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// BaseFile.h: interface for the CBaseFile class.
//
//////////////////////////////////////////////////////////////////////
#ifndef __BASEFILE_H__
#define __BASEFILE_H__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "lists.h"
#include "StringList.h"
#include "File.h"
#include "Utils/String.h"
#include "Utils/StringList.h"
#include "archive/zip.h"
#include "Package/CorePackage.h"
#define GAME_ALL 0
#define GAME_X2 1
#define GAME_X3 2
#define GAME_X3TC 3
#define GAME_X3AP 4
#define GAME_X3FL 5
#define GAME_MAX (GAME_X3FL)
#define GAME_ALLNEW (1 << 31)
#define FILEVERSION 4.30f
#define WRITECHUNK 50000
class CPackages;
class CGameExe;
namespace SPK {
class CTextDB;
}
using namespace SPK;
enum {
READFLAG_NONE = 0,
READFLAG_NOUNCOMPRESS = 1
};
enum {SPKFILE_INVALID, SPKFILE_SINGLE, SPKFILE_MULTI, SPKFILE_SINGLESHIP, SPKFILE_OLD, SPKFILE_BASE};
enum {SPKREAD_ALL, SPKREAD_NODATA, SPKREAD_VALUES, SPKREAD_HEADER};
enum {DELETESTATE_NONE, DELETESTATE_WAITING, DELETESTATE_DONE};
enum {SPKINSTALL_CREATEDIRECTORY, SPKINSTALL_CREATEDIRECTORY_FAIL, SPKINSTALL_WRITEFILE, SPKINSTALL_WRITEFILE_FAIL, SPKINSTALL_DELETEFILE, SPKINSTALL_DELETEFILE_FAIL,
SPKINSTALL_SKIPFILE, SPKINSTALL_REMOVEDIR, SPKINSTALL_ENABLEFILE, SPKINSTALL_DISABLEFILE, SPKINSTALL_ENABLEFILE_FAIL, SPKINSTALL_DISABLEFILE_FAIL,
SPKINSTALL_UNINSTALL_MOVE, SPKINSTALL_UNINSTALL_COPY, SPKINSTALL_UNINSTALL_MOVE_FAIL, SPKINSTALL_UNINSTALL_COPY_FAIL, SPKINSTALL_UNINSTALL_REMOVE, SPKINSTALL_UNINSTALL_REMOVE_FAIL,
SPKINSTALL_ORIGINAL_BACKUP, SPKINSTALL_ORIGINAL_RESTORE, SPKINSTALL_ORIGINAL_BACKUP_FAIL, SPKINSTALL_ORIGINAL_RESTORE_FAIL, SPKINSTALL_FAKEPATCH, SPKINSTALL_FAKEPATCH_FAIL,
SPKINSTALL_MISSINGFILE, SPKINSTALL_SHARED, SPKINSTALL_SHARED_FAIL, SPKINSTALL_ORPHANED, SPKINSTALL_ORPHANED_FAIL, SPKINSTALL_UNCOMPRESS_FAIL, SPKINSTALL_AUTOTEXT, SPKINSTALL_AUTOTEXT_FAIL
};
enum {PACKAGETYPE_NORMAL, PACKAGETYPE_LIBRARY, PACKAGETYPE_CUSTOMSTART, PACKAGETYPE_PATCH, PACKAGETYPE_UPDATE, PACKAGETYPE_MOD, PACKAGETYPE_SHIP, PACKAGETYPE_FAKEPATCH};
enum {TYPE_BASE, TYPE_SPK, TYPE_XSP, TYPE_ARCHIVE};
// spk header struct
tstruct SSPKHeader {
SSPKHeader () { fVersion = 0; iValueCompression = lValueCompressSize = 0; }
float fVersion;
int iValueCompression;
unsigned long lValueCompressSize;
} SSPKHeader;
tstruct SSPKHeader2 {
SSPKHeader2 () { iNumFiles = 0; lSize = 0; lFullSize = 0; }
int iNumFiles;
long lSize;
long lFullSize;
int iFileCompression;
int iDataCompression;
} SSPKHeader2;
class SPKEXPORT CBaseFile : public SPK::Package::CCorePackage
{
public:
static Utils::String ConvertGameToString(int game);
static int GetGameFromString(const Utils::String &game);
static Utils::String ErrorString(int error, const Utils::String &errorStr = Utils::String::Null());
CBaseFile();
virtual ~CBaseFile();
// Get basic Settings
virtual CyString GetFullPackageName(int language, CyString byString) { return GetFullPackageName(language, true, byString); }
virtual CyString GetFullPackageName(int language, bool includeVersion = true, CyString byString = "by")
{
CyString p;
if ( language == -1 )
p = this->name();
else
p = GetLanguageName(language);
if ( includeVersion )
{
p += " V";
p += this->version();
}
p += " ";
p += byString + " " + this->author();
return p;
}
CLinkList<C_File> *GetFileList() { return &m_lFiles; }
C_File *GetIcon () { return m_pIconFile; }
CyString GetIconExt () { return m_sIconExt; }
Utils::String getNameValidFile() const;
int GetDataCompression () { return m_SHeader2.iDataCompression; }
float GetFileVersion () { return m_SHeader.fVersion; }
long GetFullFileSize ();
CyString GetLanguageName ( int lang ) const;
virtual CyString GetFullPackageName(CyString format, int lang);
Utils::String GetAutosaveName();
void SetAutosaveName() { this->setFilename(GetAutosaveName()); }
SGameCompat *GetGameCompatability(int game);
bool RemoveGameCompatability(int game);
void AddGameCompatability(int game, const Utils::String &version);
bool CheckGameCompatability(int game);
bool CheckGameVersionCompatability(int game, CyString sVersion, int iVersion);
bool AnyGameCompatability() { return !m_lGames.empty(); }
bool AnyWebMirrors() { return !m_lMirrors.Empty(); }
CyStringList *GetWebMirrors() { return &m_lMirrors; }
int GetMaxWebMirrors() { return m_lMirrors.Count(); }
CyString GetWebMirror(int i) { if ( i >= 0 && i < m_lMirrors.Count() ) return m_lMirrors.StringAt(i); return NullString; }
void ClearWebMirrors() { m_lMirrors.Clear(); }
const CLinkList<C_File> *fileList() const;
CLinkList<C_File> *fileList(int type) const;
C_File *GetFirstFile(int type) const;
C_File *GetNextFile(C_File *prev) const;
C_File *GetPrevFile(C_File *next) const;
virtual Utils::String CreateValuesLine () const;
virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames, Utils::CStringList &gameAddons, CProgressInfo *progress);
virtual bool GeneratePackagerScript(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons, bool datafile = false);
virtual bool GeneratePackagerScriptFile(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons);
void ConvertNormalMod(C_File *f, CyString to);
void ConvertFakePatch(C_File *f);
void ConvertAutoText(C_File *f);
C_File *FindMatchingMod(C_File *f);
void RenameFile(C_File *f, CyString baseName);
// set basic settings
void AddWebMirror ( CyString str ) { m_lMirrors.PushBack(str, "", true); _changed(); }
void RemoveWebMirror ( CyString str ) { m_lMirrors.Remove(str, true); _changed(); }
void SetDataCompression ( int c ) { m_SHeader2.iDataCompression = c; }
void SetFileCompression ( int c ) { m_SHeader2.iFileCompression = c; }
void SetValueCompression( int c ) { m_SHeader.iValueCompression = c; }
void SetIcon ( C_File *file, CyString ext ) { if ( m_pIconFile ) delete m_pIconFile; m_sIconExt = ext; m_pIconFile = file; _changed(); }
void SetFtpAddr ( CyString str ) { m_sFtpAddr = str; }
void AddFileScript(FileType filetype, bool shared, CyString rest, const Utils::String &sMainGame, Utils::CStringList &otherGames, Utils::CStringList &gameAddons, CProgressInfo *progress = NULL);
bool IsMod();
bool IsFakePatch() const;
// error handling
void ClearError () { _sLastError = ""; _iLastError = SPKERR_NONE; }
int lastError() const { return _iLastError; }
const Utils::String lastErrorString() const { return _sLastError; }
// file handling
void AddFile ( C_File *file );
C_File *AddFile(CyString, CyString, int type, int game = 0);
C_File *addFile(const Utils::String &file, const Utils::String &dir, FileType type, int game = 0);
C_File *AppendFile ( CyString file, int type, int game, CyString dir = NullString, CProgressInfo *progress = NULL );
C_File *FindFile ( CyString, int, CyString = NullString, int game = 0 );
bool AddFileNow ( CyString, CyString, int type, CProgressInfo *progress = NULL );
int CountFiles ( int filetype );
C_File *FindFileAt ( int filetype, int pos );
virtual bool RemoveFile ( int pos );
virtual bool RemoveFile ( C_File *files );
virtual bool RemoveFile ( CyString file, int type, CyString dir = NullString, int game = 0 );
void removeAllFiles(FileType type, int game);
CyString CreateFilesLine ( bool updateheader, CProgressInfo * = NULL );
virtual bool WriteHeader(CFileIO &file, int iHeader, int iLength);
virtual bool WriteData(CFileIO &file, CProgressInfo * = NULL );
virtual bool WriteFile ( CyString filename, CProgressInfo * = NULL );
virtual bool ReadFile(CyString filename, int readType = SPKREAD_ALL, CProgressInfo *progress = NULL);
virtual bool readFile(const Utils::String &filename, int readType = SPKREAD_ALL, CProgressInfo *progress = NULL);
bool readFile(CFileIO &File, int readtype, CProgressInfo *progress);
virtual bool ExtractFile(C_File *file, CyString dir, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool ExtractFile(int file, CyString dir, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool extractFile(int file, const Utils::String &dir, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool extractFile(C_File *file, const Utils::String &dir, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool extractFile(int filenum, const Utils::String &dir, unsigned int game, const Utils::CStringList &gameAddons, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool extractFile(C_File *file, const Utils::String &dir, unsigned int game, const Utils::CStringList &gameAddons, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool extractAll(const Utils::String &dir, int game, const Utils::CStringList &gameAddons, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool SaveToArchive(CyString filename, int game, const CGameExe *exes, CProgressInfo *progress = NULL);
virtual bool saveToArchive(const Utils::String &filename, int game, const CGameExe *exes, CProgressInfo *progress = NULL);
virtual void addGeneratedFiles(HZIP &hz) {};
void ClearFileData();
CLinkList<SNames> *GetNamesList() { return &m_lNames; }
// reading files
void ReadAllFilesToMemory ();
void ReadIconFileToMemory ();
bool ReadFileToMemory(C_File *f);
// compression
void RecompressAllFiles ( int compresstype, CProgressInfo *progress );
void CompressAllFiles ( int compresstype, CProgressInfo *progress = NULL, CProgressInfo *overallProgress = NULL, int level = DEFAULT_COMPRESSION_LEVEL );
bool UncompressAllFiles ( CProgressInfo * = NULL );
// static functions
static CyString GetEndOfLine ( FILE *id, int *line = NULL, bool upper = true );
static int CheckFile ( CyString filename, float *version = NULL );
bool IsFileAdded(C_File *f) { return m_lFiles.FindData(f); }
// installing
void SwitchFilePointer(C_File *oldFile, C_File *newFile);
bool InstallFiles ( CyString destdir, CProgressInfo *progress, CLinkList<C_File> *spklist, CyStringList *errorStr, bool enabled = true, CPackages *packages = NULL );
virtual bool IsPatch () { return false; }
// installer functions
bool IsProfileEnabled () { return m_bProfile; }
bool IsEnabled () { return m_bEnable; }
bool IsModifiedEnabled () { return m_bModifiedEnabled; }
bool IsGlobalEnabled () { return m_bGlobal; }
void SetProfileEnabled ( bool en ) { m_bProfile = en; }
void SetEnabled ( bool en ) { m_bEnable = en; }
void SetModifiedEnabled ( bool en ) { m_bModifiedEnabled = en; }
void SetGlobalEnabled ( bool en ) { m_bGlobal = en; }
int GetLoadError() { return m_iLoadError; }
void SetLoadError(int i) { m_iLoadError = i; }
Utils::String createUpdateFile(const Utils::String &dir) const;
// language functions
void RemoveLanguageName ( int lang );
void AddLanguageName ( int lang, const Utils::String &name );
void ClearNames ();
virtual bool ParseValueLine(const Utils::String &line);
CLinkList<SGameCompat> *GetGameCompatabilityList() { return &m_lGames; }
CyString GetFullFileSizeString();
CLinkList<SNeededLibrary> *GetNeededLibraries() { return &m_lNeededLibrarys; }
void AddNeededLibrary(const Utils::String &scriptName, const Utils::String &author, const Utils::String &minVersion);
bool IsPackageNeeded(const Utils::String &scriptName, const Utils::String &author);
SNeededLibrary *FindPackageNeeded(const Utils::String &scriptName, const Utils::String &author);
void RemovePackageNeeded(const Utils::String &scriptName, const Utils::String &author);
void ClearNeededPackages();
bool AnyDependacies() { return (m_lNeededLibrarys.size()) ? true: false; }
bool AutoGenerateUpdateFile() { return m_bAutoGenerateUpdateFile; }
void RemoveFakePatchOrder(bool after, CyString scriptName, CyString author);
void RemoveFakePatchOrder(CyString scriptName, CyString author);
void AddFakePatchOrder(bool after, CyString scriptName, CyString author);
bool AnyFakePatchOrder() { if ( !m_lFakePatchBefore.Empty() || !m_lFakePatchAfter.Empty() ) return true; return false; }
CyStringList &GetFakePatchBeforeOrder() { return m_lFakePatchBefore; }
CyStringList &GetFakePatchAfterOrder() { return m_lFakePatchAfter; }
void updateTextDB() { this->_resetTextDB(); }
virtual bool readWares(int iLang, CLinkList<SWareEntry> &list, const Utils::String &empWares);
virtual bool readCommands(int iLang, CLinkList<SCommandSlot> &list);
virtual bool readWingCommands(int iLang, CLinkList<SCommandSlot> &list);
// bool IsChanged() { return m_bChanged; }
// void SetChanged(bool b) { m_bChanged = b; }
int FindFirstGameInPackage();
bool IsAnyGameInPackage();
bool IsMultipleGamesInPackage();
bool IsGameInPackage(int game);
virtual int GetType () { return TYPE_BASE; }
bool AnyFileType ( int type );
CBaseFile *GetParent () { return m_pParent; }
void SetParent ( CBaseFile *file ) { m_pParent = file; }
int ParseLanguage(const Utils::String &lang) const;
virtual bool UpdateSigned (bool updateFiles);
int GetNum() { return m_iNum; }
void SetNum(int i) { m_iNum = i; }
bool IsFullyLoaded() { return m_bFullyLoaded; }
virtual bool IsSigned () { return m_bSigned;}
void SetOverrideFiles(bool b) { m_bOverrideFiles = b; }
bool IsUpdateChecked () { return m_bUpdate; }
void SetUpdateChecked ( bool en ) { m_bUpdate = en; }
unsigned char *CreateData(size_t *size, CProgressInfo *progress = NULL);
protected:
virtual void Delete ();
virtual void SetDefaults ();
// reading of files
virtual bool CheckHeader(const Utils::String header) const;
virtual bool ParseHeader ( CyString header );
virtual bool ParseFileHeader ( CyString header );
virtual bool ParseFilesLine ( CyString line );
virtual void ReadValues ( CyString values );
virtual void ReadFiles ( CyString values );
void _install_adjustFakePatches(CPackages *pPackages);
void _install_renameText(CPackages *pPackages);
bool _install_uncompress(C_File *fit, CProgressInfo *progress, CyStringList *errorStr, bool *uncomprToFile);
bool _install_setEnabled(bool bEnable, C_File *fit);
bool _install_checkVersion(C_File *pFile, const Utils::String &sDestination);
Utils::String _install_adjustFilepointer(C_File *pFile, bool bEnabled, const Utils::String &sDestination);
C_File *_install_checkFile(C_File *pFile, CyStringList *errorStr, bool *bDoFile, CLinkList<C_File> *pFileList);
bool _install_checkFileEnable(C_File *pCheckFile, C_File *fit, const Utils::String &sDestination, bool bEnabled, CyStringList *errorStr);
bool _install_createDirectory(CDirIO &Dir, const Utils::String &sTo, C_File *pFile, CyStringList *errorStr);
void _install_writeFile(C_File *pFile, const Utils::String &sDestination, CyStringList *errorStr);
int _read_FileHeader(CFileIO &File, int iReadType, int iMaxProgress, int iDoneLen, CProgressInfo *pProgress);
int _read_Header(CFileIO &File, int iReadType, int iMaxProgress, CProgressInfo *pProgress);
CFileIO *_startRead();
void _addFile(C_File *file, bool dontChange = false);
void _updateTextDB(C_File *file);
void _resetTextDB();
void _addWaresToList(int iLang, CLinkList<SWareEntry> &list, const Utils::String &wares, enum WareTypes eType);
bool _readCommands(int iLang, int iStartID, CLinkList<SCommandSlot> &list);
Utils::String _replaceFilename(const Utils::String &fname);
protected:
SSPKHeader m_SHeader;
SSPKHeader2 m_SHeader2;
C_File *m_pIconFile;
CyString m_sIconExt;
Utils::String _sLastError;
int _iLastError;
CLinkList<C_File> m_lFiles;
CLinkList<SNames> m_lNames; //TODO: move to CorePackage
CyStringList m_lMirrors; //TODO: move to CorePackage
CyStringList m_lFakePatchBefore;
CyStringList m_lFakePatchAfter;
CTextDB *_pTextDB;
CLinkList<SGameCompat> m_lGames;
bool m_bSigned;
bool m_bFullyLoaded;
//installer varibles
bool m_bEnable;
bool m_bModifiedEnabled;
bool m_bGlobal;
bool m_bProfile;
int m_iLoadError;
CBaseFile *m_pParent;
int m_iNum;
CLinkList<SNeededLibrary> m_lNeededLibrarys;
bool _bCombineFiles;
bool m_bOverrideFiles;
CyString m_sFtpAddr;
bool m_bAutoGenerateUpdateFile;
bool m_bUpdate;
};
class SPKEXPORT CArchiveFile : public CBaseFile
{
public:
CArchiveFile();
virtual ~CArchiveFile();
virtual CyString GetFullPackageName(CyString format, int lang) { return CyString("Archive(") + this->name() + ")"; }
virtual CyString GetFullPackageName(int language, CyString byString) { return CyString("Archive(") + this->name() + ")"; }
virtual CyString GetFullPackageName(int language, bool includeVersion = true, CyString byString = "by") { return CyString("Archive(") + this->name() + ")"; }
virtual int GetType () { return TYPE_ARCHIVE; }
};
#endif //__BASEFILE_H__