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#pragma once
#include "File.h"
#include "Utils/WString.h"
#include <map>
class CBaseFile;
class CXspFile;
namespace Utils {
class WStringList;
}
namespace SPK {
class CTextDB;
tclass CVirtualFileSystem
{
public:
typedef std::map<std::wstring, Utils::WString> FileList;
typedef std::map<std::wstring, Utils::WString>::iterator FileListItr;
private:
Utils::WStringList *_lAddons;
Utils::WString m_sAddon;
Utils::WString m_sDir;
bool m_bLoaded;
FileList *m_pModMap;
FileList *m_pMap;
CTextDB *m_pTexts;
CTextDB *m_pModTexts;
Utils::WStringList *_lShips;
Utils::WStringList *_lShields;
Utils::WStringList *_lLasers;
Utils::WStringList *_lMissiles;
Utils::WStringList *_lCockpits;
Utils::WStringList *_lComponentSections;
Utils::WStringList *_lDummySections;
Utils::WStringList *_lBodiesSections;
int m_iLang;
public:
CVirtualFileSystem(void);
~CVirtualFileSystem(void);
// setters
void setAddon(const Utils::WString &addon);
void setLanguage(int iLang);
// extractions
void extractTexts(CXspFile *pPackage, int textId);
C_File *extractGameFileToPackage(CBaseFile *pPackage, const Utils::WString &sFile, FileType iFileType, const Utils::WString &sTo);
C_File *extractGameFileToPackage(CBaseFile *pPackage, const Utils::WString &sFile, FileType iFileType);
Utils::WString extractGameFile(const Utils::WString &file, const Utils::WString &to);
// loading
bool LoadFilesystem(const Utils::WString &dir, int maxPatch = 0);
bool LoadFilesystem(const Utils::WString &dir, const Utils::WString &mod, int maxPatch = 0);
bool loadMod(const Utils::WString &mod);
bool addMod(const Utils::WString &mod);
// getters
const Utils::WString &directory() const;
bool isFileAvailable(const Utils::WString &file) const;
Utils::WString getTShipsEntry(const Utils::WString &sId);
Utils::WString findText(int iLang, int iPage, int iID) const;
bool textExists(int iLang, int iPage, int iID) const;
bool isTextUpdated() const;
// Updates
void updateModTexts(int iPage);
void updateModTexts(int iFromPage, int iToPage);
void updateTexts(int iPage);
void updateTexts(int iFromPage, int iToPage);
void clearMods(bool bIncludeStandard = false);
// Iterators
Utils::WStringList *getTShipsEntries();
Utils::WString firstShield();
Utils::WString nextShield();
Utils::WString firstComponentSection();
Utils::WString nextComponentSection();
Utils::WString firstDummySection();
Utils::WString nextDummySection();
Utils::WString firstBodiesSection();
Utils::WString nextBodiesSection();
std::pair<Utils::WString, Utils::WString> firstLaser();
std::pair<Utils::WString, Utils::WString> nextLaser();
std::pair<Utils::WString, Utils::WString> firstMissile();
std::pair<Utils::WString, Utils::WString> nextMissile();
Utils::WString firstCockpit();
Utils::WString nextCockpit();
///////////////////////////////////////////////////////////////
// Debug Functions
void DEBUG_LogContents(const Utils::WString &sFile);
private:
void _updateTexts(int iFromPage, int iToPage, FileList *pFileList, CTextDB *pTextList);
Utils::WString _convertExtension(const Utils::WString &sFile) const;
void _clear();
void _addFile(const Utils::WString &sFile, const Utils::WString &sDest, FileList *pList);
void _addModFile(const Utils::WString &sFile, const Utils::WString &sMod, FileList *pList);
Utils::WString _findFile(const Utils::WString &file) const;
void _addDir(const Utils::WString &sStart, const Utils::WString &sDir);
Utils::WString _extractFromCat(const Utils::WString &sCat, const Utils::WString &sFile, const Utils::WString &sTo);
Utils::WString _extract(const Utils::WString &sFile, const Utils::WString &sTo);
Utils::WStringList *_updateList(const Utils::WString &typesFile, int iTextPos);
void _updateShields();
void _updateLasers();
void _updateMissiles();
void _updateCockpits();
void _updateComponentSections();
void _updateDummySections();
void _updateBodiesSections();
void _updateShips();
Utils::WString _returnText(Utils::WStringNode *s);
Utils::WString _returnID(Utils::WStringNode *s);
Utils::WString _returnLine(Utils::WStringNode *s);
std::pair<Utils::WString, Utils::WString> _returnPair(Utils::WStringNode *s);
Utils::WStringList *_updateSectionList(const Utils::WString &sFile, bool singleEntry);
void _removeSameFile(const Utils::WString &sFile, const Utils::WString &sDest, const Utils::WString &ext, FileList *pList);
};
}