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// BaseFile.h: interface for the CBaseFile class.
//
//////////////////////////////////////////////////////////////////////
#ifndef __BASEFILE_H__
#define __BASEFILE_H__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "lists.h"
#include "File.h"
#include "Utils/String.h"
#include "archive/zip.h"
#include "Package/CorePackage.h"
#define GAME_ALL 0
#define GAME_X2 1
#define GAME_X3 2
#define GAME_X3TC 3
#define GAME_X3AP 4
#define GAME_X3FL 5
#define GAME_MAX (GAME_X3FL)
#define GAME_ALLNEW (1 << 31)
#define FILEVERSION 4.40f
#define WRITECHUNK 50000
class CPackages;
class CGameExe;
namespace SPK {
class CTextDB;
}
using namespace SPK;
enum {
READFLAG_NONE = 0,
READFLAG_NOUNCOMPRESS = 1
};
enum {SPKFILE_INVALID, SPKFILE_SINGLE, SPKFILE_MULTI, SPKFILE_SINGLESHIP, SPKFILE_OLD, SPKFILE_BASE};
enum {SPKREAD_ALL, SPKREAD_NODATA, SPKREAD_VALUES, SPKREAD_HEADER};
enum {DELETESTATE_NONE, DELETESTATE_WAITING, DELETESTATE_DONE};
enum {SPKINSTALL_CREATEDIRECTORY, SPKINSTALL_CREATEDIRECTORY_FAIL, SPKINSTALL_WRITEFILE, SPKINSTALL_WRITEFILE_FAIL, SPKINSTALL_DELETEFILE, SPKINSTALL_DELETEFILE_FAIL,
SPKINSTALL_SKIPFILE, SPKINSTALL_REMOVEDIR, SPKINSTALL_ENABLEFILE, SPKINSTALL_DISABLEFILE, SPKINSTALL_ENABLEFILE_FAIL, SPKINSTALL_DISABLEFILE_FAIL,
SPKINSTALL_UNINSTALL_MOVE, SPKINSTALL_UNINSTALL_COPY, SPKINSTALL_UNINSTALL_MOVE_FAIL, SPKINSTALL_UNINSTALL_COPY_FAIL, SPKINSTALL_UNINSTALL_REMOVE, SPKINSTALL_UNINSTALL_REMOVE_FAIL,
SPKINSTALL_ORIGINAL_BACKUP, SPKINSTALL_ORIGINAL_RESTORE, SPKINSTALL_ORIGINAL_BACKUP_FAIL, SPKINSTALL_ORIGINAL_RESTORE_FAIL, SPKINSTALL_FAKEPATCH, SPKINSTALL_FAKEPATCH_FAIL,
SPKINSTALL_MISSINGFILE, SPKINSTALL_SHARED, SPKINSTALL_SHARED_FAIL, SPKINSTALL_ORPHANED, SPKINSTALL_ORPHANED_FAIL, SPKINSTALL_UNCOMPRESS_FAIL, SPKINSTALL_AUTOTEXT, SPKINSTALL_AUTOTEXT_FAIL
};
enum {PACKAGETYPE_NORMAL, PACKAGETYPE_LIBRARY, PACKAGETYPE_CUSTOMSTART, PACKAGETYPE_PATCH, PACKAGETYPE_UPDATE, PACKAGETYPE_MOD, PACKAGETYPE_SHIP, PACKAGETYPE_FAKEPATCH};
enum BaseFileType {TYPE_BASE, TYPE_SPK, TYPE_XSP, TYPE_ARCHIVE};
// spk header struct
tstruct SSPKHeader {
SSPKHeader () { fVersion = 0; iValueCompression = lValueCompressSize = 0; }
float fVersion;
int iValueCompression;
unsigned long lValueCompressSize;
} SSPKHeader;
tstruct SSPKHeader2 {
SSPKHeader2 () : iFileCompression(0), iDataCompression(0), iNumFiles(0), lSize(0), lFullSize(0) { }
int iNumFiles;
long lSize;
long lFullSize;
int iFileCompression;
int iDataCompression;
} SSPKHeader2;
class SPKEXPORT CBaseFile : public SPK::Package::CCorePackage
{
public:
// static functions
static Utils::WString ConvertGameToString(int game);
static int GetGameFromString(const Utils::WString &game);
static Utils::WString ErrorString(int error, const Utils::WString &errorStr = Utils::WString::Null());
static Utils::String GetEndOfLine(FILE* id, int* line = NULL, bool upper = true);
static int CheckFile(const Utils::WString &filename, float* version = NULL);
CBaseFile();
virtual ~CBaseFile();
// Virtual Functions
virtual Utils::WString getFullPackageName(int language, const Utils::WString &byString) const;
virtual Utils::WString getFullPackageName(int language, bool includeVersion = true, const Utils::WString &byString = L"by") const;
virtual Utils::WString getFullPackageName(const Utils::WString &format, int lang) const;
virtual Utils::WString createValuesLine() const;
virtual bool loadPackageData(const Utils::WString& sFirst, const Utils::WString& sRest, const Utils::WString& sMainGame, Utils::WStringList& otherGames, Utils::WStringList& gameAddons, CProgressInfo* progress);
virtual bool GeneratePackagerScript(bool wildcard, Utils::WStringList* list, int game, const Utils::WStringList& gameAddons, bool datafile = false);
virtual bool GeneratePackagerScriptFile(bool wildcard, Utils::WStringList* list, int game, const Utils::WStringList& gameAddons);
// Getters
Utils::WString getNameValidFile() const;
const CLinkList<C_File> &fileList() const;
CLinkList<C_File>& fileList(FileType type, CLinkList<C_File> &list) const;
CLinkList<C_File>& fileList(FileType type);
CLinkList<C_File> *GetFileList() { return &m_lFiles; }
C_File *icon() const { return m_pIconFile; }
const Utils::WString &iconExt() const { return _sIconExt; }
int dataCompression () const { return m_SHeader2.iDataCompression; }
float fileVersion () const { return m_SHeader.fVersion; }
size_t fileSize() const;
Utils::WString getAutosaveName() const;
bool IsMod();
bool IsFakePatch() const;
const Utils::WStringList& getGlobals() const { return _lGlobals; }
// Setters
void setAutosaveName() { this->setFilename(getAutosaveName()); }
void SetDataCompression(int c) { m_SHeader2.iDataCompression = c; }
void SetFileCompression(int c) { m_SHeader2.iFileCompression = c; }
void SetValueCompression(int c) { m_SHeader.iValueCompression = c; }
void setIcon(C_File* file, const Utils::WString& ext) { if (m_pIconFile) delete m_pIconFile; _sIconExt = ext.c_str(); m_pIconFile = file; _changed(); }
void setFtpAddr(const Utils::WString& str) { _sFtpAddr = str; }
void addGlobal(const Utils::WString& global, const Utils::WString& setting);
void removeGlobal(const Utils::WString& global);
// clearers
void clearGlobals();
// Game Compatability
SGameCompat* GetGameCompatability(int game);
bool RemoveGameCompatability(int game);
void AddGameCompatability(int game, const Utils::WString &version);
bool CheckGameCompatability(int game);
bool checkGameVersionCompatability(int game, const Utils::WString &sVersion, int iVersion) const;
bool AnyGameCompatability() { return !m_lGames.empty(); }
bool anyGameCompatability() const { return !m_lGames.empty(); }
// Files
C_File *GetFirstFile(int type) const;
C_File *GetNextFile(C_File *prev) const;
C_File *GetPrevFile(C_File *next) const;
C_File* findMatchingMod(C_File* f) const;
void convertNormalMod(C_File *f, const Utils::WString &to) const;
void convertFakePatch(C_File *f) const;
void convertAutoText(C_File *f) const;
void renameFile(C_File *f, const Utils::WString &baseName) const;
size_t countFiles(FileType filetype) const;
C_File* findFileAt(FileType filetype, size_t pos) const;
C_File* findFile(const Utils::WString& file, FileType type, const Utils::WString& dir = Utils::WString::Null(), int game = 0) const;
void addFileScript(FileType filetype, bool shared, bool packed, const Utils::WString &rest, const Utils::WString &sMainGame, Utils::WStringList &otherGames, Utils::WStringList &gameAddons, CProgressInfo *progress = NULL);
void AddFile(C_File* file);
C_File* addFile(const Utils::WString& file, const Utils::WString& dir, FileType type, int game = 0, bool packed = false);
C_File* appendFile(const Utils::WString& file, int type, int game, bool packed, const Utils::WString& dir = Utils::WString::Null(), CProgressInfo* progress = NULL);
bool addFileNow(const Utils::WString&, const Utils::WString&, FileType type, CProgressInfo* progress = NULL);
bool removeFile(size_t pos);
bool removeFile(C_File* files);
bool removeFile(const Utils::WString &file, FileType type, const Utils::WString &dir = Utils::WString::Null(), int game = 0);
void removeAllFiles(FileType type, int game);
Utils::WString createFilesLine(SSPKHeader2 *header, CProgressInfo* = NULL) const;
// error handling
void ClearError () { _sLastError = L""; _iLastError = SPKERR_NONE; }
int lastError() const { return _iLastError; }
const Utils::WString lastErrorString() const { return _sLastError; }
virtual bool writeHeader(CFileIO &file, int iHeader, int iLength) const;
virtual bool writeData(CFileIO &file, CProgressInfo * = NULL) const;
virtual bool writeFile(const Utils::WString &filename, CProgressInfo* = NULL) const;
virtual bool readFile(const Utils::WString &filename, int readType = SPKREAD_ALL, CProgressInfo *progress = NULL);
bool readFile(CFileIO &File, int readtype, CProgressInfo *progress);
virtual bool extractFile(int file, const Utils::WString &dir, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool extractFile(C_File *file, const Utils::WString &dir, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool extractFile(int filenum, const Utils::WString &dir, unsigned int game, const Utils::WStringList &gameAddons, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool extractFile(C_File *file, const Utils::WString &dir, unsigned int game, const Utils::WStringList &gameAddons, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool extractAll(const Utils::WString &dir, int game, const Utils::WStringList &gameAddons, bool includedir = true, CProgressInfo *progress = NULL);
virtual bool saveToArchive(const Utils::WString &filename, int game, const CGameExe *exes, CProgressInfo *progress = NULL);
virtual void addGeneratedFiles(HZIP &hz) {};
void ClearFileData();
// reading files
void ReadAllFilesToMemory ();
void ReadIconFileToMemory ();
bool ReadFileToMemory(C_File *f);
// compression
void RecompressAllFiles ( int compresstype, CProgressInfo *progress );
void CompressAllFiles ( int compresstype, CProgressInfo *progress = NULL, CProgressInfo *overallProgress = NULL, int level = DEFAULT_COMPRESSION_LEVEL );
bool UncompressAllFiles ( CProgressInfo * = NULL );
bool IsFileAdded(C_File *f) { return m_lFiles.FindData(f); }
// installing
void SwitchFilePointer(C_File *oldFile, C_File *newFile);
bool installFiles(const Utils::WString &destdir, CProgressInfo *progress, CLinkList<C_File> *spklist, Utils::WStringList *errorStr, bool enabled = true, CPackages *packages = NULL );
virtual bool IsPatch () { return false; }
// installer functions
bool IsProfileEnabled () { return m_bProfile; }
bool isEnabled() const { return m_bEnable; }
bool IsEnabled() { return m_bEnable; }
bool IsModifiedEnabled () { return m_bModifiedEnabled; }
bool IsGlobalEnabled () { return m_bGlobal; }
void SetProfileEnabled ( bool en ) { m_bProfile = en; }
void SetEnabled ( bool en ) { m_bEnable = en; }
void SetModifiedEnabled ( bool en ) { m_bModifiedEnabled = en; }
void SetGlobalEnabled ( bool en ) { m_bGlobal = en; }
virtual void completeFile() { }
int GetLoadError() { return m_iLoadError; }
void SetLoadError(int i) { m_iLoadError = i; }
Utils::WString createUpdateFile(const Utils::WString &dir) const;
virtual bool parseValueLine(const Utils::WString &line);
CLinkList<SGameCompat> *GetGameCompatabilityList() { return &m_lGames; }
Utils::WString fileSizeString() const;
CLinkList<SNeededLibrary> *GetNeededLibraries() { return &m_lNeededLibrarys; }
void addNeededLibrary(const Utils::WString &scriptName, const Utils::WString &author, const Utils::WString &minVersion);
bool isPackageNeeded(const Utils::WString &scriptName, const Utils::WString &author);
SNeededLibrary *findPackageNeeded(const Utils::WString &scriptName, const Utils::WString &author);
void removePackageNeeded(const Utils::WString &scriptName, const Utils::WString &author);
void ClearNeededPackages();
bool AnyDependacies() { return (m_lNeededLibrarys.size()) ? true : false; }
bool anyDependacies() const { return (m_lNeededLibrarys.size()) ? true : false; }
bool AutoGenerateUpdateFile() { return m_bAutoGenerateUpdateFile; }
void removeFakePatchOrder(bool after, const Utils::WString &scriptName, const Utils::WString &author);
void removeFakePatchOrder(const Utils::WString &scriptName, const Utils::WString &author);
void addFakePatchOrder(bool after, const Utils::WString &scriptName, const Utils::WString &author);
bool anyFakePatchOrder() const { if ( !_lFakePatchBefore.empty() || !_lFakePatchAfter.empty() ) return true; return false; }
const Utils::WStringList &getFakePatchBeforeOrder() const { return _lFakePatchBefore; }
const Utils::WStringList &getFakePatchAfterOrder() const { return _lFakePatchAfter; }
void updateTextDB() { this->_resetTextDB(); }
virtual bool readWares(int iLang, CLinkList<SWareEntry> &list, const Utils::WString &empWares);
virtual bool readCommands(int iLang, CLinkList<SCommandSlot> &list);
virtual bool readWingCommands(int iLang, CLinkList<SCommandSlot> &list);
int FindFirstGameInPackage();
bool IsAnyGameInPackage();
bool IsMultipleGamesInPackage();
bool IsGameInPackage(int game);
virtual BaseFileType type () const { return BaseFileType::TYPE_BASE; }
virtual int GetType() { return type(); }
bool AnyFileType ( int type );
CBaseFile *GetParent () { return m_pParent; }
void SetParent ( CBaseFile *file ) { m_pParent = file; }
int parseLanguage(const Utils::WString &lang) const;
virtual bool computeSigned(bool updateFiles) const;
bool updateSigned (bool updateFiles);
int GetNum() { return m_iNum; }
void SetNum(int i) { m_iNum = i; }
bool IsFullyLoaded() { return m_bFullyLoaded; }
virtual bool IsSigned () { return m_bSigned;}
void SetOverrideFiles(bool b) { m_bOverrideFiles = b; }
bool IsUpdateChecked () { return m_bUpdate; }
void SetUpdateChecked ( bool en ) { m_bUpdate = en; }
unsigned char *createData(size_t *size, CProgressInfo *progress = NULL);
protected:
virtual void Delete ();
virtual void SetDefaults ();
// reading of files
virtual bool _checkHeader(const Utils::WString &header) const;
bool _parseHeader(const Utils::WString &header);
bool _parseFileHeader(const Utils::WString& header);
bool _parseFilesLine(const Utils::WString& line);
void _readValues(const Utils::WString& values);
void _readFiles(const Utils::WString& values);
void _install_adjustFakePatches(CPackages *pPackages);
void _install_renameText(CPackages *pPackages);
bool _install_uncompress(C_File *fit, CProgressInfo *progress, Utils::WStringList *errorStr, bool *uncomprToFile);
bool _install_setEnabled(bool bEnable, C_File *fit);
bool _install_checkVersion(C_File *pFile, const Utils::WString &sDestination);
Utils::WString _install_adjustFilepointer(C_File *pFile, bool bEnabled, const Utils::WString &sDestination);
C_File *_install_checkFile(C_File *pFile, Utils::WStringList *errorStr, bool *bDoFile, CLinkList<C_File> *pFileList);
bool _install_checkFileEnable(C_File *pCheckFile, C_File *fit, const Utils::WString &sDestination, bool bEnabled, Utils::WStringList *errorStr);
bool _install_createDirectory(CDirIO &Dir, const Utils::WString &sTo, C_File *pFile, Utils::WStringList *errorStr);
void _install_writeFile(C_File *pFile, const Utils::WString &sDestination, Utils::WStringList *errorStr);
int _read_FileHeader(CFileIO &File, int iReadType, int iMaxProgress, int iDoneLen, CProgressInfo *pProgress);
int _read_Header(CFileIO &File, int iReadType, int iMaxProgress, CProgressInfo *pProgress);
CFileIO *_startRead();
void _addFile(C_File *file, bool dontChange = false);
void _updateTextDB(C_File *file);
void _resetTextDB();
void _addWaresToList(int iLang, CLinkList<SWareEntry> &list, const Utils::WString &wares, enum WareTypes eType);
bool _readCommands(int iLang, int iStartID, CLinkList<SCommandSlot> &list);
Utils::WString _replaceFilename(const Utils::WString &fname);
protected:
SSPKHeader m_SHeader;
SSPKHeader2 m_SHeader2;
C_File *m_pIconFile;
Utils::WString _sIconExt;
Utils::WString _sLastError;
int _iLastError;
CLinkList<C_File> m_lFiles;
CLinkList<C_File> m_lTempFiles;
Utils::WStringList _lFakePatchBefore;
Utils::WStringList _lFakePatchAfter;
CTextDB *_pTextDB;
CLinkList<SGameCompat> m_lGames;
Utils::WStringList _lGlobals;
bool m_bSigned;
bool m_bFullyLoaded;
//installer varibles
bool m_bEnable;
bool m_bModifiedEnabled;
bool m_bGlobal;
bool m_bProfile;
int m_iLoadError;
CBaseFile *m_pParent;
int m_iNum;
CLinkList<SNeededLibrary> m_lNeededLibrarys;
bool _bCombineFiles;
bool m_bOverrideFiles;
Utils::WString _sFtpAddr;
bool m_bAutoGenerateUpdateFile;
bool m_bUpdate;
};
class SPKEXPORT CArchiveFile : public CBaseFile
{
public:
CArchiveFile();
virtual ~CArchiveFile();
virtual Utils::WString getFullPackageName(const Utils::WString& format, int lang) const override { return L"Archive(" + name() + L")"; }
virtual Utils::WString getFullPackageName(int language, const Utils::WString& byString) const override { return L"Archive(" + name() + L")"; }
virtual Utils::WString getFullPackageName(int language, bool includeVersion = true, const Utils::WString& byString = L"by") const override { return L"Archive(" + name() + L")"; }
virtual BaseFileType type() const override { return BaseFileType::TYPE_ARCHIVE; }
};
#endif //__BASEFILE_H__