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Fixes:* Add option to select between extracted and fake patch* Update mod merge to work accross multiple files (record ids from different files to adjust in others)* Add Extract Cut Data in Import Ship* Check renaming of just added files (should change the to filename, not the current file point)* Included base TC dir for VFS[DONE] * Installer, InstallDialog, disable install button when nothing is checked[DONE] * Installer, Parent Mod, make sure mods are removed when parent mod is uninstalled[DONE] * Creator, Customise Ship, adjust weapons display to allow scrolling when defaults are selected (readonly rather than disabled)[DONE] * Creator, Customise Ship, adjust weapons display to show checks when default[DONE] * Installer, when replacing existing files, make a backup of the override scripts[DONE] * Game Launcher, restore plugin manager in correct state, ie Lite or Advanced (currently restores as lite)* Add ship entries (components, dummies, etc) into plugin manager file (and text installing via archive)* Extract types file to GENERATED directory when exporting a ship* extract the types files for the ship (also display them in the spk explorer)* Creator, Check possible crash when extracting ships/scripts from Windows Explorer* Creator, dont load spk/xsp into creator when trying to extract[DONE] * Creator, fix minimised ship tab when importing a 2nd ship* Reinstall original files them each time the plugin manager closes (incase steam overrides them)* Installer, InstallDialog, disable child if parent is disabled (or at least flag up a warning)* Importing ship from XRM mod file, no texts?Features:* Add editing ships from within the plugin manager* Allowing reading changes from TShips and intergrating them into the installed ships* Repackaging of scripts within the installer* Add archive support in packager scripts* Add support for BOB/BOD files* Decompile BOB to read textures for import ship* Add Patch Mod functionality* Add all languages for Install/Uninstall text regardless of which is selected (build a list of all languages to add)Internal Programming Changes:* Change CyString to Utils::String* Change CyStringList to Utils::CStringList* Refactor spk libraries* Split up header files and move all implementation to cpp files* Improve library handling.* Update all automatic filename calls to work for special cases (FILETYPE_SCRIPT_UNINSTALL)* Add game language numbers to gameexe (30, 35, 38)* Change fopen/fread with fstream* Adjust to use precompiled headers* reduce number of includes in header filesAdditions:* Add dual progress bar to save file dialog in creaetor (1 for each file, one for overall) [DONE]* Add progress bar to import ship sections* Add progress values from installing/unpacking files in Plugin ManagerLinux/MAC* Create makefile/configure script to compile libriaries and tools under linux/macChange to CatFile appending (should improve performance and prevent data fragmentation)* Prepare the files to be added first, save there data in SInCatFile->data* Any to be removed are marked as removed and filename blanked (to prevent having multiple filenames)* Write a temp file, any without data will be read from thier position in the old file, otherwise written from thier data* Readjust the offsets* Write the cat file [DONE]Tests:* Test Update Package functions