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#ifndef __PACKAGES_H__#define __PACKAGES_H__#include "SpkFile.h"#include "GameExe.h"#include "XspFile.h"#include "archive/unzip.h"#include "MultiSpkFile.h"#include "VirtualFileSystem.h"#include "Utils/StringList.h"#include "spkdefines.h"class CFileIO;namespace SPK {class COriginalFiles;}using namespace SPK;class SPKEXPORT CPackages{public:static Utils::String ConvertLanguage(int lang);static SAvailablePackage *CreateAvailablePackageData(CBaseFile *package);static Utils::String FormatAvailablePackageData(CBaseFile *package);static Utils::String FormatAvailablePackageData(SAvailablePackage *package);static Utils::String CreateFromPackagerScript(CPackages *packages, const Utils::String &filename);static int GeneratePackageUpdateData(CyString dir, bool includeSingle = true);CPackages ();~CPackages ();bool isOldDir(const Utils::String &dir);bool Read(CyString dir, CProgressInfo *progress = NULL);bool read(const Utils::String &dir, CProgressInfo *progress = NULL);void Startup(CyString dir, CyString tempDir, CyString myDoc, CyString mod = NullString);void startup(const Utils::String &dir, const Utils::String &tempDir, const Utils::String &myDoc);void startup(const Utils::String &dir, const Utils::String &tempDir, const Utils::String &myDoc, const Utils::String &mod);bool extractAll(CBaseFile *baseFile, const Utils::String &dir, int game, bool includedir = true, CProgressInfo *progress = NULL) const;bool generatePackagerScript(CBaseFile *baseFile, bool wildcard, Utils::CStringList *list, int game, bool datafile = false) const;CBaseFile *LoadPackagerScript(const Utils::String &filename, int compression, Utils::String (*askFunc)(const Utils::String &), Utils::CStringList *malformedLines = NULL, Utils::CStringList *unknownCommands = NULL, Utils::CStringList *variables = NULL, CProgressInfo *progress = NULL);CyStringList *GetGlobals() { return &m_lGlobals; }CyStringList *GetFakePatchOrder() { return &m_lFakePatchOrder; }Utils::String getCurrentDirectory() const;static CyString GetTempDirectory() { return m_sTempDir; }static const Utils::String &tempDirectory() { return m_sTempDir; }CyString GetMyDocuments() { return m_sMyDoc; }const Utils::String &myDocuments() { return m_sMyDoc; }CGameExe *GetGameExe() { return &m_gameExe; }CLinkList<CBaseFile> *GetInstallPackageList() { return &m_lInstallList; }// installing/uninstallingbool InstallPackage ( CBaseFile *package, CyStringList *errors, CProgressInfo *progress = NULL, bool disabled = false );CBaseFile *OpenPackage ( CyString file, int *error, CProgressInfo *progress = NULL, int readtype = SPKREAD_ALL, int flags = READFLAG_NONE );CMultiSpkFile *OpenMultiPackage(CyString file, int *error, CProgressInfo *progress = NULL);bool OpenMultiPackage ( CyString file, CLinkList<CBaseFile> *packageList, int *error, CProgressInfo *progress = NULL );int CheckInstallPackage(CBaseFile *package, int check = IC_ALL);bool RemoveFile(C_File *file, CyStringList *errors = NULL);void PrepareUninstallPackage(CBaseFile *package);bool UninstallPreparedPackages(CyStringList *errors, CProgressInfo *progress, CLinkList<CBaseFile> *uninstalledPackages = NULL, CLinkList<CBaseFile> *disabledPackages = NULL);void ConvertOldPackage(CBaseFile *p);void PurgeUninstallScripts(CBaseFile *package, CyStringList *errors);int PrepareInstallPackage(CBaseFile *package, bool disabled = false, bool force = false, int check = IC_ALL);int InstallPreparedPackages(CyStringList *errors, CProgressInfo *progress, CLinkList<CBaseFile> *errored, CLinkList<CBaseFile> *installedList = NULL);void RemovePreparedInstall(CBaseFile *package);int GetNumPackagesInQueue() { return m_lInstallList.size(); }int CheckOpenPackage(CyString file, int *error);bool findAllNeededDependacies(CBaseFile *p, const CLinkList<CBaseFile> &packages, CLinkList<CBaseFile> *foundPackages, bool onlyEnabled = false, bool includePrepared = false) const;int GetMissingDependacies(CBaseFile *p, Utils::CStringList *list, bool onlyEnabled = false, bool includePrepared = false);bool CheckInstalledDependacy(CyString name, CyString author, CyString version, bool onlyEnabled = false, bool includePerpered = false);bool checkInstalledDependacy(const Utils::String &name, const Utils::String &author, const Utils::String &version, bool onlyEnabled = false, bool includePerpered = false) const;bool CheckEnabledDependacy(CBaseFile *p);int GetDependacyList(CBaseFile *package, CLinkList<CBaseFile> *list);int PrepareMultiPackage ( CyString file, CLinkList<CBaseFile> *errorPackageList, int *error, CProgressInfo *progress = 0);bool IsOldPluginManager() { return m_bOldPlugin; }int findPackageFiles(CLinkList<CBaseFile> &packages, const Utils::String &dir);int findPackageDirectories(CLinkList<CBaseFile> &packages, const Utils::String &dir);int findAllPackages(CLinkList<CBaseFile> &packages, const Utils::String &dir);// enable/disablebool EnablePackage ( CBaseFile *package, CyStringList *errors, CProgressInfo *progress = NULL );bool DisablePackage ( CBaseFile *package, CyStringList *errors, CProgressInfo *progress = NULL );bool DisablePreparedPackages ( CyStringList *errors, CProgressInfo *progress, CLinkList<CBaseFile> *disabledPackages = NULL );bool PrepareEnablePackage(CBaseFile *package);bool PrepareDisablePackage(CBaseFile *package);bool EnablePreparedPackages ( CyStringList *errors, CProgressInfo *progress, CLinkList<CBaseFile> *enabledPackages = NULL );int GetNumPackagesInEnabledQueue() { return m_lEnableList.size(); }int GetNumPackagesInDisabledQueue() { return m_lDisableList.size(); }bool PrepareDisableForVanilla();bool PrepareEnableLibrarys();bool PrepareEnableFromVanilla();void WriteData();bool CloseDir ( CyStringList *errors = 0, CProgressInfo *progress = NULL, bool removedir = false );bool RestoreFakePatch();bool ReadyFakePatch();bool CheckValidPluginManagerFile(CyString filename);bool CheckIfPluginManagerFile(CyString filename);// package controlvoid UpdateUsedFiles(CLinkList<CBaseFile> *ignoreList = NULL, bool = true);void UpdateSigned();bool UpdatePackages(int doStatus = -1, bool individual = false);CBaseFile *FindXspPackage(CyString id);CBaseFile *FindSpkPackage(CyString name, CyString author);CBaseFile *findSpkPackage(const Utils::String &name, const Utils::String &author) const;CArchiveFile *FindArchivePackage(CyString name);CBaseFile *FindPackage(CyString name, CyString author);CBaseFile *FindFirstPackageWithFile(C_File *f);CBaseFile *FindNextPackageWithFile(CBaseFile *p, C_File *f);CBaseFile *FindPackage(CBaseFile *package);C_File *FindFile(int filetype, CyString filename, CyString dir = NullString);CBaseFile *FirstPackage() { return m_lPackages.First(); }CBaseFile *NextPackage() { return m_lPackages.Next(); }CBaseFile *GetFirstPackage() { if ( m_lPackages.Front() ) return m_lPackages.Front()->Data(); return NULL; }CBaseFile *GetNextPackage(CBaseFile *from){bool found = false;for ( CListNode<CBaseFile> *node = m_lPackages.Front(); node; node = node->next() ){if ( !node->Data() ) continue;if ( node->Data() == from )found = true;else if ( found )return node->Data();}return NULL;}void Reset();CBaseFile *GetPackageAt(int i) { return m_lPackages[i]; }CyString GetSelectedModName();CyString GetModKey();void SetupWares();void SetupShips();void PurgeGameObjects();void PurgeWares();void PurgeShips();void StartPackage() { m_pPackageNode = m_lPackages.Front(); }void UpdatePackage(CBaseFile *p);CBaseFile *GetCurrentPackage() { return (m_pPackageNode) ? m_pPackageNode->Data() : NULL; }bool RemoveCurrentDirectory();void RemoveCreatedFiles();bool AnyUnusedShared();// util functionsvoid RemoveUnusedDirectories(CyStringList &dirs, CyStringList *errors = NULL);int RemoveUninstallScripts(CyStringList *errors = 0, CProgressInfo *progress = NULL);bool RemoveUninstallFile(C_File *file, CyStringList *errors = 0);int RemoveUnusedSharedFiles(CyStringList *errors = 0, CProgressInfo *progress = NULL);bool RemoveSharedFile(C_File *file, CyStringList *errors = NULL);void ShufflePatchTo(C_File *file, int to, CyStringList *errors);void ShuffleFakePatches(CyStringList *errors);void ShuffleTextFiles(CyStringList *errors);int FindNextFakePatch(int start = 0, CyString dir = NullString);unsigned int findNextTextFile(unsigned int start = 4) const;unsigned int findNextTextFile(const Utils::String &dir, unsigned int start = 4) const;int FindLastFakePatch(int start = 99, CyString dir = NullString);int FindLastTextFile(int start = 9999, CyString dir = NullString);int FindLowestFakePatchInstalled();void ReadGameLanguage(bool force = true);int RemoveAllPackages(CyStringList *errors = NULL, CProgressInfo *progress = NULL);void AssignPackageNumbers();int GetChildPackages(CBaseFile *package, CLinkList<CBaseFile> *children, bool recursive = false);int GetAllPackageFiles(CBaseFile *package, CLinkList<C_File> *fileList, bool includeChild);int GetAllPackageFiles(CLinkList<CBaseFile> *list, CLinkList<C_File> *fileList, bool includeChild);void AddLogEntry(int type, CyString args, CyStringList *errors);Utils::String findDataDir(const Utils::String &dir, const Utils::String &file);int CountPackages(int type, bool onlyEnabled);int CountBuiltInPackages(bool onlyEnabled);bool isCurrentDir(const Utils::String &dir) const;bool CheckOtherPackage(CBaseFile *package);int CheckPreparedInstallRequired(CLinkList<CBaseFile> *list);static int ConvertWareType(char w);static char ConvertWareTypeBack(int w);Utils::String logDirectory();Utils::String logDirectory(const Utils::String &gameExe);Utils::String saveDirectory();void backupSaves() { backupSaves(m_bVanilla); }void backupSaves(bool vanilla);void restoreSaves() { restoreSaves(m_bVanilla); }void restoreSaves(bool vanilla);bool UnPackFile(CyString filename, bool checkxml = true);bool PackFile(CyString filename);bool PackFile(CFileIO *File, CyString filename);Utils::String ConvertTextString(const Utils::String &text);void LoadVirtualFileSystem();bool CheckAccessRights(CyString dir);bool LoadShipData(CyString file, CyStringList *list);bool LoadShipData(CVirtualFileSystem *pVfs, CyStringList *list);bool ReadTextPage(CyString file, CyStringList *list, bool search, int page);CyStringList *LoadShipData(CyString file);CyStringList *ReadTextPage(CyString file, bool search, int page);int AdjustFileType(CyString name, int filetype);CXspFile *extractShip(const Utils::String &sCatFile, const Utils::String &sId, CProgressInfo *progress = NULL);CyString ReadShipData(CyString file, CyString entry);bool IsSamePackage(CBaseFile *p1, CBaseFile *p2);void ApplyFakePatchOrder(CyStringList *list);CBaseFile *CreateFromArchive(CyString filename, bool toInstall = false );void ReadArchiveData(const char *buf, size_t len, CBaseFile *archive);void ReadArchiveData(CyString filename, CBaseFile *archive);int VerifyInstalledFiles(CyStringList *missingFiles = NULL, bool getPackages = true);Utils::String empWaresForGame(int *maxsize = NULL);void addEMPPriceOverride(int empId, int price);void addEMPNotoOverride(int empId, int noto);void addBuiltInWarePriceOverride(int empId, int price);void addBuiltInWareNotoOverride(int empId, int noto);void addCustomWarePriceOverride(const Utils::String &id, int price);void addCustomWareNotoOverride(const Utils::String &id, int noto);int GetCurrentGameFlags() { return m_iGameFlags; }void SetCurrentDir(CyString dir);// merge modsvoid getMergedFiles(Utils::CStringList &list, CCatFile *cat1, CCatFile *cat2);bool CanWeMerge(const Utils::String &file) const;bool MergeMods(CCatFile *mod1, CCatFile *mod2, CyString outFile, CyStringList *cantMerge);bool NeedToMerge(CyString file);CyStringList MergeTextFiles(CyStringList *files, CCatFile *mod1, CCatFile *mod2);bool GetModCompatabilityList(C_File *file, CyStringList *list = NULL);bool CheckCompatabilityBetweenModFiles(C_File *from, C_File *to, CyStringList *list = NULL);bool CheckCompatabilityBetweenMods(CBaseFile *from, CBaseFile *to, CyStringList *list = NULL);int CheckCompatabilityAgainstPackages(CBaseFile *newFile, CyStringList *list = NULL, CLinkList<CBaseFile> *packages = NULL);CyString GetLanguageName() const;int GetGameLanguage() const;int GetGameLanguage(const Utils::String &dir) const;int GetGameAddons(Utils::CStringList &exes);int GetGameAddons(Utils::CStringList &exes, const Utils::String &dir);Utils::String getGameName() const;Utils::String getGameName(const Utils::String &dir) const;CyString GetGameName(CyString dir = NullString);CyString GetGameVersionFromType(int game, int version, CyString sVersion);CyString GetGameNameFromType(int game);CyString GetGameTypesString(CBaseFile *package, bool includeVersion);CyString GetGameVersionString(CBaseFile *package);Utils::String GetGameRunExe(const Utils::String &dir);CyString GetProperDir(CyString dir = NullString);CyString GetAddonDir(CyString dir = NullString);Utils::String GetGameRunExe();Utils::String getProperDir() const;Utils::String getProperDir(const Utils::String &dir) const;Utils::String getAddonDir() const;Utils::String getAddonDir(const Utils::String &dir) const;// text filesvoid CreateLanguageTextFiles(CyStringList *errors = 0);bool RenameTextFile(CyString textid, int languageid, CyStringList *errors);void AddTextFileToScripts(C_File *file, CyString textid);void CreatePluginManagerText();void createPluginManagerOpenText();// game controlvoid CreateEMPFile(CyString progDir = NullString);void CreateWareFiles();int ExtractGameFile(CyString aFilename, CyString aTo, CyString dir = NullString, CyString addon = NullString);void CreateDummies();void CreateComponants();void CreateCutData();void CreateBodies();void CreateGlobals();void CreateAnimations();void CreateTShips();CyStringList *CreateCockpits();void CreateCustomStarts();void AddCreatedFile(CyString file);bool ReadGlobals(CyStringList &globals);bool readWares(int iLang, CLinkList<SWareEntry> &list);bool readCommands(int iLang, CLinkList<SCommandSlot> &list);bool readWingCommands(int iLang, CLinkList<SCommandSlot> &list);int empOveridePrice(int id);bool empOverideNoto(int id, int *noto);int builtInWareOveridePrice(int id);bool builtInWareOverideNoto(int id, int *noto);int customWareOveridePrice(const Utils::String &id);bool customWareOverideNoto(const Utils::String &id, int *noto);void removeEmpOverride(int pos);void removeBuiltinWareOverride(int pos);void removeCustomWareOverride(const Utils::String &id);// install textCyString GetInstallBeforeText(CBaseFile *package);CyString GetInstallAfterText(CBaseFile *package);CyString GetUninstallBeforeText(CBaseFile *package);CyString GetUninstallAfterText(CBaseFile *package);//setting functionsvoid SetRenameText(bool b) { m_bRenameText = b; }void SetLanguage(int i) { m_iLanguage = i; }void SetAutoEnable(bool b) { m_bAutoEnableChild = b; }void SetForceModInstall(bool b) { m_bForceModInstall = b; }void setTempDirectory(const Utils::String &s) { m_sTempDir = s; }void setMyDocuments(const Utils::String &s) { m_sMyDoc = s; }void SetForceEMP(bool b) { m_bForceEMP = b; }void SetSurpressProtectedWarning(bool b) { m_bSurpressProtectedWarning = b; }void SurpressProtectedWarning() { m_bSurpressProtectedWarning = true; }bool IsSupressProtectedWarning() { return m_bSurpressProtectedWarning; }int GetLanguage() { return m_iLanguage; }int GetGame() { return m_iGame; }bool IsLoaded() { return m_bLoaded; }bool IsVanilla() { return m_bVanilla; }void SetVanilla(bool b);CyString GetSetMod() { return m_sSetMod; }void SetMod(CyString mod) {if ( mod != "PluginManager" )m_sSetMod = mod;}void setSaveGameManager(bool managed);CBaseFile *GetEnabledMod() { return m_pEnabledMod; }//errorsvoid ClearError() { m_iError = PKERR_NONE; }int GetError() { return m_iError; }CLinkList<CBaseFile> *PackageList() { return &m_lPackages; }CLinkList<SAvailablePackage> *GetAvailablePackageList() { return &m_lAvailablePackages; }bool AnyAvailablePackages(int type = -1);bool AddAvailablePackage(SAvailablePackage *package);void ParseAvailablePackage(CyString str, CyString webaddress = NullString);SAvailablePackage *FindAvailablePackage(const Utils::String &filename);int FindAllServers(CyStringList *list);CBaseFile *FindScriptByAuthor(CyString author, CBaseFile *prev = NULL);void RemoveFailedFiles();private:bool _checkForDisable(CBaseFile *package, bool disabled, CBaseFile *oldPackage);CBaseFile *_archive_fromRar(CyString filename, bool toInstall);CBaseFile *_archive_fromZip(CyString filename, bool toInstall);void _addToFakePatch(CBaseFile *pPackage);int _gameTextNumber() const;void _addWareOverride(enum WareTypes type, int pos, const Utils::String &id, int value, bool noto);int _warePriceOverride(enum WareTypes type, int pos, const Utils::String &id);bool _wareNotoOverride(enum WareTypes type, int pos, const Utils::String &id, int *noto);void _removeWareOverride(enum WareTypes type, int pos, const Utils::String &id);private:CyString m_sCurrentDir;static Utils::String m_sTempDir;Utils::String m_sMyDoc;CyString m_sSetMod;Utils::String _sSaveDir;GameDirectory *_pCurrentDir;// global files listCLinkList<C_File> m_lFiles;CLinkList<CBaseFile> m_lPackages;CLinkList<C_File> m_lUninstallFiles;CLinkList<SGameWare> m_lGameWares[WAREBUFFERS];CLinkList<SGameShip> m_lGameShips;CLinkList<SWarePriceOverride> m_lWarePrices;COriginalFiles *_pOriginalFiles;// prepared listsCLinkList<CBaseFile> m_lInstallList; // install/uninstalling packagesCLinkList<CBaseFile> m_lEnableList; // enable packagesCLinkList<CBaseFile> m_lDisableList; // disable packagesCyStringList m_lCreatedFiles; // list of files we've createdCyStringList m_lNonRemovedFiles; // list of fiels that couldn't be removed for some reasonCyStringList m_lGlobals; // global settigns that we want changedCyStringList m_lFakePatchOrder; // ordered fake patchesCLinkList<SAvailablePackage> m_lAvailablePackages; // list of available packages onlineCVirtualFileSystem m_pGameVFS; // Games Virtual File SystemCGameExe m_gameExe;SGameExe *m_pCurrentGameExe;CBaseFile *m_pEnabledMod;// settingsbool m_bRenameText; // rename text filesbool m_bAutoEnableChild; // auto enable all childrenbool m_bForceModInstall; // allowsm ultiple mods to be installedbool m_bOldPlugin; // if its loading data from the old plugin managerbool m_bLoadVFS; // if we should load the virtual filesystemint m_iLanguage; // Language id to useint m_iSaveGameManager; // Save game managerbool m_bSurpressProtectedWarning; // prevent checking for protected directoryint m_iGame; // the game the directory isint m_iGameVersion; // the version of the game (version position)CyString m_sGameVersion; // the version of the game (full version)int m_iGameFlags; // the flags for the game from SGameExeint m_iMaxPatch; // the maximum patch for the gameint m_iSaveGame;int m_iError;int m_iLastUpdated;int m_iFakePatch; // The current fake patchbool m_bVanilla; // currently in vanilla mode, dont allow unsigned packages to be installedbool m_bLoaded;bool m_bRedo;bool m_bUsedWare; // if we have used the ware files in the directory, not in a patchbool m_bRemoveDir; // shall we remove direcotires;int m_iWareBuffer[WAREBUFFERS]; //Ware Buffersint m_iShipBuffer; //Ship Buffersbool m_bDisableVanilla;bool m_bForceEMP;CListNode<CBaseFile> *m_pPackageNode;};#endif // __PACKAGES_H__