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#include "../StdAfx.h"#include "Form1.h"namespace Creator {Form1::Form1(array<System::String ^> ^args){InitializeComponent();m_bAutoClose = false;m_pWait = nullptr;m_bTextLoaded = false;this->shipToolStripMenuItem->Image = this->imageList1->Images[1];this->shipToolStripMenuItem1->Image = this->imageList1->Images[1];this->multiPackageToolStripMenuItem->Image = this->imageList1->Images[this->imageList1->Images->IndexOfKey("multi")];this->Closed += gcnew System::EventHandler(this, &Form1::CloseEvent);this->Text = "Package Creator " + GetVersionString();m_pLoadedList = new CyStringList;m_pGameDir = new CLinkList<SGameDir>;// default settingsm_settings = new SSettings;m_settings->bGenerateUpdate = false;m_pComponents = NULL;m_pDummies = NULL;m_pBodies = NULL;m_pShields = NULL;m_pCockpits = new CLinkList<CyStringList>;m_pLasers = new CLinkList<CyStringList>;m_pMissiles = new CLinkList<CyStringList>;m_iLocX = m_iLocY = -1;this->toolTip1->SetToolTip(this->button1, "Closes all open windows, will ask about saving any that have been modified when they close");m_pPackages = new CPackages;m_pPackages->Startup(".", CyStringFromSystemString(IO::Path::GetTempPath()), CyStringFromSystemString(Environment::GetFolderPath(Environment::SpecialFolder::Personal )));m_pPackages->SetLanguage(44);this->LoadData();this->UpdateDisplay();// parse any switchesthis->parseCommandArguments(args);}void Form1::parseCommandArguments(array<System::String ^> ^args){int switchType = SWITCH_NONE;if ( args ) {ArrayList ^list = gcnew ArrayList();for ( int i = 0; i < args->Length; i++ ) {String ^str = args[i];if ( switchType != SWITCH_NONE ) {switch(switchType) {case SWITCH_CREATE:this->SavePackagerScript(str);m_bAutoClose = true;break;case SWITCH_EXTRACT:this->ExtractPackage(str, false);m_bAutoClose = true;break;case SWITCH_EXTRACTHERE:this->ExtractPackage(str, true);m_bAutoClose = true;break;case SWITCH_EXPORT:this->ExportPackage(str);m_bAutoClose = true;break;}switchType = SWITCH_NONE;}else if ( !String::Compare(str, "--create", true) ) {switchType = SWITCH_CREATE;}else if ( !String::Compare(str, "--extract", true) ) {switchType = SWITCH_EXTRACT;}else if ( !String::Compare(str, "--extracthere", true) ) {switchType = SWITCH_EXTRACTHERE;}else if ( !String::Compare(str, "--export", true) ) {switchType = SWITCH_EXPORT;}else {list->Add(args[i]);}}if ( list->Count ) {this->OpenFiles(list, true, true);m_bAutoClose = false;}}}String ^Form1::getShipSelection(CVirtualFileSystem *pVfs){CyStringList list;if ( pVfs->loadShipData(&list) ) {LoadShip ^ls = gcnew LoadShip();for ( SStringList *str = list.Head(); str; str = str->next ){int tId = str->data.GetToken(";", 7, 7).ToInt();String ^name;if ( pVfs->textExists(44, 17, tId) )name = SystemStringFromCyString(pVfs->findText(44, 17, tId));elsename = this->FindText(-1, 17, tId);String ^text = this->FindText(-1, 1266, str->data.GetToken(";", 46, 46).ToInt()) + " " + name;int variation = str->data.GetToken(";", 51, 51).ToInt();if ( variation )text = text + " " + this->FindText(-1, 17, 10000 + variation);ls->AddShip(SystemStringFromCyString(str->str), text);}if ( ls->ShowDialog(this) == System::Windows::Forms::DialogResult::OK ) {SStringList *str = list.FindString(CyStringFromSystemString(ls->GetData()));if ( str ) {return ls->GetData();}}else return "";}return nullptr;}void Form1::ImportShip(){OpenFileDialog ^ofd = gcnew OpenFileDialog();ofd->Filter = "X Catalog Files (*.cat)|*.cat";ofd->Title = "Select the mod file to import a ship from";ofd->FilterIndex = 1;ofd->RestoreDirectory = true;ofd->Multiselect = false;CVirtualFileSystem *vfs = new CVirtualFileSystem();if ( ofd->ShowDialog(this) == System::Windows::Forms::DialogResult::OK ){if ( !vfs->loadMod(CyStringFromSystemString(ofd->FileName).ToString()) ) {MessageBox::Show(this, "There was a problem when trying to import the ship\n" + ofd->FileName + "\n\nError: Unable to open mod file", "Error Importing Ship", MessageBoxButtons::OK, MessageBoxIcon::Error);return;}this->UseWaitCursor = true;vfs->updateModTexts(17);String ^shipID = getShipSelection(vfs);if ( shipID ) {String ^loadMod = ofd->FileName;CXspFile *newShip = NULL;while ( true ) {Creator::ImportShip ^import = gcnew Creator::ImportShip(shipID, vfs);import->ShowDialog(this);newShip = (import->Error()) ? NULL : import->GetShip();if ( !newShip ) {if ( MessageBox::Show(this, "There was a problem when trying to import the ship\n" + ofd->FileName + " (" + shipID + ")\n\nError: " + import->getErrorString() + "\n\nWould you like to read files from another mod as well?", "Error Importing Ship", MessageBoxButtons::YesNo, MessageBoxIcon::Question) == System::Windows::Forms::DialogResult::Yes ) {// load in another fileif ( ofd->ShowDialog(this) == System::Windows::Forms::DialogResult::OK ) {loadMod = ofd->FileName;if ( !vfs->loadMod(CyStringFromSystemString(loadMod).ToString()) ) {MessageBox::Show(this, "There was a problem when trying to import the ship\n" + ofd->FileName + " (" + shipID + ")\n\nError: Unable to open mod file", "Error Importing Ship", MessageBoxButtons::OK, MessageBoxIcon::Error);break;}}else break;}else break;}else break;}if ( newShip ) {PackageForm ^childForm = this->OpenPackage(true, newShip, "", "Imported Ship");childForm->Text = "Imported Ship";newShip->SetChanged(true);childForm->UpdateChanged();}}this->UseWaitCursor = false;}delete vfs;}void Form1::ImportShipFromVFS(){// some way to select the VFS to useSelectFilesystem ^Filesystem = gcnew SelectFilesystem(m_pGameDir, this->GetHighestGame());if ( Filesystem->ShowDialog(this) != System::Windows::Forms::DialogResult::OK ) {return;}SGameDir *pDir = Filesystem->gameDir();CyString mod;if ( Filesystem->gameMod() ) {mod = pDir->sDir + "/mods/" + CyStringFromSystemString(Filesystem->gameMod()) + ".cat";}// load a mod on top of the VFSif ( !mod.Empty() ) {if ( !pDir->pVfs->loadMod(mod.ToString()) ) {MessageBox::Show(this, "There was a problem trying to open the mod file\n" + Filesystem->gameMod(), "Error Importing Ship", MessageBoxButtons::OK, MessageBoxIcon::Error);return;}pDir->pVfs->updateModTexts(17);}// get the ship id to loadString ^shipID = getShipSelection(pDir->pVfs);if ( !shipID ) {MessageBox::Show(this, "There was a problem trying to load ship data from VFS\n", "Error Importing Ship", MessageBoxButtons::OK, MessageBoxIcon::Error);}else if ( shipID->Length ) {// import the shipCreator::ImportShip ^import = gcnew Creator::ImportShip(shipID, pDir->pVfs);import->ShowDialog(this);// create the new form with ship dataif ( !import->Error() ) {PackageForm ^childForm = this->OpenPackage(true, import->GetShip(), "", "Imported Ship");childForm->Text = "Imported Ship";import->GetShip()->SetChanged(true);childForm->UpdateChanged();}}// remove any mods that we have loadedpDir->pVfs->clearMods();}} //NAMESPACE