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// BaseFile.h: interface for the CBaseFile class.////////////////////////////////////////////////////////////////////////#ifndef __BASEFILE_H__#define __BASEFILE_H__#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#include "lists.h"#include "StringList.h"#include "File.h"#include "Utils/String.h"#include "Package/CorePackage.h"#define GAME_ALL 0#define GAME_X2 1#define GAME_X3 2#define GAME_X3TC 3#define GAME_X3AP 4#define GAME_XREBIRTH 5#define GAME_MAX (GAME_XREBIRTH)#define FILEVERSION 4.20f#define WRITECHUNK 50000class CPackages;enum {READFLAG_NONE = 0,READFLAG_NOUNCOMPRESS = 1};enum {SPKFILE_INVALID, SPKFILE_SINGLE, SPKFILE_MULTI, SPKFILE_SINGLESHIP, SPKFILE_OLD, SPKFILE_BASE};enum {SPKREAD_ALL, SPKREAD_NODATA, SPKREAD_VALUES, SPKREAD_HEADER};enum {DELETESTATE_NONE, DELETESTATE_WAITING, DELETESTATE_DONE};enum {SPKINSTALL_CREATEDIRECTORY, SPKINSTALL_CREATEDIRECTORY_FAIL, SPKINSTALL_WRITEFILE, SPKINSTALL_WRITEFILE_FAIL, SPKINSTALL_DELETEFILE, SPKINSTALL_DELETEFILE_FAIL,SPKINSTALL_SKIPFILE, SPKINSTALL_REMOVEDIR, SPKINSTALL_ENABLEFILE, SPKINSTALL_DISABLEFILE, SPKINSTALL_ENABLEFILE_FAIL, SPKINSTALL_DISABLEFILE_FAIL,SPKINSTALL_UNINSTALL_MOVE, SPKINSTALL_UNINSTALL_COPY, SPKINSTALL_UNINSTALL_MOVE_FAIL, SPKINSTALL_UNINSTALL_COPY_FAIL, SPKINSTALL_UNINSTALL_REMOVE, SPKINSTALL_UNINSTALL_REMOVE_FAIL,SPKINSTALL_ORIGINAL_BACKUP, SPKINSTALL_ORIGINAL_RESTORE, SPKINSTALL_ORIGINAL_BACKUP_FAIL, SPKINSTALL_ORIGINAL_RESTORE_FAIL, SPKINSTALL_FAKEPATCH, SPKINSTALL_FAKEPATCH_FAIL,SPKINSTALL_MISSINGFILE, SPKINSTALL_SHARED, SPKINSTALL_SHARED_FAIL, SPKINSTALL_ORPHANED, SPKINSTALL_ORPHANED_FAIL, SPKINSTALL_UNCOMPRESS_FAIL, SPKINSTALL_AUTOTEXT, SPKINSTALL_AUTOTEXT_FAIL};enum {PACKAGETYPE_NORMAL, PACKAGETYPE_LIBRARY, PACKAGETYPE_CUSTOMSTART, PACKAGETYPE_PATCH, PACKAGETYPE_UPDATE, PACKAGETYPE_MOD, PACKAGETYPE_SHIP, PACKAGETYPE_FAKEPATCH};enum {TYPE_BASE, TYPE_SPK, TYPE_XSP, TYPE_ARCHIVE};// text pages#define TEXTPAGE_RACE 1266#define TEXTPAGE_OBJECTS 17#define TEXTPAGE_CLASS 2006#define TEXTPAGE_CARGOCLASS 1999// spk header structtstruct SSPKHeader {SSPKHeader () { fVersion = 0; iValueCompression = lValueCompressSize = 0; }float fVersion;int iValueCompression;unsigned long lValueCompressSize;} SSPKHeader;tstruct SNeededLibrary {Utils::String sName;Utils::String sAuthor;Utils::String sMinVersion;} SNeededLibrary;tstruct SGameCompat {int iGame;Utils::String sVersion;int iVersion;} SGameCompat;tstruct SSPKHeader2 {SSPKHeader2 () { iNumFiles = 0; lSize = 0; lFullSize = 0; }int iNumFiles;long lSize;long lFullSize;int iFileCompression;int iDataCompression;} SSPKHeader2;typedef struct SNames {int iLanguage;Utils::String sName;} SNames;class SPKEXPORT CBaseFile : public SPK::Package::CCorePackage{public:static Utils::String ConvertGameToString(int game);static int GetGameFromString(const Utils::String &game);static CyString ErrorString(int error, CyString errorStr = NullString);CBaseFile();virtual ~CBaseFile();// Get basic Settingsvirtual CyString GetFullPackageName(int language, CyString byString) { return GetFullPackageName(language, true, byString); }virtual CyString GetFullPackageName(int language, bool includeVersion = true, CyString byString = "by"){CyString p;if ( language == -1 )p = this->name();elsep = GetLanguageName(language);if ( includeVersion ){p += " V";p += this->version();}p += " ";p += byString + " " + this->author();return p;}CLinkList<C_File> *GetFileList() { return &m_lFiles; }C_File *GetIcon () { return m_pIconFile; }CyString GetIconExt () { return m_sIconExt; }CyString GetNameValidFile ();int GetDataCompression () { return m_SHeader2.iDataCompression; }float GetFileVersion () { return m_SHeader.fVersion; }long GetFullFileSize ();CyString GetLanguageName ( int lang );virtual CyString GetFullPackageName(CyString format, int lang);Utils::String GetAutosaveName();void SetAutosaveName() { this->setFilename(GetAutosaveName()); }SGameCompat *GetGameCompatability(int game);bool RemoveGameCompatability(int game);void AddGameCompatability(int game, const Utils::String &version);bool CheckGameCompatability(int game);bool CheckGameVersionCompatability(int game, CyString sVersion, int iVersion);bool AnyGameCompatability() { return !m_lGames.empty(); }bool AnyWebMirrors() { return !m_lMirrors.Empty(); }CyStringList *GetWebMirrors() { return &m_lMirrors; }int GetMaxWebMirrors() { return m_lMirrors.Count(); }CyString GetWebMirror(int i) { if ( i >= 0 && i < m_lMirrors.Count() ) return m_lMirrors.StringAt(i); return NullString; }void ClearWebMirrors() { m_lMirrors.Clear(); }CLinkList<C_File> *fileList(int type) const;C_File *GetFirstFile(int type) const;C_File *GetNextFile(C_File *prev) const;C_File *GetPrevFile(C_File *next) const;virtual Utils::String CreateValuesLine () const;virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest);virtual bool GeneratePackagerScript(bool wildcard, CyStringList *list, bool datafile = false);virtual bool GeneratePackagerScriptFile(bool wildcard, CyStringList *list);void ConvertNormalMod(C_File *f, CyString to);void ConvertFakePatch(C_File *f);void ConvertAutoText(C_File *f);C_File *FindMatchingMod(C_File *f);void RenameFile(C_File *f, CyString baseName);// set basic settingsvoid AddWebMirror ( CyString str ) { m_lMirrors.PushBack(str, "", true); _changed(); }void RemoveWebMirror ( CyString str ) { m_lMirrors.Remove(str, true); _changed(); }void SetDataCompression ( int c ) { m_SHeader2.iDataCompression = c; }void SetFileCompression ( int c ) { m_SHeader2.iFileCompression = c; }void SetValueCompression( int c ) { m_SHeader.iValueCompression = c; }void SetIcon ( C_File *file, CyString ext ) { if ( m_pIconFile ) delete m_pIconFile; m_sIconExt = ext; m_pIconFile = file; _changed(); }void SetFtpAddr ( CyString str ) { m_sFtpAddr = str; }void AddFileScript(int filetype, bool shared, CyString rest);bool IsMod();bool IsFakePatch() const;// error handlingvoid ClearError () { m_sLastError = ""; m_iLastError = SPKERR_NONE; }int GetLastError () { return m_iLastError; }CyString GetLastErrorString() { return m_sLastError; }// file handlingvoid AddFile ( C_File *file );C_File *AddFile ( CyString, CyString, int type, int game = 0 );C_File *AppendFile ( CyString file, int type, int game, CyString dir = NullString, CProgressInfo *progress = NULL );C_File *FindFile ( CyString, int, CyString = NullString, int game = 0 );bool AddFileNow ( CyString, CyString, int type, CProgressInfo *progress = NULL );int CountFiles ( int filetype );C_File *FindFileAt ( int filetype, int pos );virtual bool RemoveFile ( int pos );virtual bool RemoveFile ( C_File *files );virtual bool RemoveFile ( CyString file, int type, CyString dir = NullString, int game = 0 );void RemoveAllFiles ( int type, int game );CyString CreateFilesLine ( bool updateheader, CProgressInfo * = NULL );virtual bool WriteHeader(CFileIO &file, int iHeader, int iLength);virtual bool WriteData(CFileIO &file, CProgressInfo * = NULL );virtual bool WriteFile ( CyString filename, CProgressInfo * = NULL );virtual bool ReadFile ( CyString filename, int readType = SPKREAD_ALL, CProgressInfo *progress = NULL );bool readFile(CFileIO &File, int readtype, CProgressInfo *progress);virtual bool ExtractFile ( C_File *file, CyString dir, bool includedir = true, CProgressInfo *progress = NULL );virtual bool ExtractFile ( int file, CyString dir, bool includedir = true, CProgressInfo *progress = NULL );virtual bool ExtractAll ( CyString dir, int game, bool includedir = true, CProgressInfo *progress = NULL );virtual bool SaveToArchive(CyString filename, int game, CProgressInfo *progress = NULL);void ClearFileData();CLinkList<SNames> *GetNamesList() { return &m_lNames; }// reading filesvoid ReadAllFilesToMemory ();void ReadIconFileToMemory ();bool ReadFileToMemory(C_File *f);// compressionvoid RecompressAllFiles ( int compresstype, CProgressInfo *progress );void CompressAllFiles ( int compresstype, CProgressInfo *progress = NULL, CProgressInfo *overallProgress = NULL, int level = DEFAULT_COMPRESSION_LEVEL );bool UncompressAllFiles ( CProgressInfo * = NULL );// static functionsstatic Utils::String readEndOfLine(std::fstream &stream, int *line = NULL, bool upper = true);static CyString GetEndOfLine ( FILE *id, int *line = NULL, bool upper = true );static int CheckFile ( CyString filename, float *version = NULL );bool IsFileAdded(C_File *f) { return m_lFiles.FindData(f); }// installingvoid SwitchFilePointer(C_File *oldFile, C_File *newFile);bool InstallFiles ( CyString destdir, CProgressInfo *progress, CLinkList<C_File> *spklist, CyStringList *errorStr, bool enabled = true, CPackages *packages = NULL );virtual bool IsPatch () { return false; }// installer functionsbool IsProfileEnabled () { return m_bProfile; }bool IsEnabled () { return m_bEnable; }bool IsModifiedEnabled () { return m_bModifiedEnabled; }bool IsGlobalEnabled () { return m_bGlobal; }void SetProfileEnabled ( bool en ) { m_bProfile = en; }void SetEnabled ( bool en ) { m_bEnable = en; }void SetModifiedEnabled ( bool en ) { m_bModifiedEnabled = en; }void SetGlobalEnabled ( bool en ) { m_bGlobal = en; }int GetLoadError() { return m_iLoadError; }void SetLoadError(int i) { m_iLoadError = i; }CyString CreateUpdateFile(CyString dir);// language functionsvoid RemoveLanguageName ( int lang );void AddLanguageName ( int lang, const Utils::String &name );void ClearNames ();virtual bool ParseValueLine(const Utils::String &line);CLinkList<SGameCompat> *GetGameCompatabilityList() { return &m_lGames; }CyString GetFullFileSizeString();CLinkList<SNeededLibrary> *GetNeededLibraries() { return &m_lNeededLibrarys; }void AddNeededLibrary(const Utils::String &scriptName, const Utils::String &author, const Utils::String &minVersion);bool IsPackageNeeded(const Utils::String &scriptName, const Utils::String &author);SNeededLibrary *FindPackageNeeded(const Utils::String &scriptName, const Utils::String &author);void RemovePackageNeeded(const Utils::String &scriptName, const Utils::String &author);void ClearNeededPackages();bool AnyDependacies() { return (m_lNeededLibrarys.size()) ? true: false; }bool AutoGenerateUpdateFile() { return m_bAutoGenerateUpdateFile; }void RemoveFakePatchOrder(bool after, CyString scriptName, CyString author);void RemoveFakePatchOrder(CyString scriptName, CyString author);void AddFakePatchOrder(bool after, CyString scriptName, CyString author);bool AnyFakePatchOrder() { if ( !m_lFakePatchBefore.Empty() || !m_lFakePatchAfter.Empty() ) return true; return false; }CyStringList &GetFakePatchBeforeOrder() { return m_lFakePatchBefore; }CyStringList &GetFakePatchAfterOrder() { return m_lFakePatchAfter; }// bool IsChanged() { return m_bChanged; }// void SetChanged(bool b) { m_bChanged = b; }int FindFirstGameInPackage();bool IsAnyGameInPackage();bool IsMultipleGamesInPackage();bool IsGameInPackage(int game);virtual int GetType () { return TYPE_BASE; }bool AnyFileType ( int type );CBaseFile *GetParent () { return m_pParent; }void SetParent ( CBaseFile *file ) { m_pParent = file; }int ParseLanguage(const Utils::String &lang) const;virtual bool UpdateSigned (bool updateFiles);int GetNum() { return m_iNum; }void SetNum(int i) { m_iNum = i; }bool IsFullyLoaded() { return m_bFullyLoaded; }virtual bool IsSigned () { return m_bSigned;}void SetOverrideFiles(bool b) { m_bOverrideFiles = b; }bool IsUpdateChecked () { return m_bUpdate; }void SetUpdateChecked ( bool en ) { m_bUpdate = en; }unsigned char *CreateData(size_t *size, CProgressInfo *progress = NULL);protected:virtual void Delete ();virtual void SetDefaults ();// reading of filesvirtual bool CheckHeader(const Utils::String header) const;virtual bool ParseHeader ( CyString header );virtual bool ParseFileHeader ( CyString header );virtual bool ParseFilesLine ( CyString line );virtual void ReadValues ( CyString values );virtual void ReadFiles ( CyString values );void _install_adjustFakePatches(CPackages *pPackages);void _install_renameText(CPackages *pPackages);bool _install_uncompress(C_File *fit, CProgressInfo *progress, CyStringList *errorStr, bool *uncomprToFile);bool _install_setEnabled(bool bEnable, C_File *fit);bool _install_checkVersion(C_File *pFile, const Utils::String &sDestination);Utils::String _install_adjustFilepointer(C_File *pFile, bool bEnabled, const Utils::String &sDestination);C_File *_install_checkFile(C_File *pFile, CyStringList *errorStr, bool *bDoFile, CLinkList<C_File> *pFileList);bool _install_checkFileEnable(C_File *pCheckFile, C_File *fit, const Utils::String &sDestination, bool bEnabled, CyStringList *errorStr);bool _install_createDirectory(CDirIO &Dir, const Utils::String &sTo, C_File *pFile, CyStringList *errorStr);void _install_writeFile(C_File *pFile, const Utils::String &sDestination, CyStringList *errorStr);int _read_FileHeader(std::fstream &stream, int iReadType, int iMaxProgress, int iDoneLen, CProgressInfo *pProgress);int _read_Header(std::fstream &stream, int iReadType, int iMaxProgress, CProgressInfo *pProgress);CFileIO *_startRead();SSPKHeader m_SHeader;SSPKHeader2 m_SHeader2;C_File *m_pIconFile;CyString m_sIconExt;CyString m_sLastError;int m_iLastError;CLinkList<C_File> m_lFiles;CLinkList<SNames> m_lNames; //TODO: move to CorePackageCyStringList m_lMirrors; //TODO: move to CorePackageCyStringList m_lFakePatchBefore;CyStringList m_lFakePatchAfter;CLinkList<SGameCompat> m_lGames;bool m_bSigned;bool m_bFullyLoaded;//installer variblesbool m_bEnable;bool m_bModifiedEnabled;bool m_bGlobal;bool m_bProfile;int m_iLoadError;CBaseFile *m_pParent;int m_iNum;CLinkList<SNeededLibrary> m_lNeededLibrarys;bool m_bOverrideFiles;CyString m_sFtpAddr;bool m_bAutoGenerateUpdateFile;bool m_bUpdate;};class SPKEXPORT CArchiveFile : public CBaseFile{public:CArchiveFile();virtual ~CArchiveFile();virtual CyString GetFullPackageName(CyString format, int lang) { return CyString("Archive(") + this->name() + ")"; }virtual CyString GetFullPackageName(int language, CyString byString) { return CyString("Archive(") + this->name() + ")"; }virtual CyString GetFullPackageName(int language, bool includeVersion = true, CyString byString = "by") { return CyString("Archive(") + this->name() + ")"; }virtual int GetType () { return TYPE_ARCHIVE; }};#endif //__BASEFILE_H__