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// stdafx.h : include file for standard system include files,// or project specific include files that are used frequently, but// are changed infrequently#pragma once#include <spk.h>#include "../../common/spknet.h"#include "../../common/InputBox.h"using namespace System::Windows::Forms;using namespace Microsoft::Win32;#define PMLVERSION 1.42#define PMLBETA 0#define PMLDATE "13/06/2012"namespace PluginManager {ref class SortPackage : public Object{public:SortPackage() { Package = NULL; }SortPackage(CBaseFile *p) { Package = p; }CBaseFile *Package;};typedef struct SGameLauncherFlags {int iIgnoreJoy;bool bNoAbout;bool bNoIntro;} SGameLauncherFlags;typedef ref struct STips : System::Object {long iTips;System::Collections::ArrayList ^sTips;} STips;void DisplayListIcon(CBaseFile *p, ListView ^list, ListViewItem ^item);bool WriteRegistryValue(CyString rKey, CyString rValue);System::String ^ReadRegistryValue(CyString rKey);System::String ^GetVersionString();System::String ^GetVersionString(float version, int beta);void DisplayContextIcon(System::String ^filename, ToolStripMenuItem ^item, ImageList ^list);void DisplayContextIcon(CBaseFile *p, ToolStripMenuItem ^item, ImageList ^list);System::String ^GetProgramName(bool advanced);}