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#ifndef __PACKAGES_H__#define __PACKAGES_H__#include "SpkFile.h"#include "GameExe.h"#include "XspFile.h"#include "archive/unzip.h"#include "MultiSpkFile.h"#include "VirtualFileSystem.h"#include "spkdefines.h"class CFileIO;namespace SPK {class COriginalFiles;}using namespace SPK;class SPKEXPORT CPackages{public:static Utils::WString ConvertLanguage(int lang);static SAvailablePackage *CreateAvailablePackageData(CBaseFile *package);static Utils::WString FormatAvailablePackageData(CBaseFile *package);static Utils::WString FormatAvailablePackageData(SAvailablePackage *package);static Utils::WString CreateFromPackagerScript(CPackages *packages, const Utils::WString &filename);static int GeneratePackageUpdateData(const Utils::WString &dir, bool includeSingle = true);CPackages ();~CPackages ();bool isOldDir(const Utils::WString &dir);bool read(const Utils::WString &dir, CProgressInfo *progress = NULL);void startup(const Utils::WString &dir, const Utils::WString &tempDir, const Utils::WString &myDoc);void startup(const Utils::WString &dir, const Utils::WString &tempDir, const Utils::WString &myDoc, const Utils::WString &mod);bool extractAll(CBaseFile *baseFile, const Utils::WString &dir, int game, bool includedir = true, CProgressInfo *progress = NULL) const;bool generatePackagerScript(CBaseFile *baseFile, bool wildcard, Utils::WStringList *list, int game, bool datafile = false) const;CBaseFile *loadPackagerScript(const Utils::WString &filename, int compression, Utils::WString (*askFunc)(const Utils::WString &), Utils::WStringList *malformedLines = NULL, Utils::WStringList *unknownCommands = NULL, Utils::WStringList *variables = NULL, CProgressInfo *progress = NULL);Utils::WStringList &getGlobals() { return _lGlobals; }Utils::WStringList &getFakePatchOrder() { return _lFakePatchOrder; }Utils::WString getCurrentDirectory() const;static const Utils::WString &tempDirectory() { return m_sTempDir; }const Utils::WString &myDocuments() { return m_sMyDoc; }CGameExe *GetGameExe() { return &m_gameExe; }CLinkList<CBaseFile> *GetInstallPackageList() { return &m_lInstallList; }// installing/uninstallingbool installPackage(CBaseFile *package, Utils::WStringList *errors, CProgressInfo *progress = NULL, bool disabled = false);CBaseFile *openPackage(const Utils::WString &file, int *error, CProgressInfo *progress = NULL, int readtype = SPKREAD_ALL, int flags = READFLAG_NONE);CMultiSpkFile *openMultiPackage(const Utils::WString &file, int *error, CProgressInfo *progress = NULL);bool openMultiPackage(const Utils::WString &file, CLinkList<CBaseFile> *packageList, int *error, CProgressInfo *progress = NULL );int CheckInstallPackage(CBaseFile *package, int check = IC_ALL);bool removeFile(C_File *file, Utils::WStringList *errors = NULL);void PrepareUninstallPackage(CBaseFile *package);bool uninstallPreparedPackages(Utils::WStringList *errors, CProgressInfo *progress, CLinkList<CBaseFile> *uninstalledPackages = NULL, CLinkList<CBaseFile> *disabledPackages = NULL);void ConvertOldPackage(CBaseFile *p);void purgeUninstallScripts(CBaseFile *package, Utils::WStringList *errors);int PrepareInstallPackage(CBaseFile *package, bool disabled = false, bool force = false, int check = IC_ALL);int installPreparedPackages(Utils::WStringList *errors, CProgressInfo *progress, CLinkList<CBaseFile> *errored, CLinkList<CBaseFile> *installedList = NULL);void RemovePreparedInstall(CBaseFile *package);int GetNumPackagesInQueue() { return m_lInstallList.size(); }int checkOpenPackage(const Utils::WString &file, int* error);bool findAllNeededDependacies(CBaseFile *p, const CLinkList<CBaseFile> &packages, CLinkList<CBaseFile> *foundPackages, bool onlyEnabled = false, bool includePrepared = false) const;int getMissingDependacies(CBaseFile *p, Utils::WStringList *list, bool onlyEnabled = false, bool includePrepared = false);size_t getDownloadableDependacies(CBaseFile* p, std::vector<const SAvailablePackage*>& list, bool onlyEnabled = false, bool includePrepared = false) const;bool checkInstalledDependacy(const Utils::WString &name, const Utils::WString &author, const Utils::WString &version, bool onlyEnabled = false, bool includePerpered = false) const;bool CheckEnabledDependacy(CBaseFile *p);int GetDependacyList(CBaseFile *package, CLinkList<CBaseFile> *list);int prepareMultiPackage(const Utils::WString &file, CLinkList<CBaseFile> *errorPackageList, int *error, CProgressInfo *progress = 0);bool IsOldPluginManager() { return m_bOldPlugin; }int findPackageFiles(CLinkList<CBaseFile> &packages, const Utils::WString &dir);int findPackageDirectories(CLinkList<CBaseFile> &packages, const Utils::WString &dir);int findAllPackages(CLinkList<CBaseFile> &packages, const Utils::WString &dir);size_t updateFoundPackages(const Utils::WString& dir);size_t addFoundPackages(const Utils::WString& dir);// enable/disablebool enablePackage(CBaseFile *package, Utils::WStringList *errors, CProgressInfo *progress = NULL );bool disablePackage(CBaseFile *package, Utils::WStringList *errors, CProgressInfo *progress = NULL );bool disablePreparedPackages(Utils::WStringList *errors, CProgressInfo *progress, CLinkList<CBaseFile> *disabledPackages = NULL );bool enablePreparedPackages(Utils::WStringList* errors, CProgressInfo* progress, CLinkList<CBaseFile>* enabledPackages = NULL);bool PrepareEnablePackage(CBaseFile *package);bool PrepareDisablePackage(CBaseFile *package);int GetNumPackagesInEnabledQueue() { return m_lEnableList.size(); }int GetNumPackagesInDisabledQueue() { return m_lDisableList.size(); }bool PrepareDisableForVanilla();bool PrepareEnableLibrarys();bool PrepareEnableFromVanilla();void WriteData();bool closeDir(Utils::WStringList *errors = 0, CProgressInfo *progress = NULL, bool removedir = false);bool RestoreFakePatch();bool ReadyFakePatch();bool checkValidPluginManagerFile(const Utils::WString &filename) const;bool checkIfPluginManagerFile(const Utils::WString &filename) const;// package controlvoid UpdateUsedFiles(CLinkList<CBaseFile> *ignoreList = NULL, bool = true);void UpdateSigned();bool UpdatePackages(int doStatus = -1, bool individual = false);CBaseFile *findXspPackage(const Utils::WString &id) const;CBaseFile *findSpkPackage(const Utils::WString &name, const Utils::WString &author) const;CArchiveFile *findArchivePackage(const Utils::WString &name) const;CBaseFile* findPackage(const Utils::WString &name, const Utils::WString &author) const;CBaseFile *findFirstPackageWithFile(C_File *f) const;CBaseFile *findNextPackageWithFile(CBaseFile *p, C_File *f) const;CBaseFile *findPackage(CBaseFile *package) const;C_File *findFile(FileType filetype, const Utils::WString &filename, const Utils::WString &dir = Utils::WString::Null()) const;CBaseFile *FirstPackage() { return m_lPackages.First(); }CBaseFile *NextPackage() { return m_lPackages.Next(); }CBaseFile *GetFirstPackage() { if ( m_lPackages.Front() ) return m_lPackages.Front()->Data(); return NULL; }CBaseFile *GetNextPackage(CBaseFile *from){bool found = false;for ( CListNode<CBaseFile> *node = m_lPackages.Front(); node; node = node->next() ){if ( !node->Data() ) continue;if ( node->Data() == from )found = true;else if ( found )return node->Data();}return NULL;}void Reset();CBaseFile *GetPackageAt(int i) { return m_lPackages[i]; }Utils::WString selectedModName() const;Utils::WString getModKey() const;void SetupWares();void SetupShips();void PurgeGameObjects();void PurgeWares();void PurgeShips();void StartPackage() { m_pPackageNode = m_lPackages.Front(); }void UpdatePackage(CBaseFile *p);CBaseFile *GetCurrentPackage() { return (m_pPackageNode) ? m_pPackageNode->Data() : NULL; }bool RemoveCurrentDirectory();void RemoveCreatedFiles();bool AnyUnusedShared();// util functionsvoid removeUnusedDirectories(const Utils::WStringList &dirs, Utils::WStringList* errors = NULL);int removeUninstallScripts(Utils::WStringList *errors = 0, CProgressInfo *progress = NULL);bool removeUninstallFile(C_File *file, Utils::WStringList *errors = 0);int removeUnusedSharedFiles(Utils::WStringList *errors = 0, CProgressInfo *progress = NULL);bool removeSharedFile(C_File *file, Utils::WStringList *errors = NULL);void shufflePatchTo(C_File *file, int to, Utils::WStringList *errors);void shuffleFakePatches(Utils::WStringList *errors);void shuffleTextFiles(Utils::WStringList *errors);int findNextFakePatch(int start = 0, const Utils::WString &dir = Utils::WString::Null()) const;unsigned int findNextTextFile(unsigned int start = 4) const;unsigned int findNextTextFile(const Utils::WString &dir, unsigned int start = 4) const;int findLastFakePatch(int start = 99, const Utils::WString &dir = Utils::WString::Null()) const;int findLastTextFile(int start = 9999, const Utils::WString &dir = Utils::WString::Null()) const;int FindLowestFakePatchInstalled();void ReadGameLanguage(bool force = true);int removeAllPackages(Utils::WStringList *errors = NULL, CProgressInfo *progress = NULL);void AssignPackageNumbers();int GetChildPackages(CBaseFile *package, CLinkList<CBaseFile> *children, bool recursive = false);int GetAllPackageFiles(CBaseFile *package, CLinkList<C_File> *fileList, bool includeChild);int GetAllPackageFiles(CLinkList<CBaseFile> *list, CLinkList<C_File> *fileList, bool includeChild);void addLogEntry(int type, const Utils::WString &args, Utils::WStringList* errors);Utils::WString findDataDir(const Utils::WString &dir, const Utils::WString &file);int countPackages(int type, bool onlyEnabled) const;int CountBuiltInPackages(bool onlyEnabled);bool isCurrentDir(const Utils::WString &dir) const;bool CheckOtherPackage(CBaseFile *package);int CheckPreparedInstallRequired(CLinkList<CBaseFile> *list);static int ConvertWareType(wchar_t w);static wchar_t ConvertWareTypeBack(int w);Utils::WString logDirectory();Utils::WString logDirectory(const Utils::WString &gameExe);Utils::WString saveDirectory();void backupSaves() { backupSaves(m_bVanilla); }void backupSaves(bool vanilla);void restoreSaves() { restoreSaves(m_bVanilla); }void restoreSaves(bool vanilla);bool unPackFile(const Utils::WString &filename, bool checkxml = true) const;bool packFile(const Utils::WString &filename) const;bool packFile(CFileIO* File, const Utils::WString &filename) const;Utils::WString convertTextString(const Utils::WString &text);void LoadVirtualFileSystem();bool checkAccessRights(const Utils::WString &dir) const;bool readTextPage(const Utils::WString &file, Utils::WStringList &list, bool search, int page) const;size_t loadShipData(const Utils::WString& file, Utils::WStringList& list) const;FileType adjustFileType(const Utils::WString &name, FileType filetype) const;CXspFile *extractShip(const Utils::WString &sCatFile, const Utils::WString &sId, CProgressInfo *progress = NULL);Utils::WString readShipData(const Utils::WString &file, const Utils::WString &entry) const;bool isSamePackage(CBaseFile *p1, CBaseFile *p2) const;void applyFakePatchOrder(const Utils::WStringList &list);CBaseFile *createFromArchive(const Utils::WString &filename, bool toInstall = false) const;void readArchiveData(const char *buf, size_t len, CBaseFile *archive) const;void readArchiveData(const Utils::WString &filename, CBaseFile *archive) const;size_t verifyInstalledFiles(Utils::WStringList *missingFiles = nullptr, bool getPackages = true) const;Utils::WString empWaresForGame(size_t *maxsize = NULL);void addEMPPriceOverride(int empId, int price);void addEMPNotoOverride(int empId, int noto);void addBuiltInWarePriceOverride(int empId, int price);void addBuiltInWareNotoOverride(int empId, int noto);void addCustomWarePriceOverride(const Utils::WString &id, int price);void addCustomWareNotoOverride(const Utils::WString &id, int noto);int GetCurrentGameFlags() { return m_iGameFlags; }void setCurrentDir(const Utils::WString &dir);// merge modsvoid getMergedFiles(Utils::WStringList &list, CCatFile *cat1, CCatFile *cat2) const;bool canWeMerge(const Utils::WString &file) const;bool mergeMods(CCatFile *mod1, CCatFile *mod2, const Utils::WString &outFile, Utils::WStringList *cantMerge) const;bool needToMerge(const Utils::WString &file) const;bool getModCompatabilityList(C_File *file, Utils::WStringList *list = NULL) const;bool checkCompatabilityBetweenModFiles(C_File *from, C_File *to, Utils::WStringList *list = NULL) const;bool checkCompatabilityBetweenMods(CBaseFile *from, CBaseFile *to, Utils::WStringList *list = NULL) const;int checkCompatabilityAgainstPackages(CBaseFile *newFile, Utils::WStringList *list = NULL, CLinkList<CBaseFile> *packages = NULL) const;Utils::WString getLanguageName() const;int getGameLanguage() const;int getGameLanguage(const Utils::WString &dir) const;int getGameAddons(Utils::WStringList &exes) const;int getGameAddons(Utils::WStringList &exes, const Utils::WString &dir) const;Utils::WString getGameName() const;Utils::WString getGameName(const Utils::WString &dir) const;Utils::WString getGameVersionFromType(int game, int version, const Utils::WString &sVersion) const;Utils::WString getGameNameFromType(int game) const;Utils::WString getGameTypesString(CBaseFile *package, bool includeVersion) const;Utils::WString getGameVersionString(CBaseFile *package) const;Utils::WString getGameRunExe(const Utils::WString &dir) const;Utils::WString getGameRunExe() const;Utils::WString getProperDir() const;Utils::WString getProperDir(const Utils::WString &dir) const;Utils::WString getAddonDir() const;Utils::WString getAddonDir(const Utils::WString &dir) const;// text filesvoid CreateLanguageTextFiles(Utils::WStringList *errors = 0);bool renameTextFile(const Utils::WString &textid, int languageid, Utils::WStringList *errors);void addTextFileToScripts(C_File *file, const Utils::WString &textid);void CreatePluginManagerText();void createPluginManagerOpenText();// game controlvoid createEMPFile(const Utils::WString &progDir = Utils::WString::Null());void CreateWareFiles();int extractGameFile(const Utils::WString &aFilename, const Utils::WString &aTo, const Utils::WString &dir = Utils::WString::Null(), const Utils::WString &addon = Utils::WString::Null()) const;void CreateDummies();void CreateComponants();void CreateCutData();void CreateBodies();void CreateGlobals();void CreateAnimations();void CreateTShips();void CreateCustomStarts();void addCreatedFile(const Utils::WString &file);bool readGlobals(Utils::WStringList &globals) const;bool readWares(int iLang, CLinkList<SWareEntry> &list);bool readCommands(int iLang, CLinkList<SCommandSlot> &list);bool readWingCommands(int iLang, CLinkList<SCommandSlot> &list);int empOveridePrice(int id);bool empOverideNoto(int id, int *noto);int builtInWareOveridePrice(int id);bool builtInWareOverideNoto(int id, int *noto);int customWareOveridePrice(const Utils::WString &id);bool customWareOverideNoto(const Utils::WString &id, int *noto);void removeEmpOverride(int pos);void removeBuiltinWareOverride(int pos);void removeCustomWareOverride(const Utils::WString &id);// install textUtils::WString getInstallBeforeText(CBaseFile *package) const;Utils::WString getInstallAfterText(CBaseFile *package) const;Utils::WString getUninstallBeforeText(CBaseFile *package) const;Utils::WString getUninstallAfterText(CBaseFile *package) const;//setting functionsvoid SetRenameText(bool b) { m_bRenameText = b; }void SetLanguage(int i) { m_iLanguage = i; }void SetAutoEnable(bool b) { m_bAutoEnableChild = b; }void SetForceModInstall(bool b) { m_bForceModInstall = b; }void setTempDirectory(const Utils::WString &s) { m_sTempDir = s; }void setMyDocuments(const Utils::WString &s) { m_sMyDoc = s; }void SetForceEMP(bool b) { m_bForceEMP = b; }void SetSurpressProtectedWarning(bool b) { m_bSurpressProtectedWarning = b; }void SurpressProtectedWarning() { m_bSurpressProtectedWarning = true; }bool IsSupressProtectedWarning() { return m_bSurpressProtectedWarning; }int GetLanguage() { return m_iLanguage; }int GetGame() { return m_iGame; }bool IsLoaded() { return m_bLoaded; }bool IsVanilla() { return m_bVanilla; }void SetVanilla(bool b);const Utils::WString &getMod() const { return m_sSetMod; }void setMod(const Utils::WString& mod);void setSaveGameManager(bool managed);CBaseFile *GetEnabledMod() { return m_pEnabledMod; }//errorsvoid ClearError() { m_iError = PKERR_NONE; }int GetError() { return m_iError; }CLinkList<CBaseFile>* PackageList() { return &m_lPackages; }CLinkList<SAvailablePackage> *getAvailablePackageList() { return &m_lAvailablePackages; }CLinkList<CBaseFile>* getFoundPackageList() { return &m_lFoundPackages; }bool AnyAvailablePackages(int type = -1);bool addAvailablePackage(SAvailablePackage *package);void saveAvailablePackages();void readAvailablePackages();void parseAvailablePackage(const Utils::WString &str, const Utils::WString &webaddress = Utils::WString::Null());const SAvailablePackage* findAvailablePackage(const Utils::WString& filename) const;const SAvailablePackage* findAvailablePackage(const Utils::WString& name, const Utils::WString& author) const;CBaseFile* findFoundPackage(const Utils::WString& name, const Utils::WString& author) const;int findAllServers(Utils::WStringList *list) const;CBaseFile *findScriptByAuthor(const Utils::WString &author, CBaseFile *prev = NULL);void RemoveFailedFiles();private:void _processAddPackage(CBaseFile* p);size_t _createCockpits(Utils::WStringList &list);bool _checkForDisable(CBaseFile *package, bool disabled, CBaseFile *oldPackage);CBaseFile *_archive_fromRar(const Utils::WString &filename, bool toInstall) const;CBaseFile* _archive_fromZip(const Utils::WString& filename, bool toInstall) const;bool _check_archive_fromZip(const Utils::WString& filename) const;void _addToFakePatch(CBaseFile *pPackage);int _gameTextNumber() const;void _addWareOverride(enum WareTypes type, int pos, const Utils::WString &id, int value, bool noto);int _warePriceOverride(enum WareTypes type, int pos, const Utils::WString &id);bool _wareNotoOverride(enum WareTypes type, int pos, const Utils::WString &id, int *noto);void _removeWareOverride(enum WareTypes type, int pos, const Utils::WString &id);private:Utils::WString m_sCurrentDir;static Utils::WString m_sTempDir;Utils::WString m_sMyDoc;Utils::WString m_sSetMod;Utils::WString _sSaveDir;GameDirectory *_pCurrentDir;// global files listCLinkList<C_File> m_lFiles;CLinkList<CBaseFile> m_lPackages;CLinkList<C_File> m_lUninstallFiles;CLinkList<SGameWare> m_lGameWares[WAREBUFFERS];CLinkList<SGameShip> m_lGameShips;CLinkList<SWarePriceOverride> m_lWarePrices;CLinkList<CBaseFile> m_lFoundPackages;COriginalFiles *_pOriginalFiles;// prepared listsCLinkList<CBaseFile> m_lInstallList; // install/uninstalling packagesCLinkList<CBaseFile> m_lEnableList; // enable packagesCLinkList<CBaseFile> m_lDisableList; // disable packagesUtils::WStringList _lCreatedFiles; // list of files we've createdUtils::WStringList _lNonRemovedFiles; // list of fiels that couldn't be removed for some reasonUtils::WStringList _lGlobals; // global settigns that we want changedUtils::WStringList _lFakePatchOrder; // ordered fake patchesCLinkList<SAvailablePackage> m_lAvailablePackages; // list of available packages onlineCVirtualFileSystem m_pGameVFS; // Games Virtual File SystemCGameExe m_gameExe;SGameExe *m_pCurrentGameExe;CBaseFile *m_pEnabledMod;// settingsbool m_bRenameText; // rename text filesbool m_bAutoEnableChild; // auto enable all childrenbool m_bForceModInstall; // allowsm ultiple mods to be installedbool m_bOldPlugin; // if its loading data from the old plugin managerbool m_bLoadVFS; // if we should load the virtual filesystemint m_iLanguage; // Language id to useint m_iSaveGameManager; // Save game managerbool m_bSurpressProtectedWarning; // prevent checking for protected directoryint m_iGame; // the game the directory isint m_iGameVersion; // the version of the game (version position)Utils::WString _sGameVersion; // the version of the game (full version)int m_iGameFlags; // the flags for the game from SGameExeint m_iMaxPatch; // the maximum patch for the gameint m_iSaveGame;int m_iError;int m_iLastUpdated;int m_iFakePatch; // The current fake patchbool m_bVanilla; // currently in vanilla mode, dont allow unsigned packages to be installedbool m_bLoaded;bool m_bRedo;bool m_bUsedWare; // if we have used the ware files in the directory, not in a patchbool m_bRemoveDir; // shall we remove direcotires;int m_iWareBuffer[WAREBUFFERS]; //Ware Buffersint m_iShipBuffer; //Ship Buffersbool m_bDisableVanilla;bool m_bForceEMP;CListNode<CBaseFile> *m_pPackageNode;};#endif // __PACKAGES_H__