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#include "XspFile.h"
#include "File_IO.h"
#include "Packages.h"
#include "CatFile.h"
#define ADDSECTIONLIST(T, L) for(CListNode<T> *node = L.Front(); node; node = node->next()) \
_addSection(list, node->Data()->sSection, node->Data()->sData);
#define GENERATESECTION(F, T, L) if ( !L.empty() ) { \
type = F; \
Utils::CList<STypesSection> list; \
ADDSECTIONLIST(T, L); \
data = CXspFile::TypesListToString(list, true); \
}
#define GENERATESTRINGSECTION(F, L, FIRST) if ( !L.Empty() ) { \
type = F; \
Utils::CList<STypesSection> list; \
_addDataSection(L, list, FIRST); \
data = CXspFile::TypesListToString(list, true); \
}
CXspFile::CXspFile () : CBaseFile()
{
SetDefaults ();
}
void CXspFile::Delete ()
{
CBaseFile::Delete();
m_pSceneFile = m_pCockpitFile = NULL;
// delete lists
m_lMissileMasks.MemoryClear();
m_lWeaponMasks.MemoryClear();
m_lMissileMasks.destroy();
m_lWeaponMasks.destroy();
for ( CListNode<SCockpit> *n = m_lCockpit.Front(); n; n = n->next() )
n->Data()->lWeaponMask.MemoryClear();
m_lCockpit.MemoryClear();
m_lCockpit.destroy();
m_lCutData.Clear();
m_lBodies.Clear();
}
void CXspFile::SetDefaults ()
{
CBaseFile::SetDefaults ();
m_pSceneFile = m_pCockpitFile = NULL;
m_bLanguageText = m_bExistingShip = false;
m_iOrgDesc = 0;
m_iShipyard = SHIPYARD_NONE;
}
void CXspFile::AddText ( int id, const Utils::String &name, const Utils::String &desc )
{
// first check if theres an existing id
SText *newtext = NULL;
for ( SText *t = m_lText.First(); t; t = m_lText.Next() )
{
if ( t->iId == id )
{
newtext = t;
break;
}
}
if ( !newtext )
{
newtext = new SText;
newtext->iId = id;
m_lText.push_back ( newtext );
}
newtext->sName = name;
newtext->sDesc = desc;
_changed();
}
void CXspFile::RemoveText(int id)
{
for ( SText *t = m_lText.First(); t; t = m_lText.Next() )
{
if ( t->iId == id )
{
_changed();
m_lText.RemoveCurrent();
return;
}
}
}
void CXspFile::AddDummy ( const Utils::String §ion, const Utils::String &data )
{
SDummy *d = new SDummy;
d->sData = data;
d->sSection = section;
if ( d->sData.right(1) != ";" )
d->sData += ";";
m_lDummy.push_back ( d );
_changed();
}
void CXspFile::AddComponent ( const Utils::String §ion, const Utils::String §ion2, const Utils::String &data )
{
SComponent *c = new SComponent;
c->sData = data;
c->sSection = section;
c->sSection2 = section2;
if ( c->sData.right(1) != ";" )
c->sData += ";";
m_lComponent.push_back ( c );
_changed();
}
void CXspFile::AddWeaponMask ( int game, int mask )
{
// first check if we have one for the game
SWeaponMask *m = NULL;
for ( CListNode<SWeaponMask> *node = m_lWeaponMasks.Front(); node; node = node->next() )
{
if ( node->Data()->iGame == game )
{
m = node->Data();
break;
}
}
// not found, create one
if ( !m )
{
m = new SWeaponMask;
m_lWeaponMasks.push_back(m);
m->iGame = game;
}
m->iMask = mask;
_changed();
}
void CXspFile::AddMissileMask ( int game, int mask )
{
// first check if we have one for the game
SWeaponMask *m = NULL;
for ( CListNode<SWeaponMask> *node = m_lMissileMasks.Front(); node; node = node->next() )
{
if ( node->Data()->iGame == game )
{
m = node->Data();
break;
}
}
// not found, create one
if ( !m )
{
m = new SWeaponMask;
m_lMissileMasks.push_back(m);
m->iGame = game;
}
m->iMask = mask;
_changed();
}
bool CXspFile::IsValid ()
{
if ( this->name().empty() )
return false;
if ( this->author().empty() )
return false;
return true;
}
Utils::String CXspFile::CreateValuesLine() const
{
Utils::String values = CBaseFile::CreateValuesLine ();
values += "Data: " + m_sData + "\n";
values += "ID: " + m_sID + "\n";
if ( m_bLanguageText )
values += "LanguageText\n";
if ( m_bExistingShip )
values += "ExistingShip\n";
values += Utils::String("OrgDesc: ") + (long)m_iOrgDesc + "\n";
values += Utils::String("Shipyard: ") + (long)m_iShipyard + "\n";
for ( CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next() ) {
SCockpit *cockpit = node->Data();
values += Utils::String("CockpitNew: ") + (long)cockpit->lWeaponMask.size();
for ( CListNode<SWeaponMask> *wNode = cockpit->lWeaponMask.Front(); wNode; wNode = wNode->next() ) {
values += ":";
values += (long)wNode->Data()->iGame;
values += ":";
values += (long)wNode->Data()->iMask;
}
values += " ";
values += cockpit->sCockpit + "\n";
}
for ( CListNode<SText> *tNode = m_lText.Front(); tNode; tNode = tNode->next() )
values += Utils::String("Text: ") + (long)tNode->Data()->iId + "|" + tNode->Data()->sName.findReplace("|", "<::PiPe::>") + "|" + tNode->Data()->sDesc + "\n";
for ( CListNode<SComponent> *cNode = m_lComponent.Front(); cNode; cNode = cNode->next() )
values += "Component: " + cNode->Data()->sData.findReplace("|", "<::PiPe::>") + "|" + cNode->Data()->sSection.findReplace("|", "<::PiPe::>") + "|" + cNode->Data()->sSection2 + "\n";
for ( CListNode<SDummy> *dNode = m_lDummy.Front(); dNode; dNode = dNode->next() )
values += "Dummy: " + dNode->Data()->sData.findReplace("|", "<::PiPe::>") + "|" + dNode->Data()->sSection + "\n";
for ( CListNode<SWeaponMask> *wNode = m_lWeaponMasks.Front(); wNode; wNode = wNode->next() )
values += Utils::String("WeaponMask: ") + (long)wNode->Data()->iGame + " " + (long)wNode->Data()->iMask + "\n";
for ( CListNode<SWeaponMask> *mNode = m_lMissileMasks.Front(); mNode; mNode = mNode->next() )
values += Utils::String("MissileMask: ") + (long)mNode->Data()->iGame + " " + (long)mNode->Data()->iMask + "\n";
for ( SStringList *cut = m_lCutData.Head(); cut; cut = cut->next )
values += Utils::String("CutData: ") + cut->str.ToString() + "\n";
for ( SStringList *body = m_lBodies.Head(); body; body = body->next )
values += Utils::String("Bodies: ") + body->str.ToString() + "\n";
for ( SStringList *ani = m_lAnimations.Head(); ani; ani = ani->next )
values += Utils::String("Animations: ") + ani->str.ToString() + "\n";
return values;
}
bool CXspFile::ParseValueLine(const Utils::String &sLine)
{
Utils::String first = sLine.token(":", 1);
Utils::String rest = sLine.tokens(":", 2).removeFirstSpace();
if ( first.Compare("Data") )
m_sData = rest;
else if ( first.Compare("ID") )
m_sID = rest;
else if ( sLine.Compare("LanguageText") )
m_bLanguageText = true;
else if ( sLine.Compare("ExistingShip") )
m_bExistingShip = true;
else if ( first.Compare("OrgDesc") || first.Compare("OriginalDesc") )
m_iOrgDesc = rest;
else if ( first.Compare("Shipyard") )
m_iShipyard = rest;
else if ( first.Compare("CutData") )
this->AddCutData(rest);
else if ( first.Compare("Bodies") )
this->AddBodies(rest);
else if ( first.Compare("Animations") )
this->AddAnimation(rest);
else if ( first.Compare("Cockpit") )
this->AddCockpit(rest, 0);
else if ( first.Compare("CockpitNew") )
{
Utils::String cockpit = rest.tokens(" ", 2);
Utils::String sMasks = rest.token(" ", 1);
this->AddCockpit(cockpit, 0, -1);
int num = sMasks.token(":", 1);
for ( int i = 0; i < num; i++ )
{
int mask = sMasks.token(":", ((i + 1) * 2) + 1);
int game = sMasks.token(":", ((i + 1) * 2));
this->AddCockpit(cockpit, game, mask);
}
}
else if ( first == "Web" ) this->setWebSite(rest);
else if ( first.Compare("WeaponMask") )
this->AddWeaponMask(rest.token(" ", 1), rest.token(" ", 2));
else if ( first.Compare("MissileMask") )
this->AddMissileMask(rest.token(" ", 1), rest.token(" ", 2));
else if ( first == "Text" )
{
SText *text = new SText;
text->iId = rest.token("|", 1);
text->sName = rest.token("|", 2);
text->sName = text->sName.findReplace("<::PiPe::>", "|");
text->sDesc = rest.tokens( "|", 3);
m_lText.push_back ( text );
}
else if ( first == "Component" )
{
SComponent *c = new SComponent;
c->sData = rest.token("|", 1);
c->sData = c->sData.findReplace ("<::PiPe::>", "|");
c->sSection = rest.token("|", 2);
c->sSection = c->sSection.findReplace ("<::PiPe::>", "|");
c->sSection2 = rest.tokens("|", 3);
m_lComponent.push_back ( c );
}
else if ( first == "Dummy" )
{
SDummy *d = new SDummy;
d->sData = rest.token("|", 1);
d->sData = d->sData.findReplace ("<::PiPe::>", "|");
d->sSection = rest.tokens( "|", 2);
m_lDummy.push_back ( d );
}
else if ( first == "Comment" ) this->setDescription(rest.findReplace("<newline>", "<br>"));
else
return CBaseFile::ParseValueLine(sLine);
return true;
}
Utils::String CXspFile::GetShipName(int lang)
{
Utils::String name;
if ( (m_bLanguageText) && (lang) )
{
for ( SText *text = m_lText.First(); text; text = m_lText.Next() )
{
if ( text->iId == lang )
{
name = text->sName;
break;
}
}
}
if ( name.empty() )
name = GetLanguageName(lang).ToString();
return name;
}
//TODO: split this up
bool CXspFile::ConvertOld(const Utils::String &file)
{
// open the file
FILE *id = fopen(file.c_str(), "rb");
if ( !id )
return false;
// read to memory
fseek(id, 0, SEEK_END);
size_t size = ftell(id);
fseek(id, 0, SEEK_SET);
unsigned char *data = new unsigned char[size + 1];
fread(data, sizeof(unsigned char), size, id);
data[size] = '\0';
fclose(id);
// uncompress the file
size_t len;
unsigned char *compr = LZMADecode_C ( data, size, &len, NULL );
delete data;
if ( !compr )
return false;
this->Delete();
this->SetDefaults();
// now read the data line by line
size_t pos = 0;
size_t start = 0;
int packageVersion = 0;
while ( pos < len )
{
while ( compr[pos++] != '\n' && pos < len );
compr[pos - 1] = '\0';
Utils::String line = (char *)(compr + start);
start = pos;
if ( line.empty() )
continue;
Utils::String first = line.token(":", 1);
Utils::String rest = line.tokens(":", 2);
rest = rest.removeFirstSpace();
// now check each line
if ( first.Compare("Packager") )
packageVersion = rest;
else if ( first.Compare("Shipyard") )
{
int max;
Utils::String *strs = rest.tokenise(";", &max);
if ( strs && max )
{
int cur = 1;
for ( int i = 0; i < max; i++, cur *= 2 )
{
if ( strs[i] == "1" )
this->AddShipyard(cur);
}
}
CLEANSPLIT(strs, max)
}
else if ( first.Compare("ScreenShot") )
{
int size = rest.token(" ", 1);
Utils::String ext = rest.token(" ", 2);
C_File *newFile = this->AddFile(m_sID + "_" + (long)(this->CountFiles(FILETYPE_SCREEN) + 1) + "." + ext, "", FILETYPE_SCREEN);
newFile->ReadFromData((char *)(compr + pos), size);
start += (size + 1);
}
else if ( first.Compare("SceneFile") )
{
Utils::String file = rest.tokens(" ", 3);
m_pSceneFile = this->AddFile(CFileIO(file).filename(), CFileIO(file).dir(), FILETYPE_SHIPSCENE);
m_pSceneFile->SetCreationTime((long)rest.token(" ", 1));
m_pSceneFile->ReadFromData((char *)(compr + pos), rest.token(" ", 2));
start += m_pSceneFile->GetDataSize();
}
else if ( first.Compare("CockpitFile") )
{
Utils::String file = rest.tokens(" ", 3);
m_pCockpitFile = this->AddFile(CFileIO(file).filename(), CFileIO(file).dir(), FILETYPE_COCKPITSCENE);
m_pCockpitFile->SetCreationTime((long)rest.token(" ", 1));
m_pCockpitFile->ReadFromData((char *)(compr + pos), rest.token(" ", 2));
start += m_pCockpitFile->GetDataSize();
}
else if ( first.Compare("Model") )
{
Utils::String file = rest.tokens(" ", 3);
C_File *newFile= this->AddFile(CFileIO(file).filename(), CFileIO(file).dir(), FILETYPE_SHIPMODEL);
newFile->SetCreationTime((long)rest.token(" ", 1));
newFile->ReadFromData((char *)(compr + pos), rest.token(" ", 2));
start += (newFile->GetDataSize() + 1);
}
else if ( first.Compare("Files") )
{
Utils::String file = rest.tokens(" ", 3);
C_File *newFile = NULL;
int special = 0;
if ( file.Compare("types/CutData.txt") || file.Compare("types/CutData.pck") )
{
newFile = new C_File(CyString(file));
special = 1;
}
else if ( file.Compare("types/Bodies.txt") || file.Compare("types/Bodies.pck") )
{
newFile = new C_File(CyString(file));
special = 2;
}
else if ( file.Compare("types/Animations.txt") || file.Compare("types/Animations.pck") )
{
newFile = new C_File(CyString(file));
special = 3;
}
else
{
newFile = this->AddFile(CFileIO(file).filename(), CFileIO(file).dir(), FILETYPE_SHIPOTHER);
newFile->SetCreationTime((long)rest.token(" ", 1));
}
newFile->ReadFromData((char *)(compr + pos), rest.token(" ", 2));
start += (newFile->GetDataSize() + 1);
if ( special )
{
if ( newFile->CheckFileExt("pck") )
newFile->UnPCKFile();
// read data into lines
CyString data((const char *)newFile->GetData());
data.RemoveChar('\r');
int iLines;
CyString *sLines = data.SplitToken("\n", &iLines);
if ( sLines && iLines )
{
// cut data
int entries = -1;
if ( special == 1 )
{
CyStringList newLines;
for ( int i = 0; i < iLines; i++ )
{
CyString line = sLines[i];
line.RemoveChar(' ');
line.RemoveChar(9);
if ( line.Empty() || line[0] == '/' )
continue;
if ( entries == -1 )
{
entries = line.GetToken(";", 1, 1).ToInt() - 36;
if ( entries <= 0 )
break;
}
else
{
int id = line.GetToken(";", 1, 1).ToInt();
if ( id >= 9000 && id <= 9017 )
continue;
switch (id)
{
case 948:
case 4111:
case 4112:
case 4064:
case 4169:
case 4178:
case 4177:
case 4163:
case 4194:
case 4162:
case 4191:
case 4200:
case 4161:
case 4097:
case 4205:
case 4206:
case 4207:
case 4107:
break;
default:
newLines.PushBack(line);
}
if ( newLines.Count() == entries )
break;
}
}
for ( SStringList *strNode = newLines.Head(); strNode; strNode = strNode->next )
this->AddCutData(strNode->str.ToString());
}
// bodies
else if ( special == 2 )
{
entries = 0;
Utils::String section;
for ( int i = 0; i < iLines; i++ )
{
Utils::String line = sLines[i].ToString();
line.removeChar(' ');
line.removeChar(9);
if ( line.empty() || line[0] == '/' )
continue;
if ( entries <= 0)
{
section = line.token(";", 1);
entries = line.token(";", 2);
}
else
{
if ( !line.isin(";") )
continue;
if ( line.countToken(";") <= 2 )
{
this->AddBodies(section + ";" + line.token(";", 1) + ";");
--entries;
}
else
{
bool done = false;
while (!done)
{
int num;
Utils::String *strs = line.tokenise(";", &num);
done = true;
for ( int j = 0; j < num; j++ )
{
if ( !entries )
{
line = line.tokens(";", j + 1);
if ( !line.empty() )
done = false;
break;
}
if ( strs[j].empty() )
continue;
this->AddBodies(section + ";" + strs[j] + ";");
--entries;
}
//we must be at another section
if ( !done )
{
section = line.token(";", 1);
entries = line.token(";", 2);
line = line.remToken(";", 1);
line = line.remToken(";", 1);
if (line.empty())
done = true;
}
CLEANSPLIT(strs, num)
}
}
}
}
}
// animations
else if ( special == 3 )
{
CyStringList in;
for ( int i = 0; i < iLines; i++ )
{
CyString line = sLines[i];
in.PushBack(line);
}
CyStringList out;
if ( CXspFile::ReadAnimations(&in, &out, 87) )
this->AddAnimation(&out);
}
}
CLEANSPLIT(sLines, iLines)
delete newFile;
}
}
else if ( first.Compare("Script") )
{
Utils::String file = rest.words(3);
C_File *newFile= this->AddFile(file, NullString, FILETYPE_SCRIPT);
newFile->SetCreationTime((long)rest.word(1));
newFile->ReadFromData((char *)(compr + pos), rest.word(2));
start += (newFile->GetDataSize() + 1);
}
else if ( first.Compare("Text") )
this->AddText(rest.token(":", 1), rest.token(":", 2), rest.tokens(":", 3));
else if ( first.Compare("Component") )
this->AddComponent(rest.token(";", 1), rest.token(";", 2), rest.tokens(";", 3));
else if ( first.Compare("Dummy") )
{
SDummy *d = new SDummy;
d->sData = rest.tokens(";", 2);
d->sSection = rest.token(";", 1);
m_lDummy.push_back ( d );
}
else if ( !this->ParseValueLine(line) )
{
// printf ( "Command: %s, Rest: %s\n", first.c_str(), rest.c_str());
}
pos = start;
}
// assume all old ones are for X3
if ( !m_sData.empty() )
{
this->AddWeaponMask(GAME_X3 - 1, m_sData.token(";", 19));
this->AddMissileMask(GAME_X3 - 1, m_sData.token(";", 25));
}
return true;
}
int GetMaxShipyards() { return (int)SHIPYARD_MAX; }
Utils::String GetShipyardName (int s)
{
switch (s)
{
case SHIPYARD_ARGON:
return "Argon";
case SHIPYARD_BORON:
return "Boron";
case SHIPYARD_PARANID:
return "Paranid";
case SHIPYARD_SPLIT:
return "Split";
case SHIPYARD_TELADI:
return "Teladi";
case SHIPYARD_PIRATES:
return "Pirates";
case SHIPYARD_FRIEND:
return "Friendly";
case SHIPYARD_XENON:
return "Xenon";
case SHIPYARD_TERRAN:
return "Terran";
}
return "Unknown";
}
bool CXspFile::WriteHeader(CFileIO &file, int valueheader, int valueComprLen)
{
return file.write("XSPCycrow;%.2f;%d;%d\n", FILEVERSION, valueheader, valueComprLen);
}
bool CXspFile::CheckHeader(const Utils::String header) const
{
if ( header.Compare("XSPCycrow") )
return true;
return false;
}
void CXspFile::SetLaserMask(int game, int mask)
{
for ( CListNode<SWeaponMask> *node = m_lWeaponMasks.Front(); node; node = node->next() )
{
SWeaponMask *m = node->Data();
if ( m->iGame == game )
{
m->iMask = mask;
return;
}
}
// no found, need to add it
this->AddWeaponMask(game, mask);
}
void CXspFile::SetMissileMask(int game, int mask)
{
for ( CListNode<SWeaponMask> *node = m_lMissileMasks.Front(); node; node = node->next() )
{
SWeaponMask *m = node->Data();
if ( m->iGame == game )
{
m->iMask = mask;
return;
}
}
// no found, need to add it
this->AddMissileMask(game, mask);
}
int CXspFile::GetLaserMask(int game, bool getOnly)
{
int mask = -1;
for ( CListNode<SWeaponMask> *node = m_lWeaponMasks.Front(); node; node = node->next() )
{
SWeaponMask *m = node->Data();
if ( m->iGame == game )
return m->iMask;
if ( !mask && !getOnly )
mask = m->iMask;
}
return mask;
}
int CXspFile::GetMissileMask(int game, bool getOnly)
{
int mask = -1;
for ( CListNode<SWeaponMask> *node = m_lMissileMasks.Front(); node; node = node->next() )
{
SWeaponMask *m = node->Data();
if ( m->iGame == game )
return m->iMask;
if ( !mask && !getOnly )
mask = m->iMask;
}
return mask;
}
Utils::String CXspFile::GetShipClass()
{
if ( !m_sData.empty() )
return m_sData.token(";", TSHIPPOS_CLASS);
return "OBJ_SHIP_M5";
}
bool CXspFile::GeneratePackagerScript(bool wildcard, CyStringList *list, bool datafile)
{
if ( !CBaseFile::GeneratePackagerScript(wildcard, list, datafile) )
return false;
list->PushBack("# File Type, Script or Ship");
list->PushBack("FileType: Ship");
list->PushBack("");
if ( m_iShipyard )
{
list->PushBack("# Shipyards, Set which shipyards to add ships for sale to");
for ( int i = SHIPYARD_ARGON; i <= SHIPYARD_MAX; i *= 2 )
{
if ( this->IsShipyard(i) )
list->PushBack(CyString("Shipyard: ") + GetShipyardName(i));
}
list->PushBack("");
}
if ( m_iOrgDesc > 0 )
{
list->PushBack("# Use Original Description, overrides text entrys to use one of the built in text");
list->PushBack(CyString("OriginalDescription: ") + (long)m_iOrgDesc);
list->PushBack("");
}
if ( !m_sID.empty() )
{
list->PushBack("# Ship ID, the ship id to identify the ship as");
list->PushBack(CyString("ShipID: ") + m_sID);
}
if ( m_bExistingShip )
{
list->PushBack("# Existing Ship, replaces an existing ship in the game with ship package instead of creating a new entry");
list->PushBack("ExistingShip");
list->PushBack("");
}
if ( !m_sData.empty() )
{
list->PushBack("# Ship Data, the TShip data entry to add to the game (parts of this are adjusted and auto generated by the installer)");
list->PushBack(CyString("ShipData: ") + m_sData);
list->PushBack("");
}
if ( m_lText.size() ) {
list->PushBack("# Ship Texts, the name/description of the ship in each language: <LANGID> <NAME>|<DESCRIPTION>");
for(CListNode<SText> *node = m_lText.Front(); node; node = node->next()) {
list->PushBack(CyString("ShipText: ") + (long)node->Data()->iId + " " + node->Data()->sName + "|" + node->Data()->sDesc);
}
list->PushBack("");
}
if ( this->m_lWeaponMasks.size() ) {
list->PushBack("# Weapon Masks, the weapons for each game: <GAME> <MASK>");
for(CListNode<SWeaponMask> *node = m_lWeaponMasks.Front(); node; node = node->next()) {
list->PushBack(CyString("WeaponMask: ") + (long)node->Data()->iGame + " " + (long)node->Data()->iMask);
}
list->PushBack("");
}
if ( this->m_lMissileMasks.size() ) {
list->PushBack("# Missile Masks, the missiles for each game: <GAME> <MASK>");
for(CListNode<SWeaponMask> *node = m_lMissileMasks.Front(); node; node = node->next()) {
list->PushBack(CyString("WeaponMask: ") + (long)node->Data()->iGame + " " + (long)node->Data()->iMask);
}
list->PushBack("");
}
if ( this->m_lComponent.size() ) {
list->PushBack("# Ship Components, each component used in the ships scene: <SECTION> <MODELENTRY> <VALUES>");
for(CListNode<SComponent> *node = m_lComponent.Front(); node; node = node->next()) {
list->PushBack(CyString("Component: ") + node->Data()->sSection + " " + node->Data()->sSection2 + " " + node->Data()->sData);
}
list->PushBack("");
}
if ( this->m_lDummy.size() ) {
list->PushBack("# Ship Dummies, each dummy entry used in the ships scene: <SECTION> <VALUE>");
for(CListNode<SDummy> *node = m_lDummy.Front(); node; node = node->next()) {
list->PushBack(CyString("Dummy: ") + node->Data()->sSection + " " + node->Data()->sData);
}
list->PushBack("");
}
if ( this->m_lCockpit.size() ) {
list->PushBack("# Cockpit entries, each cockpit value with thier weapons mask");
for(CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next()) {
list->PushBack(CyString("Cockpit: ") + node->Data()->sCockpit.token(";", 19) + " " + node->Data()->sCockpit);
for(SWeaponMask *mask = node->Data()->lWeaponMask.First(); mask; mask = node->Data()->lWeaponMask.Next()) {
list->PushBack(CyString("CockpitWeapon: ") + node->Data()->sCockpit.token(";", 19) + " " + (long)mask->iGame + " " + (long)mask->iMask);
}
}
list->PushBack("");
}
if ( !this->m_lCutData.Empty() ) {
list->PushBack("# Ship Cut Data");
for(SStringList *str = m_lCutData.Head(); str; str = str->next) {
list->PushBack(CyString("CutData: ") + str->str);
}
list->PushBack("");
}
if ( !this->m_lBodies.Empty() ) {
list->PushBack("# Ship Bodies");
for(SStringList *str = m_lBodies.Head(); str; str = str->next) {
list->PushBack(CyString("Bodies: ") + str->str);
}
list->PushBack("");
}
if ( !this->m_lAnimations.Empty() ) {
list->PushBack("# Ship Animations");
for(SStringList *str = m_lAnimations.Head(); str; str = str->next) {
list->PushBack(CyString("Animation: ") + str->str);
}
list->PushBack("");
}
if ( !datafile )
{
if ( !CBaseFile::GeneratePackagerScriptFile(wildcard, list) )
return false;
}
return true;
}
void CXspFile::_addSection(Utils::CList<STypesSection> &list, const Utils::String §ion, const Utils::String &data)
{
STypesSection *currentSubSection = NULL;
for(Utils::CList<STypesSection>::iterator itr = list.begin(); itr != list.end(); itr++) {
if ( (*itr)->sSection.Compare(section) ) {
currentSubSection = *itr;
break;
}
}
if ( !currentSubSection ) {
currentSubSection = new STypesSection;
currentSubSection->sSection = section;
list.push_back(currentSubSection);
}
currentSubSection->lEntries.pushBack(data, "");
}
void CXspFile::_addDataSection(CyStringList &list, Utils::CList<STypesSection> §ionList, bool bUseFirst)
{
for(SStringList *str = list.Head(); str; str = str->next) {
if ( bUseFirst ) {
Utils::String data = str->str.ToString();
_addSection(sectionList, data.token(";", 1), data.tokens(";", 2));
}
else {
_addSection(sectionList, str->str.ToString(), str->data.ToString());
}
}
}
void CXspFile::addDummiesToList(Utils::CList<STypesSection> &list)
{
ADDSECTIONLIST(SDummy, m_lDummy);
}
void CXspFile::addComponentsToList(CLinkList<SComponentEntry> &componentList)
{
for(CListNode<SComponent> *node = m_lComponent.Front(); node; node = node->next()) {
SComponentEntry *currentSection = NULL;
for(CListNode<SComponentEntry> *cNode = componentList.Front(); cNode; cNode = cNode->next()) {
if ( cNode->Data()->sSection.Compare(node->Data()->sSection) ) {
currentSection = cNode->Data();
break;
}
}
if ( !currentSection ) {
currentSection = new SComponentEntry();
currentSection->sSection = node->Data()->sSection;
componentList.push_back(currentSection);
}
_addSection(currentSection->lEntries, node->Data()->sSection2, node->Data()->sData);
}
}
void CXspFile::addCutDataToList(Utils::CList<STypesSection> &list)
{
_addDataSection(this->m_lCutData, list, false);
}
void CXspFile::addBodiesToList(Utils::CList<STypesSection> &list)
{
_addDataSection(this->m_lBodies, list, true);
}
void CXspFile::addAnimationsToList(Utils::CList<STypesSection> &list)
{
_addDataSection(this->m_lAnimations, list, false);
}
void CXspFile::addGeneratedFiles(HZIP &hz)
{
TCHAR buf[5000];
CFileIO tmpFile(CPackages::tempDirectory() + "/temp.tmp");
for(int i = 0; i < 5; i++) {
Utils::String type;
Utils::String data;
switch(i) {
case 0:
data = "50;1\r\n" + this->m_sData;
type = "TShips";
break;
case 1:
if ( !this->m_lCockpit.empty() ) {
data = Utils::String("51;") + (long)this->m_lCockpit.size() + ";\r\n";
for(CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next()) {
data += node->Data()->sCockpit + "\r\n";
}
type = "TCockpits";
}
break;
case 2:
if ( !this->m_lComponent.empty() ) {
type = "Components";
CLinkList<SComponentEntry> componentList;
this->addComponentsToList(componentList);
for(CListNode<SComponentEntry> *node = componentList.Front(); node; node = node->next()) {
data += node->Data()->sSection + "; " + (long)node->Data()->lEntries.size() + ";\r\n";
data += CXspFile::TypesListToString(node->Data()->lEntries, true);
}
}
break;
case 3:
GENERATESECTION("Dummies", SDummy, this->m_lDummy);
break;
case 4:
GENERATESTRINGSECTION("Bodies", this->m_lBodies, true);
break;
}
if ( type.empty() ) continue;
Utils::String fname = "GENERATED/types/" + type + ".txt";
Utils::String fileData = "// Exported " + type + " file, Generated by SPK Libraries V" + Utils::String::FromFloat(GetLibraryVersion(), 2) + "\r\n" + data;
if ( tmpFile.startWrite() ) {
tmpFile.write(fileData.c_str(), fileData.length());
tmpFile.close();
}
// tships files
wsprintf(buf, L"%hs", fname.c_str());
if ( tmpFile.startRead() ) {
size_t dataSize = 0;
unsigned char *data = tmpFile.readAll(&dataSize);
ZipAdd(hz, buf, data, dataSize);
}
}
}
bool CXspFile::LoadPackageData(const Utils::String &sFirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames)
{
if ( sFirst.Compare("Shipyard") )
{
for ( int i = SHIPYARD_ARGON; i <= SHIPYARD_MAX; i *= 2 )
{
if ( sRest.Compare(GetShipyardName(i)) )
{
this->AddShipyard(i);
break;
}
}
}
else if ( sFirst.Compare("OriginalDescription") )
m_iOrgDesc = sRest;
else if ( sFirst.Compare("ShipData") )
m_sData = sRest;
else if ( sFirst.Compare("ReadData") ) // read data from a tships file
{
CPackages p;
m_sData = p.ReadShipData(sRest.tokens(" ", 2), sRest.token(" ", 1)).ToString();
}
else if ( sFirst.Compare("ExistingShip") )
m_bExistingShip = true;
else if ( sFirst.Compare("ShipID") )
m_sID = sRest;
else if ( sFirst.Compare("ShipText") )
this->AddText(sRest.token(" ", 1).toLong(), sRest.tokens(" ", 2).token("|", 1), sRest.tokens(" ", 2).tokens("|", 2));
else if ( sFirst.Compare("Component") )
this->AddComponent(sRest.token(" ", 1), sRest.token(" ", 2), sRest.tokens(" ", 3));
else if ( sFirst.Compare("Cockpit") )
this->AddCockpit(sRest.tokens(" ", 2).replaceToken(";", 19, sRest.token(" ", 1)), 0);
else if ( sFirst.Compare("CockpitWeapon") )
this->AddCockpitWeapon(sRest.token(" ", 1), sRest.token(" ", 2), sRest.token(" ", 3));
else if ( sFirst.Compare("WeaponMask") )
this->AddWeaponMask(sRest.token(" ", 1), sRest.token(" ", 2));
else if ( sFirst.Compare("MissileMask") )
this->AddMissileMask(sRest.token(" ", 1), sRest.token(" ", 2));
else if ( sFirst.Compare("Dummy") )
this->AddDummy(sRest.token(" ", 1), sRest.token(" ", 2));
else if ( sFirst.Compare("CutData") )
this->AddCutData(sRest);
else if ( sFirst.Compare("Animation") )
this->AddAnimation(sRest);
else if ( sFirst.Compare("Bodies") )
this->AddBodies(sRest);
else if ( !CBaseFile::LoadPackageData(sFirst, sRest, sMainGame, otherGames) )
{
return false;
}
return true;
}
Utils::String CXspFile::GetX3ShipData()
{
Utils::String data = m_sData;
// change the ship subtype, Reunion uses number, TC uses a define
Utils::String sSubType = data.token(";", 6);
if ( !((long)sSubType) && sSubType != "0" )
data = data.replaceToken(";", 6, (long)CShipData::ConvertShipSubType(CyString(sSubType)));
Utils::String sClass = data.token(";", TSHIPPOS_CLASS);
if ( !((long)sClass) && sClass != "0" )
{
int num = 0;
for ( int i = 0; i < OBJ_SHIP_MAX; i++ )
{
if ( sClass.Compare(CShipData::ConvertShipClass(CShipData::GetShipClassFromNum(i))) )
{
num = i;
break;
}
}
data = data.replaceToken(";", TSHIPPOS_CLASS, (long)num);
}
return data;
}
Utils::String CXspFile::GetTCShipData()
{
Utils::String data = m_sData;
Utils::String sSubType = data.token(";", 6);
if ( ((long)sSubType) || sSubType == "0" )
data = data.replaceToken(";", 6, CShipData::ConvertShipSubType((long)sSubType).ToString());
Utils::String sClass = data.token(";", TSHIPPOS_CLASS);
if ( ((long)sClass) || sClass == "0" )
data = data.replaceToken(";", TSHIPPOS_CLASS, CShipData::ConvertShipClass((long)sClass));
return data;
}
bool CXspFile::RemoveCockpit(const Utils::String &sCockpitId)
{
Utils::String cockpitid = sCockpitId;
// if its a whole line, just get the end
if ( cockpitid.isin(";") )
{
cockpitid = cockpitid.tokens(";", -2);
while ( cockpitid.right(1) == ";" )
cockpitid.truncate(-1);
}
bool ret = false;
for ( CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next() )
{
Utils::String id = node->Data()->sCockpit.token(";", 19);
if ( id.Compare(cockpitid) )
{
node->DeleteData();
ret = true;
break;
}
}
m_lCockpit.RemoveEmpty();
return ret;
}
bool CXspFile::RemoveComponent(const Utils::String §ion1, const Utils::String §ion2, const Utils::String &data)
{
bool ret = false;
for ( CListNode<SComponent> *node = m_lComponent.Front(); node; node = node->next() )
{
if ( node->Data()->sSection.Compare(section1) && node->Data()->sSection2.Compare(section2) && node->Data()->sData.Compare(data) )
{
ret = true;
node->DeleteData();
break;
}
}
m_lComponent.RemoveEmpty();
return ret;
}
bool CXspFile::RemoveDummy(const Utils::String §ion, const Utils::String &data)
{
bool ret = false;
for ( CListNode<SDummy> *node = m_lDummy.Front(); node; node = node->next() )
{
if ( node->Data()->sSection.Compare(section) && node->Data()->sData.Compare(data) )
{
ret = true;
node->DeleteData();
break;
}
}
m_lDummy.RemoveEmpty();
return ret;
}
Utils::String CXspFile::GetCockpitData(const Utils::String &cid)
{
for ( CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next() )
{
Utils::String id = node->Data()->sCockpit.token(";", 19);
if ( id.Compare(cid) )
return node->Data()->sCockpit;
}
return "";
}
SCockpit *CXspFile::FindCockpit(const Utils::String &cid)
{
for ( CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next() )
{
Utils::String id = node->Data()->sCockpit.token(";", 19);
if ( id.Compare(cid) )
return node->Data();
}
return NULL;
}
void CXspFile::EditCockpit(const Utils::String &cid, const Utils::String &cockpit)
{
for ( CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next() )
{
Utils::String id = node->Data()->sCockpit.token(";", 19);
if ( id.Compare(cid) )
{
node->Data()->sCockpit = cockpit;
break;
}
}
}
void CXspFile::EditCockpit(const Utils::String &cid, const Utils::String &scene, int mask)
{
for ( CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next() )
{
Utils::String id = node->Data()->sCockpit.token(";", 19);
if ( id.Compare(cid) )
{
Utils::String cockpit = node->Data()->sCockpit;
cockpit = cockpit.replaceToken(";", 8, scene);
cockpit = cockpit.replaceToken(";", 9, (long)mask);
node->Data()->sCockpit = cockpit;
break;
}
}
}
void CXspFile::NewCockpit(const Utils::String &id, const Utils::String &scene, int mask)
{
Utils::String cockpit = "0;0;0;0;0;0;0;";
cockpit += scene + ";";
cockpit += (long)mask;
cockpit += ";0;0;0;0;0;0;-100000;0;0;";
cockpit += id + ";";
this->AddCockpit(cockpit, -1);
}
bool CXspFile::RemoveCutData(const Utils::String &cut)
{
bool ret = false;
for ( SStringList *str = m_lCutData.Head(); str; str = str->next )
{
if ( str->str.GetToken(";", 1, 1).Compare(CyString(cut.token(";", 1))) )
{
ret = true;
str->remove = true;
break;
}
}
m_lCutData.RemoveMarked();
return ret;
}
bool CXspFile::RemoveBodies(const Utils::String &cut)
{
bool ret = false;
for ( SStringList *str = m_lBodies.Head(); str; str = str->next )
{
if ( str->str.Remove(' ').Compare(CyString(cut.remove(' '))) )
{
ret = true;
str->remove = true;
break;
}
}
m_lBodies.RemoveMarked();
return ret;
}
bool CXspFile::RemoveAnimation(const Utils::String &cut)
{
bool ret = false;
for ( SStringList *str = m_lAnimations.Head(); str; str = str->next )
{
if ( str->str.Remove(' ').Remove('\n').Compare(CyString(cut.remove(' ').remove('\n'))) )
{
ret = true;
str->remove = true;
break;
}
}
m_lAnimations.RemoveMarked();
return ret;
}
SCockpit *CXspFile::_findCockpit(const Utils::String &sID)
{
for ( CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next() ) {
Utils::String id = node->Data()->sCockpit.token(";", 19);
if ( id.Compare(sID) )
return node->Data();
}
return NULL;
}
void CXspFile::AddCockpitWeapon(const Utils::String &cockpit, int game, int mask)
{
SCockpit *pCockpit = _findCockpit(cockpit);
// search if the game mask already exists
SWeaponMask *wm = NULL;
for ( CListNode<SWeaponMask> *node = pCockpit->lWeaponMask.Front(); node; node = node->next() )
{
if ( node->Data()->iGame == game )
{
wm = node->Data();
break;
}
}
if ( !wm )
{
wm = new SWeaponMask;
pCockpit->lWeaponMask.push_back(wm);
}
wm->iGame = game;
if ( mask == -1 )
wm->iMask = pCockpit->sCockpit.token(";", 9);
else
wm->iMask = mask;
_changed();
}
void CXspFile::AddCockpit(const Utils::String &cockpit, int game, int mask, int index)
{
Utils::String cid = cockpit.token(";", 19);
SCockpit *pCockpit = _findCockpit(cid);
if ( !pCockpit )
{
pCockpit = new SCockpit;
pCockpit->sCockpit = cockpit;
pCockpit->iIndex = index;
m_lCockpit.push_back(pCockpit);
}
if ( index != -1 )
pCockpit->iIndex = index;
// now add the game mask
if ( game > 0 )
AddCockpitWeapon(cid, game, mask);
_changed();
}
void CXspFile::AddBody(const Utils::String §ion, const Utils::String &data)
{
this->AddBodies(section + ";" + data);
_changed();
}
void CXspFile::AddBodies(const Utils::String &sData)
{
Utils::String data = sData;
if ( !data.isNumber() )
{
if ( data[(int)(data.length() - 5)] == '.' )
data = data.left(-5);
else if ( data[(int)(data.length() - 4)] == '.' )
data = data.left(-4);
if ( data.right(1) != ";" )
data += ";";
}
m_lBodies.PushBack(CyString(data), true);
_changed();
}
int CXspFile::GetAnimationType(const Utils::String &type)
{
if ( type.Compare("TAT_TAGSINGLESTEP") )
return TAT_SINGLE;
else if ( type.Compare("TAT_TAGONESHOT")
|| type.Compare("TAT_TAGONESHOT_REINIT")
|| type.Compare("TAT_PINGPONG")
|| type.Compare("TAT_TAGLOOP") )
return TAT_3;
return TAT_NONE;
}
Utils::String CXspFile::TypesListToString(Utils::CList<STypesSection> &list, bool deleteAfter)
{
Utils::String data;
for(Utils::CList<STypesSection>::iterator itr = list.begin(); itr != list.end(); itr++) {
data += (*itr)->sSection + "; " + (long)(*itr)->lEntries.size() + ";\r\n";
for(Utils::SStringList *str = (*itr)->lEntries.first(); str; str = (*itr)->lEntries.next()) {
data += str->str + "\r\n";
}
if ( deleteAfter ) {
(*itr)->lEntries.clear();
}
}
return data;
}
bool CXspFile::ReadAnimations(CyStringList *lIn, CyStringList *lOut, int startRecord)
{
Utils::String lastComment;
Utils::String addEntry;
int remaining = 0;
Utils::String lastType;
int newEntries = 0;
int entries = -1;
for ( SStringList *strNode = lIn->Head(); strNode; strNode = strNode->next )
{
Utils::String line = strNode->str.ToString();
line.removeChar('\r');
line.removeChar(9);
if ( line.empty() || line[0] == '/' )
continue;
if ( entries == -1)
{
entries = line.token(";", 1);
newEntries = entries - startRecord;
}
else
{
// remove comments, endspaces and last ;
Utils::String sStriped = line;
if ( sStriped.isin("//") )
{
if ( entries <= newEntries )
lastComment = "//" + sStriped.tokens("//", 2);
sStriped = sStriped.token("//", 1);
}
sStriped.removeEndSpace();
if ( sStriped.right(1) == ";" )
sStriped.truncate(-1);
Utils::String sRemainingLeft;
if ( remaining > 0 )
sRemainingLeft = sStriped;
else
{
// each line should be a new entry, with some exceptions
// potection for new lines
lastType = sStriped.token(";", 1);
switch (CXspFile::GetAnimationType(lastType))
{
case TAT_SINGLE:
remaining = (long)sStriped.token(";", 5) + 1;
sRemainingLeft = sStriped.tokens(";", 6);
if ( entries <= newEntries )
addEntry = sStriped.tokens(";", 1, 5) + ";";
break;
case TAT_3:
remaining = (long)sStriped.token(";", 5) + 1;
sRemainingLeft = sStriped.tokens(";", 6);
if ( entries <= newEntries )
addEntry = sStriped.tokens(";", 1, 5) + ";";
break;
default:
remaining = 0;
if ( entries <= newEntries )
addEntry = sStriped;
}
}
if ( !sRemainingLeft.empty() )
{
int tatType = CXspFile::GetAnimationType(lastType);
if ( tatType == TAT_SINGLE )
{
if ( sRemainingLeft.isin(";") )
remaining -= sRemainingLeft.countToken(";");
else if ( !sRemainingLeft.empty() )
--remaining;
if ( entries <= newEntries )
addEntry += sRemainingLeft + ";";
}
else if ( tatType == TAT_3 )
{
// last entry
if ( remaining == 1 )
--remaining;
else if ( sRemainingLeft.isin(";") )
{
if ( !sRemainingLeft.isin("TATF_COORDS") )
{
int amt = sRemainingLeft.countToken(";") / 3;
remaining -= amt;
if ( remaining == 1 && (sRemainingLeft.countToken(";") - (amt * 3)) == 1 )
--remaining;
}
else
{
int iRem = sRemainingLeft.countToken(";");
int iPos = 1;
while ( iPos < iRem )
{
Utils::String first = sRemainingLeft.token(";", iPos);
if ( first.isin("TATF_COORDS") )
iPos += 5;
else
iPos += 3;
--remaining;
}
if ( remaining == 1 && iPos == iRem )
--remaining;
}
}
if ( entries <= newEntries )
addEntry += sRemainingLeft + ";";
}
}
if ( remaining <= 0 )
{
if ( entries <= newEntries && !addEntry.empty())
{
if ( addEntry[(int)addEntry.length() - 1] != ';' )
addEntry += ";";
lOut->PushBack(CyString(addEntry + lastComment));
}
--entries;
}
}
}
return !lOut->Empty();
}
void CXspFile::AddAnimation(CyStringList *list)
{
for ( SStringList *strNode = list->Head(); strNode; strNode = strNode->next )
this->AddAnimation(strNode->str.ToString());
_changed();
}
SText *CXspFile::FindShipText(int lang)
{
if ( m_lText.empty() )
return NULL;
SText *english = NULL;
SText *german = NULL;
SText *found = NULL;
for ( CListNode<SText> *node = m_lText.Front(); node; node = node->next() )
{
SText *text = node->Data();
// matched language
if ( text->iId == lang )
return text;
else if ( text->iId == 44 )
english = text;
else if ( text->iId == 49 )
german = text;
else if ( !found )
found = text;
}
// if we've found an english version, use that
if ( english )
return english;
// otherwise try a german
if ( german )
return german;
// otherwise use any we've found (usually first one)
return found;
}
Utils::String CXspFile::GetTextName(int lang)
{
SText *t = FindShipText(lang);
if ( t )
{
// return the correct language text
if ( !t->sName.empty() )
return t->sName;
// we have found a text, but there is no ship name ??
else if ( lang != 44 )
{
// reget the english one
t = FindShipText(44);
if ( t && !t->sName.empty() )
return t->sName;
}
}
// still not found one, return the ships name
return this->GetShipName(lang);
}
Utils::String CXspFile::GetTextDescription(int lang)
{
SText *t = FindShipText(lang);
if ( t )
{
// return the correct language text
if ( !t->sDesc.empty() )
return t->sDesc;
// we have found a text, but there is no ship name ??
else if ( lang != 44 )
{
// reget the english one
t = FindShipText(44);
if ( t && !t->sDesc.empty() )
return t->sDesc;
}
}
// still not found one, return the ships name
if ( !this->description().empty() ) return this->description();
return this->GetShipName(lang);
}
bool CXspFile::startExtractShip(CVirtualFileSystem *pVfs, const Utils::String &sId, CProgressInfo *pProgress)
{
m_sID = sId.remove('\r');
while ( m_sID.right(1) == ";" )
m_sID.truncate(-1);
m_sData = pVfs->getTShipsEntry(m_sID);
// get scene files
if ( pProgress ) pProgress->UpdateStatus(IMPORTSHIP_SCENE);
if ( !this->extractSceneFiles(pVfs) )
return false;
return true;
}
bool CXspFile::extractShip(CVirtualFileSystem *pVfs, const Utils::String &sId, CProgressInfo *progress)
{
if ( !this->startExtractShip(pVfs, sId, progress) )
return false;
// read the scene file and get the files list
if ( !this->processSceneFiles(pVfs, progress) )
return false;
// pack all the ship files
this->PackAllFiles();
return true;
}
bool CXspFile::extractSceneFiles(CVirtualFileSystem *pVfs)
{
m_pSceneFile = pVfs->extractGameFileToPackage(this, "objects\\" + m_sData.token(";", 17) + ".pbd", FILETYPE_SHIPSCENE, "objects\\" + m_sData.token(";", 17) + ".bod");
if ( !m_pSceneFile ) return false;
m_pCockpitFile = pVfs->extractGameFileToPackage(this, "objects\\" + m_sData.token(";", 18) + ".pbd", FILETYPE_COCKPITSCENE, "objects\\" + m_sData.token(";", 18) + ".bod");
return true;
}
CyStringList *CXspFile::ReadSceneModels()
{
// read the scene file
if ( !m_pSceneFile )
m_pSceneFile = this->GetFirstFile(FILETYPE_SHIPSCENE);
if ( !m_pSceneFile )
return NULL;
// check if its packed
size_t datasize;
unsigned char *data = m_pSceneFile->UncompressData((long *)&datasize, 0);
// if data wasn't compressed, then copy it itself as we are editing it
bool deleteData = false;
if ( data == m_pSceneFile->GetData() )
{
data = new unsigned char[m_pSceneFile->GetDataSize()];
memcpy(data, m_pSceneFile->GetData(), m_pSceneFile->GetDataSize());
deleteData = true;
}
if ( data && datasize )
{
if ( m_pSceneFile->CheckPackedExtension() )
data = UnPCKData(data, datasize, &datasize);
}
if ( !data || !datasize )
return NULL;
CyStringList *lModels = new CyStringList;
size_t pos = 0;
bool newline = true;
bool online = false;
while ( pos < datasize )
{
char c = data[pos];
++pos;
// skip until next line
if ( !newline && !online )
{
if ( c == '\n' )
newline = true;
continue;
}
if ( newline )
{
if ( c == ' ' || c == 9 || c == '\n' || c == '\r' )
continue;
newline = false;
if ( c == 'P' || c == 'p' )
{
while ( data[pos] == ' ' ) pos++;
unsigned char *line = (data + pos);
while ( data[pos] != ' ' && data[pos] != ';' ) pos++;
data[pos] = '\0';
if ( atoi((const char *)line) == lModels->Count() )
online = true;
}
}
// this line is out model
else if ( online )
{
if ( c == 'B' || c == 'b' )
{
while(data[pos] == ' ') pos++;
unsigned char *line = (data + pos);
while(data[pos] != ';') pos++;
data[pos] = '\0';
lModels->PushBack((char *)line);
online = false;
}
}
}
if ( deleteData )
delete data;
return lModels;
}
void CXspFile::extractCutData(CVirtualFileSystem *pVfs, CyStringList *sceneModels, bool add)
{
std::vector<int> cuts;
for ( CListNode<SDummy> *node = m_lDummy.Front(); node; node = node->next() ) {
Utils::String data = node->Data()->sData;
int states = data.token(";", 3);
for ( int i = 0; i < states; i++ ) {
int cutid = data.token(";", (i * 2) + 5);
if ( !cutid ) continue;
cuts.push_back(cutid);
}
}
if ( cuts.empty() ) return;
if ( pVfs->ExtractGameFile("types/CutData.pck", CPackages::tempDirectory() + "tmp.dat").empty() ) return;
CFileIO File(CPackages::tempDirectory() + "tmp.dat");
if ( !File.exists() ) return;
CyStringList *lines = File.ReadLinesStr();
int count = -1;
for ( SStringList *node = lines->Head(); node; node = node->next ) {
Utils::String line = node->str.ToString();
line.removeChar('\r');
line.removeChar(' ');
line.removeFirstSpace();
if ( line[0] == '/' ) continue;
if ( count == -1 ) count = line.token(";", 1);
else {
int max;
Utils::String *words = line.tokenise(";", &max);
if ( words && max ) {
for ( int i = 0; i < max; i += 2 ) {
int cutid = words[i];
if ( !cutid ) continue;
for ( std::vector<int>::iterator itr = cuts.begin(); itr != cuts.end(); itr++ ) {
if ( (*itr) == cutid ) {
this->AddCutData(words[i] + ";" + words[i + 1] + ";");
if ( add ) {
sceneModels->PushBack(CyString(words[i + 1]));
}
break;
}
}
}
CLEANSPLIT(words, max);
}
}
}
}
void CXspFile::extractDummies(CVirtualFileSystem *pVfs, CyStringList *sceneModels, bool add)
{
if ( !sceneModels ) return;
bool extracted = false;
if ( !pVfs->ExtractGameFile("types/dummies.pck", CPackages::tempDirectory() + "tmp.dat").empty() ) {
CFileIO File(CPackages::tempDirectory() + "tmp.dat");
if ( File.exists() )
{
Utils::String section;
int secCount = 0;
CyStringList *lines = File.ReadLinesStr();
for ( SStringList *node = lines->Head(); node; node = node->next )
{
node->str.RemoveFirstSpace();
node->str.RemoveChar(9);
node->str.RemoveChar('\r');
if ( node->str.Empty() )
continue;
if ( node->str[0] == '/' )
continue;
// not in a section yet
if ( secCount <= 0 )
{
section = node->str.GetToken(";", 1, 1).ToString();
secCount = node->str.GetToken(";", 2, 2).ToInt();
}
else
{
Utils::String first = node->str.GetToken(";", 1, 1).ToString();
if ( sceneModels->FindString(first) )
{
this->AddDummy(section, node->str.ToString());
if ( add )
{
int pos = 4;
int scene = node->str.GetToken(";", 3, 3).ToInt();
for ( int i = 0; i < scene; i++ )
{
sceneModels->PushBack(node->str.GetToken(";", 5 + (i * 2), 5 + (i * 2)));
pos += 2;
}
int model = node->str.GetToken(";", pos, pos).ToInt();
for ( int i = 0; i < model; i++ )
sceneModels->PushBack(node->str.GetToken(";", pos + (i * 2) + 1, pos + (i * 2) + 1));
}
}
--secCount;
}
}
delete lines;
File.remove();
}
}
}
void CXspFile::extractComponants(CVirtualFileSystem *pVfs, CyStringList *sceneModels)
{
if ( !sceneModels ) return;
if ( !pVfs->ExtractGameFile("types/components.pck", CPackages::tempDirectory() + "tmp.dat").empty() )
{
CFileIO File(CPackages::tempDirectory() + "tmp.dat");
if ( File.exists() )
{
Utils::String file;
Utils::String section;
int secCount = 0;
int secCount2 = 0;
CyStringList *lines = File.ReadLinesStr();
for ( SStringList *node = lines->Head(); node; node = node->next )
{
node->str.RemoveFirstSpace();
node->str.RemoveChar(9);
node->str.RemoveChar('\r');
if ( node->str.Empty() )
continue;
if ( node->str[0] == '/' )
continue;
// not in a section yet
if ( secCount2 )
{
if ( sceneModels->FindString(file) )
this->AddComponent(section, file, node->str.ToString());
--secCount2;
}
else if ( secCount <= 0 )
{
section = node->str.GetToken(";", 1, 1).ToString();
secCount = node->str.GetToken(";", 2, 2).ToInt();
}
else
{
file = node->str.GetToken(";", 1, 1).ToString();
secCount2 = node->str.GetToken(";", 2, 2).ToInt();
--secCount;
}
}
delete lines;
File.remove();
}
}
}
bool CXspFile::GetTextureList(CyStringList *list, const unsigned char *olddata, size_t size)
{
if ( !olddata || !size )
return false;
size_t startLine = 0;
Utils::String line;
size_t pos = 0;
unsigned char *data = new unsigned char[size];
memcpy(data, olddata, size);
while ( (pos++) < size )
{
if ( data[pos] == '\n' )
{
data[pos] = '\0';
line = (char *)(data + startLine);
line.removeChar(9);
line.removeChar('\r');
line.removeFirstSpace();
if ( !line.empty() && line[0] != '/' )
{
Utils::String first = line.token(":", 1);
if ( first.Compare("MATERIAL6") )
{
int max;
Utils::String material = line.tokens(":", 2);
Utils::String *strs = material.tokens(";", 6).tokenise("; ", &max);
int num = material.token(";", 5);
if ( strs && max >= 2)
{
for(int i = 0; i < max; i++) {
Utils::String type = strs[i].token(";", 1);
Utils::String valtype = strs[i].token(";", 2);
if ( valtype.Compare("SPTYPE_STRING") ) {
Utils::String file = strs[i].token(";", 3);
list->PushBack(CyString(file), "", true);
}
}
}
CLEANSPLIT(strs, max)
}
}
startLine = pos + 1;
}
}
delete [] data;
return true;
}
void CXspFile::extractTextures(CVirtualFileSystem *pVfs)
{
CyStringList lTextures;
for ( CListNode<C_File> *node = m_lFiles.Front(); node; node = node->next() )
{
C_File *f = node->Data();
if ( f->GetFileType() != FILETYPE_SHIPMODEL )
continue;
bool deleteData = false;
unsigned char *data = NULL;
size_t size;
// cant do these yet
if ( f->CheckFileExt("pbb") || f->CheckFileExt("bob") )
{
data = f->BobDecompile(&size);
if ( !data || !size ) {
// search for the pbd or bod files that match and use them instead
Utils::String file;
file = CFileIO(f->GetNameDirectory(NULL)).ChangeFileExtension("pbd").ToString();
file = pVfs->ExtractGameFile(file, CPackages::tempDirectory() + "tmp.tmp");
if ( file.empty() ) {
file = CFileIO(f->GetNameDirectory(NULL)).ChangeFileExtension("bod").ToString();
file = pVfs->ExtractGameFile(file, CPackages::tempDirectory() + "tmp.tmp");
}
if ( !file.empty() ) {
CFileIO File(file);
if ( File.exists() ) {
data = File.readAll(&size);
File.remove();
}
}
if ( data && size )
this->GetTextureList(&lTextures, data, size);
continue;
}
deleteData = true;
}
if ( !data || !size ) {
if ( !f->GetData() )
{
if ( !f->ReadFromFile() )
continue;
}
if ( f->CheckFileExt("pbb") || f->CheckFileExt("pbd") )
data = f->UnPCKFile(&size);
else
{
data = f->GetData();
size = f->GetDataSize();
}
}
this->GetTextureList(&lTextures, data, size);
if ( deleteData ) delete data;
}
for ( SStringList *node = lTextures.Head(); node; node = node->next )
{
CFileIO F(node->str);
if ( F.CheckFileExtension("fx") ) {
/*
if ( !pVfs->extractGameFileToPackage(this, "shader\\1_1\\" + Utils::String(node->str.ToString()), FILETYPE_SHIPOTHER) )
pVfs->extractGameFileToPackage(this, "shader\\1_1\\" + CFileIO(node->str.ToString()).ChangeFileExtension("fb").ToString(), FILETYPE_SHIPOTHER);
if ( !pVfs->extractGameFileToPackage(this, "shader\\1_4\\" + Utils::String(node->str.ToString()), FILETYPE_SHIPOTHER) )
pVfs->extractGameFileToPackage(this, "shader\\1_4\\" + CFileIO(node->str.ToString()).ChangeFileExtension("fb").ToString(), FILETYPE_SHIPOTHER);
if ( !pVfs->extractGameFileToPackage(this, "shader\\2_0\\" + Utils::String(node->str.ToString()), FILETYPE_SHIPOTHER) )
pVfs->extractGameFileToPackage(this, "shader\\2_0\\" + CFileIO(node->str.ToString()).ChangeFileExtension("fb").ToString(), FILETYPE_SHIPOTHER);
if ( !pVfs->extractGameFileToPackage(this, "shader\\2_a\\" + Utils::String(node->str.ToString()), FILETYPE_SHIPOTHER) )
pVfs->extractGameFileToPackage(this, "shader\\2_a\\" + CFileIO(node->str.ToString()).ChangeFileExtension("fb").ToString(), FILETYPE_SHIPOTHER);
if ( !pVfs->extractGameFileToPackage(this, "shader\\2_b\\" + Utils::String(node->str.ToString()), FILETYPE_SHIPOTHER) )
pVfs->extractGameFileToPackage(this, "shader\\2_b\\" + CFileIO(node->str.ToString()).ChangeFileExtension("fb").ToString(), FILETYPE_SHIPOTHER);
if ( !pVfs->extractGameFileToPackage(this, "shader\\3_0\\" + Utils::String(node->str.ToString()), FILETYPE_SHIPOTHER) )
pVfs->extractGameFileToPackage(this, "shader\\3_0\\" + CFileIO(node->str.ToString()).ChangeFileExtension("fb").ToString(), FILETYPE_SHIPOTHER);
*/
}
else {
if ( pVfs->extractGameFileToPackage(this, "dds\\" + Utils::String(node->str.ToString()), FILETYPE_SHIPOTHER) )
continue;
if ( pVfs->extractGameFileToPackage(this, "dds\\" + Utils::String(node->str.ToString()).token(".", -1), FILETYPE_SHIPOTHER) )
continue;
if ( pVfs->extractGameFileToPackage(this, "dds\\" + Utils::String(node->str.ToString()) + ".dds", FILETYPE_SHIPOTHER) )
continue;
if ( pVfs->extractGameFileToPackage(this, "dds\\" + Utils::String(F.ChangeFileExtension("dds").ToString()), FILETYPE_SHIPOTHER) )
continue;
if ( pVfs->extractGameFileToPackage(this, "textures\\" + Utils::String(node->str.ToString()), FILETYPE_SHIPOTHER) )
continue;
if ( pVfs->extractGameFileToPackage(this, "textures\\" + Utils::String(node->str.ToString()).token(".", -1), FILETYPE_SHIPOTHER) )
continue;
if ( pVfs->extractGameFileToPackage(this, "textures\\" + Utils::String(node->str.ToString()) + ".jpg", FILETYPE_SHIPOTHER) )
continue;
if ( pVfs->extractGameFileToPackage(this, "textures\\" + Utils::String(F.ChangeFileExtension("jpg").ToString()), FILETYPE_SHIPOTHER) )
continue;
}
}
}
bool CXspFile::AddTextFromFile(const Utils::String &sFile, int textId)
{
Utils::String file = sFile;
bool remove = false;
if ( CFileIO(file).CheckFileExtension("pck") )
{
C_File F;
F.SetFilename(CyString(file));
F.UnPCKFile();
if ( F.WriteToFile(CPackages::tempDirectory() + "tmp.dat") )
{
remove = true;
file = CPackages::tempDirectory() + "tmp.dat";
}
}
/*
std::wfstream fileStream(file.c_str());
if ( fileStream.is_open() ) {
while(!fileStream.eof()) {
std::wstring line;
std::getline(fileStream, line);
int i =0;
}
fileStream.close();
}
*/
CFileIO F(file);
if ( F.exists() && F.startRead() ) {
bool ret = this->_addTextFromFile(F, textId);
F.close();
if ( remove ) CFileIO::Remove(file);
_changed();
return ret;
}
return false;
}
bool CXspFile::ImportBodies(CyStringList *sceneModels, const Utils::String &filename)
{
CFileIO File(filename);
if ( File.exists() )
{
Utils::String sSection;
int section = 0;
CyStringList *lines = File.ReadLinesStr();
for ( SStringList *node = lines->Head(); node; node = node->next )
{
node->str.RemoveChar(9);
node->str.RemoveChar('\r');
node->str.RemoveFirstSpace();
if ( node->str.Empty() )
continue;
if ( node->str[0] == '/' )
continue;
// are we looking for a section
if ( section <= 0 )
{
sSection = node->str.GetToken(";", 1, 1).ToString();
section = node->str.GetToken(";", 2, 2).ToInt();
}
else
{
int max;
CyString *strs = node->str.SplitToken(";", &max);
if ( strs && max )
{
for ( int i = 0; i < max; i++ )
{
strs[i].RemoveSpaces();
if (strs[i].Empty() )
continue;
if ( sceneModels->FindString(strs[i]) )
this->AddBody(sSection, strs[i].ToString());
--section;
}
}
CLEANSPLIT(strs, max)
}
}
delete lines;
return true;
}
return false;
}
bool CXspFile::ImportCockpits(const Utils::String &filename)
{
CFileIO File(filename);
if ( File.exists() )
{
CyStringList *lines = File.ReadLinesStr();
int entries = 0;
for ( SStringList *node = lines->Head(); node; node = node->next )
{
node->str.RemoveChar(9);
node->str.RemoveChar('\r');
node->str.RemoveFirstSpace();
if ( node->str.Empty() )
node->remove = true;
else if ( node->str[0] == '/' )
node->remove = true;
else if ( !entries )
{
entries = node->str.GetToken(";", 2, 2).ToInt();
node->remove = true;
}
}
lines->RemoveMarked();
// now get all the entries from TShips
for ( int i = 0; i < 6; i++ )
{
int idx = m_sData.token(";", 32 + (i * 2));
if ( idx < lines->Count() && idx )
{
Utils::String turret = lines->GetAt(idx)->str.ToString();
int pos = -1;
Utils::String id;
while ( id.empty() && pos > -100 ) id = turret.token(";", pos--);
m_sData = m_sData.replaceToken(";", 32 + (i * 2), id + "(" + (long)idx + ")");
this->AddCockpit(turret, 0);
}
}
delete lines;
return true;
}
return false;
}
bool CXspFile::extractCockpits(CVirtualFileSystem *pVfs)
{
if ( !pVfs->ExtractGameFile("types/TCockpits.pck", CPackages::tempDirectory() + "tmp.dat").empty() ) {
bool ret = this->ImportCockpits(CPackages::tempDirectory() + "tmp.dat");
CFileIO::Remove(CPackages::tempDirectory() + "tmp.dat");
return ret;
}
return false;
}
bool CXspFile::extractBodies(CVirtualFileSystem *pVfs, CyStringList *sceneModels)
{
if ( !sceneModels ) return false;
if ( !pVfs->ExtractGameFile("types/Bodies.pck", CPackages::tempDirectory() + "tmp.dat").empty() ) {
bool ret = this->ImportBodies(sceneModels, CPackages::tempDirectory() + "tmp.dat");
CFileIO::Remove(CPackages::tempDirectory() + "tmp.dat");
return ret;
}
return false;
}
bool CXspFile::_addTextFromFile(CFileIO &F, int textId)
{
if ( textId == -1 && !m_sData.empty() )
textId = m_sData.token(";", 7);
if ( textId <= 0 )
return false;
if ( !F.isOpened() )
return false;
bool added = false;
Utils::String shipName;
Utils::String shipDesc;
int lastAddedGameID = 0;
int currentGameID = 0;
int lang = 0;
bool inpage = false;
while(!F.atEnd()) {
if ( !shipName.empty() && !shipDesc.empty() )
{
added = true;
break;
}
Utils::String line = F.readEndOfLine();
line.removeChar(9);
line.removeChar('\r');
line.removeFirstSpace();
if ( inpage )
{
if ( line.left(6).Compare("</page") ) {
inpage = false;
continue;
}
// find matching id
if ( line.left(6).Compare("<t id=") )
{
int pos = line.findPos("id=\"", 0);
if ( pos != -1 )
{
pos += 4;
int endpos = line.findPos("\"", pos);
if ( endpos != -1 )
{
int id = line.mid(pos, endpos);
if ( id == textId || id == (textId + 1) )
{
pos = line.findPos(">", endpos);
if ( pos != -1 )
{
endpos = line.findPos("</t>", pos);
if ( endpos != -1 )
{
if ( id == textId )
shipName = line.mid(pos + 1, endpos);
else
shipDesc = line.mid(pos + 1, endpos);
lastAddedGameID = currentGameID;
}
}
}
}
}
}
}
else if ( lang ) // search for page 17
{
if ( line.left(8).Compare("<page id") )
{
int pos = line.findPos("id=\"");
if ( pos != -1 )
{
pos += 4;
int endpos = line.findPos("\"", pos);
if ( endpos != -1 )
{
Utils::String sId = line.mid(pos, endpos);
int id = sId;
if ( sId.length() > 4 ) {
id = sId.right(4);
currentGameID = sId.left(sId.length() - 4);
}
if ( currentGameID >= lastAddedGameID && id == 17 )
inpage = true;
}
}
}
}
else if ( line.left(12).Compare("<language id") )
{
int pos = line.findPos("id=\"");
if ( pos != -1 )
{
// move past the id=
pos += 4;
Utils::String s = line.right(-pos);
Utils::String s2 = line.mid(pos, -1);
int endpos = line.findPos("\"", pos);
if ( endpos != -1 )
lang = line.mid(pos, endpos);
}
}
}
// incase we only found the shipname
if ( !shipName.empty() )
added = true;
if ( added )
{
if ( lang == 44 || this->name().empty())
{
this->setName(shipName);
this->setDescription(shipDesc.findReplace("&", "&"));
}
this->AddText(lang, shipName, shipDesc);
return true;
}
return false;
}
void CXspFile::ExtractTexts(CCatFile *catFile, CCatFile *secondCatFile, int textId)
{
for (auto itr = catFile->GetFiles()->begin(); itr != catFile->GetFiles()->end(); itr++ )
{
SInCatFile *f = *itr;
if ( !f->sFile.left(2).Compare("t\\") && !f->sFile.left(2).Compare("t/") )
continue;
// extract the text file and read in the data
bool extracted = catFile->ExtractFile(f->sFile, CPackages::GetTempDirectory() + "/tmp.dat");
if ( !extracted && secondCatFile ) extracted = secondCatFile->ExtractFile(f->sFile, CPackages::GetTempDirectory() + "/tmp.dat");
if ( extracted ) {
this->AddTextFromFile(CPackages::tempDirectory() + "/tmp.dat", textId);
CFileIO::Remove(CPackages::tempDirectory() + "/tmp.dat");
}
}
}
bool CXspFile::processSceneFileSection(int section, CVirtualFileSystem *pVfs, CyStringList *lModels, CProgressInfo *progress)
{
if ( progress ) progress->UpdateStatus(section);
switch ( section )
{
case IMPORTSHIP_COMPONANT:
if ( !lModels ) return false;
this->extractComponants(pVfs, lModels);
break;
case IMPORTSHIP_MODELS:
{
if ( !lModels ) return false;
for ( SStringList *node = lModels->Head(); node; node = node->next )
{
if ( node->str.IsNumber() ) // count be componants or dummy
continue;
if ( pVfs->extractGameFileToPackage(this, "objects\\" + Utils::String(node->str.ToString()) + ".pbb", FILETYPE_SHIPMODEL, "objects\\" + Utils::String(node->str.ToString()) + ".bob") )
continue;
if ( pVfs->extractGameFileToPackage(this, "objects\\" + Utils::String(node->str.ToString()) + ".pbd", FILETYPE_SHIPMODEL, "objects\\" + Utils::String(node->str.ToString()) + ".bod") )
continue;
}
}
break;
case IMPORTSHIP_DUMMIES:
if ( !lModels ) return false;
this->extractDummies(pVfs, lModels, true);
this->extractCutData(pVfs, lModels, true);
break;
// extract the textures
case IMPORTSHIP_TEXTURES:
this->extractTextures(pVfs);
break;
case IMPORTSHIP_TEXTS:
// extract the text file entries
pVfs->extractTexts(this, m_sData.token(";", 7));
break;
case IMPORTSHIP_BODIES:
// extract the bodies entries
if ( !lModels ) return false;
this->extractBodies(pVfs, lModels);
break;
case IMPORTSHIP_COCKPITS:
// extract the cockpit entries
this->extractCockpits(pVfs);
break;
}
return true;
}
bool CXspFile::processSceneFiles(CVirtualFileSystem *pVfs, CProgressInfo *progress)
{
// now lets parse our files
if ( progress ) progress->UpdateStatus(IMPORTSHIP_EXTRACTSCENE);
CyStringList *lModels = this->ReadSceneModels();
if ( !lModels )
return false;
// extract componants, and add extra items to list
if ( !this->processSceneFileSection(IMPORTSHIP_COMPONANT, pVfs, lModels, progress) )
return false;
//lets first find any model files
if ( !this->processSceneFileSection(IMPORTSHIP_MODELS, pVfs, lModels, progress) )
return false;
// extract the dummies
if ( !this->processSceneFileSection(IMPORTSHIP_DUMMIES, pVfs, lModels, progress) )
return false;
// extract the textures
if ( !this->processSceneFileSection(IMPORTSHIP_TEXTURES, pVfs, lModels, progress) )
return false;
// extract the text file entries
if ( !this->processSceneFileSection(IMPORTSHIP_TEXTS, pVfs, lModels, progress) )
return false;
// extract the bodies entries
if ( !this->processSceneFileSection(IMPORTSHIP_BODIES, pVfs, lModels, progress) )
return false;
// extract the cockpit entries
if ( !this->processSceneFileSection(IMPORTSHIP_COCKPITS, pVfs, lModels, progress) )
return false;
delete lModels;
return true;
}
void CXspFile::PackAllFiles()
{
for ( CListNode<C_File> *node = m_lFiles.Front(); node; node = node->next() )
{
C_File *f = node->Data();
if ( f->GetFileType() == FILETYPE_SHIPSCENE || f->GetFileType() == FILETYPE_COCKPITSCENE || f->GetFileType() == FILETYPE_SHIPMODEL || f->GetFileType() == FILETYPE_SHIPOTHER )
{
/*
if ( f->CheckFileExt("bod") )
{
if ( f->PCKFile() )
f->ChangeFileExt("pbd");
}
else */if ( f->CheckFileExt("bob") )
{
if ( f->PCKFile() )
f->ChangeFileExt("pbb");
}
}
}
}
void CXspFile::AdjustCockpits()
{
for ( CListNode<SCockpit> *node = m_lCockpit.Front(); node; node = node->next() )
{
SCockpit *c = node->Data();
if ( c->iIndex < 0 )
continue;
Utils::String id = c->sCockpit.token(";", 19);
for ( int i = 0; i < 6; i++ )
{
Utils::String tId = m_sData.token(";", 32 + (i * 2));
if ( tId.isNumber() && ((int)tId) == c->iIndex )
m_sData = m_sData.replaceToken(";", 32 + (i * 2), (id + "(" + Utils::String::Number(c->iIndex) + ")").c_str());
}
}
}
Utils::String CXspFile::FormatShipData(CyStringList *cockpits, int *text, int game)
{
Utils::String data = (game == GAME_X3) ? this->GetX3ShipData() : this->GetTCShipData();
// do turrets
for ( int t = 0; t < 6; t++ )
{
int oldPos = 0;
Utils::String turret = data.token(";", 32 + (t * 2));
if ( !turret.isNumber() )
{
if ( turret.isin("(") )
{
oldPos = turret.tokens("(", 2).token(")", 1);
turret = turret.token("(", 1);
}
int pos = cockpits->FindStringPos(turret);
if ( pos < 0 ) pos = oldPos;
if ( pos >= cockpits->Count() ) pos = 0;
data = data.replaceToken(";", 32 + (t * 2), (long)pos);
}
}
// adjust the weapons
int mask = this->GetLaserMask(game - 1);
if ( mask != -1 )
data = data.replaceToken(";", 19, (long)mask);
mask = this->GetMissileMask(game - 1);
if ( mask != -1 )
data = data.replaceToken(";", 25, (long)mask);
// fix the ship text
if ( m_iOrgDesc > 0 )
(*text) = m_iOrgDesc;
data = data.replaceToken(";", 7, (long)*text);
// add the ware id
data.removeChar(9);
data.removeEndSpace();
// remove the end ;
while ( data.right(1) == ";" ) data.truncate(-1);
data = data.replaceToken(";", data.countToken(";"), this->GetShipID());
if ( data.right(1) != ";" )
data += ";";
return data;
}