Registry::CurrentUser->CreateSubKey("Software\\Egosoft\\PluginManagerSettings");if ( searchKey )searchKey->SetValue("DontAutoResume", 1);}else if ( argSwitch == L"--resume" ){int zero = 0;RegistryKey ^searchKey = Registry::CurrentUser->CreateSubKey("Software\\Egosoft\\PluginManagerSettings");if ( searchKey )searchKey->SetValue("DontAutoResume", zero);}else if ( argSwitch == L"--debug" ) {CFileLog *log = dynamic_cast<CFileLog *>(CFileLog::create());log->setFile(_WS(mydoc) + L"/Egosoft/pluginmanager.log");log->setFilter(CLog::Log_Install | CLog::Log_Uninstall | CLog::Log_IO | CLog::Log_Directory | CLog::Log_File);log->setLevel(rest.toInt());}}// otherwise it must be a file to openelseopenPackage = _US(arg);}#if _DEBUGCFileLog *log = dynamic_cast<CFileLog *>(CFileLog::create());log->setFile(_WS(mydoc) + L"/Egosoft/pluginmanager.log");log->setFilter(CLog::Log_Install | CLog::Log_Uninstall | CLog::Log_IO | CLog::Log_Directory | CLog::Log_File);log->setLevel(5);Advanced = true;#endif//TODO: Load languge xml//Language.LoadLanguages();// get the last language usedRegistryKey ^searchKeyLang = Registry::CurrentUser->OpenSubKey("Software\\Egosoft\\PluginManagerSettings");if ( searchKeyLang ){int lang = System::Convert::ToInt32(searchKeyLang->GetValue("Language"));if ( lang )CLanguages::Instance()->setLanguage(lang);}bool firstInstance = false;System::Threading::Mutex ^mut = gcnew System::Threading::Mutex(false, "Local\\XPluginManagerLite", firstInstance);if ( !firstInstance ){if ( openPackage ){if ( File::Exists(mydoc + "\\Egosoft\\pluginmanager_load.dat") ){StreamWriter ^sw = File::AppendText(mydoc + "\\Egosoft\\pluginmanager_load.dat");try{sw->WriteLine("File: " + openPackage);}finally{if ( sw )delete (IDisposable ^)sw;}}else{StreamWriter ^sw = File::CreateText(mydoc + "\\Egosoft\\pluginmanager_load.dat");try{sw->WriteLine("File: " + openPackage);}finally{if ( sw )delete (IDisposable ^)sw;}}}else if ( !silent )MessageBox::Show(_US(CLanguages::Instance()->findText(LS_STARTUP, LANGSTARTUP_ANOTHERINSTANCE)), _US(CLanguages::Instance()->findText(LS_STARTUP, LANGSTARTUP_ANOTHERINSTANCE_TITLE)), MessageBoxButtons::OK, MessageBoxIcon::Stop);return 0;}RegistryKey ^searchKey = Registry::CurrentUser->CreateSubKey("Software\\Egosoft\\PluginManagerSettings");if ( searchKey ){searchKey->SetValue("Run", System::Windows::Forms::Application::ExecutablePath);searchKey->SetValue("Version", (float)PMLVERSION);searchKey->SetValue("Beta", (int)PMLBETA);}if ( File::Exists(mydoc + "\\Egosoft\\pluginmanager_load.dat") )File::Delete(mydoc + "\\Egosoft\\pluginmanager_load.dat");if ( File::Exists(tempDir + "\\AutoUpdater_old.exe") )File::Delete(tempDir + "\\AutoUpdater_old.exe");packages.startup(L".", _WS(tempDir), _WS(mydoc), L"");packages.SetRenameText(true);// Create the main window and run itMainGui ^gui = gcnew MainGui(&packages, &dirList, &remDirList, Advanced);gui->AddGameArgs(gameArgs);// load in the config fileCFileIO configFile(_WS(mydoc) + L"/Egosoft/pluginmanager.dat");bool anyDirs = false;if ( configFile.exists() ){std::vector<Utils::WString> readFile;if(configFile.readLinesUTF(readFile)){for (size_t i = 0; i < readFile.size(); i++ ){Utils::WString line(readFile.at(i));Utils::WString cmd = line.token(L":", 1).lower();Utils::WString rest = line.tokens(L":", 2).removeFirstSpace();if ( cmd == L"dir" ){// first check its on the listif ( !dirList.contains(rest) ){Utils::WString gameName = packages.getGameName(rest);if ( !gameName.empty() ){int lang = packages.getGameLanguage(rest);if ( lang )dirList.pushBack(rest, Utils::WString::Number(lang) + L"|" + gameName);elsedirList.pushBack(rest, gameName);anyDirs = true;}}}else if ( cmd == L"remdir" ){// first check its on the listif ( !remDirList.contains(rest) ){remDirList.pushBack(rest);anyDirs = true;}}else if ( cmd == L"experimental" )gui->SetExperimental(true);else if ( cmd == L"filterships" )gui->SetShips(true);else if ( cmd == L"filtersigned" )gui->SetOnlySigned(true);else if ( cmd == L"modselectordetails" )gui->SetModSelectorDetails(true);else if ( cmd == L"cheat" )gui->SetCheat(true);else if ( cmd == L"downloadable" )gui->SetDownloadable(true);else if ( cmd == L"noautoupdate" )gui->SetAutoUpdate(false);else if ( cmd == L"managersize" )gui->SetSize(rest.token(L" ", 2).toLong(), rest.token(L" ", 1).toLong());else if ( cmd == L"managerpos" )gui->Location = System::Drawing::Point(rest.token(L" ", 1).toLong(), rest.token(L" ", 2).toLong());else if ( cmd == L"managermax" )gui->WindowState = FormWindowState::Maximized;else if ( cmd == L"tips" )gui->SetTips(rest.token(L" ", 1).toInt(), rest.token(L" ", 2).toInt());else if ( cmd == L"ignorejoy" )gui->SetIgnoreJoy(rest.toInt());else if ( cmd == L"savegamemanager" )gui->SetSaveGameManager(rest.toInt());else if ( cmd == L"restoremodified" ) {CPackages p;p.startup(L".", _WS(tempDir), _WS(mydoc), L"");if ( p.read(rest) ) {p.SetVanilla(false);p.PrepareEnableFromVanilla();p.enablePreparedPackages(0, 0, 0);p.closeDir();}}}}}// still no directories, quitif (dirList.empty() && openPackage){MessageBox::Show("You dont currently have any controlled directories", "Open Package", MessageBoxButtons::OK, MessageBoxIcon::Error);return 1;}Utils::WString dir = dirList.empty() ? L"" : dirList.first()->str;StartUp ^startup = gcnew StartUp(&packages, &dir, (openPackage) ? true : false, Advanced);Application::Run(startup);// opening a package from command lineif ( openPackage ){if ( gui->InstallPackage(openPackage, true, false, false) ){if ( !packages.getModKey().empty() )PluginManager::WriteRegistryValue(packages.getModKey(), packages.selectedModName());packages.closeDir(0, 0, true);return 0;}return 1;}gui->UpdateDirList(L"");gui->UpdateControls();gui->UpdatePackages();gui->StartCheckTimer();gui->FindPackages();System::String ^mod = PluginManager::ReadRegistryValue(packages.getModKey());packages.setMod(_WS(mod));gui->CheckProtectedDir();Application::Run(gui);// close directoryif ( packages.IsLoaded() ){if ( !packages.getModKey().empty() )PluginManager::WriteRegistryValue(packages.getModKey(), packages.selectedModName());if ( packages.AnyUnusedShared() ){if ( MessageBox::Show("You have some unused shared files, would you like to remove these?", "Remove Shared Files", MessageBoxButtons::YesNo, MessageBoxIcon::Question) == System::Windows::Forms::DialogResult::Yes)packages.removeUnusedSharedFiles();}packages.closeDir(0, 0, true);}Utils::WStringList restoreModified;if ( gui->GetDownloadFile() ){if ( System::IO::File::Exists(".\\AutoUpdater.exe") ){// rename the autoupdaterSystem::String ^dir = System::IO::FileInfo(System::Windows::Forms::Application::ExecutablePath).DirectoryName;if ( System::IO::File::Exists(tempDir + "\\AutoUpdater_old.exe") )System::IO::File::Delete(tempDir + "\\AutoUpdater_old.exe");System::IO::File::Copy(dir + "\\AutoUpdater.exe", tempDir + "\\AutoUpdater_old.exe");System::Diagnostics::ProcessStartInfo ^info = nullptr;if ( System::IO::File::Exists(tempDir + "\\AutoUpdater_old.exe") )info = gcnew System::Diagnostics::ProcessStartInfo(tempDir + "\\AutoUpdater_old.exe");else{MessageBox::Show("Error trying to update the Plugin Manager\nUnable to load AutoUpdater", "AutoUpdate", MessageBoxButtons::OK, MessageBoxIcon::Warning);System::Windows::Forms::Application::Restart();return 0;}if ( info ){info->WorkingDirectory = dir;info->Arguments = "\"" + gui->GetDownloadFile() + "\" \"" + System::Windows::Forms::Application::ExecutablePath + "\"";info->UseShellExecute = false;info->WindowStyle = System::Diagnostics::ProcessWindowStyle::Normal;System::Diagnostics::Process ^process = System::Diagnostics::Process::Start(info);}}else{MessageBox::Show("Error trying to update the Plugin Manager\nUnable to load AutoUpdater", "AutoUpdate", MessageBoxButtons::OK, MessageBoxIcon::Warning);System::Windows::Forms::Application::Restart();}}else if ( gui->GetRunFile() ){System::String ^dir = System::IO::FileInfo(System::Windows::Forms::Application::ExecutablePath).DirectoryName;// manager was run from the launcher, ie the launcher is still running, send a message to run the game instead of loading another oneif ( fromLauncher ){StreamWriter ^sw = File::CreateText(mydoc + "\\Egosoft\\launchgame.dat");try{sw->WriteLine("File:" + gui->GetRunFile());if ( gui->GetGameArgs() && gui->GetGameArgs()->Length )sw->WriteLine("Args:" + gui->GetGameArgs());}finally{if ( sw )delete (IDisposable ^)sw;}}else{if ( System::IO::File::Exists(dir + "\\GameLauncher.exe") ){System::Diagnostics::ProcessStartInfo ^info = gcnew System::Diagnostics::ProcessStartInfo(dir + "\\GameLauncher.exe");if ( info ){if ( packages.GetCurrentGameFlags() & EXEFLAG_ADDON ) {CPackages p;p.startup(L".", _WS(tempDir), _WS(mydoc), L"");Utils::WString baseDir = CFileIO(_WS(gui->GetRunFile())).dir();if ( p.read(baseDir) ) {if ( !p.IsVanilla() ) {p.SetVanilla(true);p.PrepareDisableForVanilla();p.enablePreparedPackages(0, 0, 0);restoreModified.pushBack(baseDir);}p.closeDir();}}info->WorkingDirectory = dir;info->Arguments = "";if ( Advanced ) info->Arguments = "--advanced ";if ( gui->GetGameArgs() && gui->GetGameArgs()->Length )info->Arguments += "\"" + gui->GetRunFile() + "\" \"" + System::Windows::Forms::Application::ExecutablePath + "\" \"" + gui->GetGameArgs() + "\"";elseinfo->Arguments += "\"" + gui->GetRunFile() + "\" \"" + System::Windows::Forms::Application::ExecutablePath + "\"";info->UseShellExecute = false;info->WindowStyle = System::Diagnostics::ProcessWindowStyle::Normal;System::Diagnostics::Process ^process = System::Diagnostics::Process::Start(info);}}}}// write configstd::vector<Utils::WString> writeLines;for(auto itr = dirList.begin(); itr != dirList.end(); itr++){writeLines.push_back(L"Dir:" + (*itr)->str);Utils::WString data;if ((*itr)->data.isin(L"|") ){data = CPackages::ConvertLanguage((*itr)->data.token(L"|", 1).toInt()) + L"|";data += (*itr)->data.tokens(L"|", 2);}elsedata = (*itr)->data;Utils::WString exe = CFileIO(packages.GetGameExe()->gameRunExe((*itr)->str)).fullFilename();writeLines.push_back(L"DirExe:" + data + L"|" + exe);// do the log fileswriteLines.push_back(L"GameLog:" + packages.logDirectory(exe) + L"|" + exe);}for (auto itr = remDirList.begin(); itr != remDirList.end(); itr++)writeLines.push_back(L"RemDir:" + (*itr)->str);if ( gui->IsExperimental() )writeLines.push_back(L"Experimental:");if ( gui->IsShips() )writeLines.push_back(L"FilterShips:");if ( gui->IsOnlySigned() )writeLines.push_back(L"FilterSigned:");if ( gui->IsCheat() )writeLines.push_back(L"Cheat:");writeLines.push_back(L"SaveGameManager:" + Utils::WString::Number(gui->GetSaveGameManager()));if ( gui->IsDownloadable() )writeLines.push_back(L"Downloadable:");if ( gui->IsModSelectorDetailsShowing() )writeLines.push_back(L"ModSelectorDetails:");if ( !gui->IsAutoUpdate() )writeLines.push_back(L"NoAutoUpdate:");if ( gui->WindowState == FormWindowState::Normal ){writeLines.push_back(L"ManagerSize:" + Utils::WString::Number(gui->Size.Height) + L" " + Utils::WString::Number(gui->Size.Width));writeLines.push_back(L"ManagerPos:" + Utils::WString::Number(gui->Location.X) + L" " + Utils::WString::Number(gui->Location.Y));}else{writeLines.push_back(L"ManagerPos:" + Utils::WString::Number(gui->RestoreBounds.Location.X) + L" " + Utils::WString::Number(gui->RestoreBounds.Location.Y));writeLines.push_back(L"ManagerSize:" + Utils::WString::Number(gui->RestoreBounds.Size.Height) + L" " + Utils::WString::Number(gui->RestoreBounds.Size.Width));}if ( gui->WindowState == FormWindowState::Maximized )writeLines.push_back(L"ManagerMax:");if ( gui->GetIgnoreJoy() )writeLines.push_back(L"IgnoreJoy:" + Utils::WString::Number(gui->GetIgnoreJoy()));for ( int i = 0; i < gui->GetMaxTips(); i++ ){int tips = gui->GetTips(i);if ( tips == -1 )continue;writeLines.push_back(L"Tips: " + Utils::WString::Number(i) + L" " + Utils::WString::Number(tips));}for (auto rm = restoreModified.begin(); rm != restoreModified.end(); rm++) {writeLines.push_back(L"RestoreModified: " + (*rm)->str);}// write settingsconfigFile.writeFileUTF(&writeLines);return 0;}