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#ifndef __GAME_EXE_H__
#define __GAME_EXE_H__
#include "lists.h"
#include "File.h"
enum {
EXEFLAG_NONE = 0,
EXEFLAG_TCTEXT = 1,
EXEFLAG_MYDOCLOG = 2,
EXEFLAG_NOXOR = 4,
EXEFLAG_NOSAVESUBDIR = 8,
EXEFLAG_ADDON = 16,
};
#define EXE_VERSIONPOS 7
#define EXE_VERSION_NAMESTART (EXE_VERSIONPOS + 2)
#define EXE_VERSION_SIZESTART (EXE_VERSIONPOS + 1)
tstruct SGameExeVersion {
Utils::WString sName;
int iName;
Utils::WString fVersion;
CLinkList<int> lSize;
} SGameExeVersion;
tstruct SGameExe {
Utils::WString sExe;
Utils::WString sName;
Utils::WString sModKey;
int iFlags;
int iMaxPatch;
int iName;
Utils::WString sMyDoc;
Utils::WString sAddon;
int iAddonTo;
int iTextNum;
CLinkList<SGameExeVersion> lVersions;
} SGameExe;
tstruct GameDirectory
{
Utils::WString dir;
Utils::WString name;
Utils::WString version;
int id;
int langid;
Utils::WString langname;
Utils::WString logdir;
Utils::WString addon;
Utils::WString exe;
Utils::WString basename;
} GameDirectory;
class SPKEXPORT CGameExe
{
private:
CLinkList<SGameExe> m_lExe;
public:
void Reset();
void parseExe(const Utils::WString &line);
int parseFlags(const Utils::WString &flags);
bool readFile(const Utils::WString &file);
int addExe(const Utils::WString &exe);
SGameExe *gameExe(const Utils::WString &exe) const;
int findVersion(const Utils::WString &exe, int size, Utils::WString *fVersion);
int findAddonType(const Utils::WString &gameExe) const;
int getGameType(const Utils::WString &gameExe) const;
int getGameVersion(const Utils::WString &gameExe, Utils::WString *fVersion) const;
bool getGameVersionName(const Utils::WString &gameExe, Utils::WString *versionName) const;
Utils::WString extractGameName(const Utils::WString &dir, Utils::WString *extra = nullptr) const;
Utils::WString gameRunExe(const Utils::WString &dir) const;
Utils::WString gameName(const Utils::WString &gameExe) const;
Utils::WString gameBaseName(const Utils::WString &gameExe) const;
Utils::WString gameNameFromType(int type) const;
Utils::WString gameVersionFromType(int game, int gameVersion, const Utils::WString &fGameVersion) const;
Utils::WString gameDir(const Utils::WString &dir) const;
Utils::WString properDir(const Utils::WString &dir) const;
Utils::WString addonDir(const Utils::WString &dir) const;
bool isAddon(const Utils::WString &ext) const;
int getTextID(const Utils::WString &dir) const;
int getGameAddons(const Utils::WString &dir, Utils::WStringList &exe) const;
int gameFlags(int game);
int maxPatch(int game);
Utils::WString getModKey(int game) const;
void getDirectoryData(GameDirectory *gameDir) const;
int convertGameType(int gametype, int *version);
int numGames() { return m_lExe.size(); }
SGameExe *game(int game) const;
unsigned int gameCount() const;
private:
int _findExe(const Utils::WString &exe) const;
int _findVersion(int exe, int size, Utils::WString *fVersion) const;
void _setExeName(Utils::WString *sName, int *iName, const Utils::WString &n);
Utils::WString _textFileName(const Utils::WString &sGameDir) const;
Utils::WString _readTextFile(const Utils::WString &sGameDir) const;
Utils::WString _extractTextData(const Utils::WString &sData, long iPage, long iID, int iGameID) const;
};
#endif //__GAME_EXE_H__