Subversion Repositories spk

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Fixes:
* Add option to select between extracted and fake patch
* Update mod merge to work accross multiple files (record ids from different files to adjust in others)

* Add Extract Cut Data in Import Ship
* Check renaming of just added files (should change the to filename, not the current file point)
* Included base TC dir for VFS

[DONE] * Installer, InstallDialog, disable install button when nothing is checked
[DONE] * Installer, Parent Mod, make sure mods are removed when parent mod is uninstalled
[DONE] * Creator, Customise Ship, adjust weapons display to allow scrolling when defaults are selected (readonly rather than disabled)
[DONE] * Creator, Customise Ship, adjust weapons display to show checks when default
[DONE] * Installer, when replacing existing files, make a backup of the override scripts
[DONE] * Game Launcher, restore plugin manager in correct state, ie Lite or Advanced (currently restores as lite)
[DONE] * Add ship entries (components, dummies, etc) into plugin manager file (and text installing via archive)
[DONE] * Extract types file to GENERATED directory when exporting a ship
* Creator, Check possible crash when extracting ships/scripts from Windows Explorer
* Creator, dont load spk/xsp into creator when trying to extract
[DONE] * Creator, fix minimised ship tab when importing a 2nd ship

* extract the types files for the ship (also display them in the spk explorer)
* Reinstall original files them each time the plugin manager closes (incase steam overrides them)
* Installer, InstallDialog, disable child if parent is disabled (or at least flag up a warning)
* Importing ship from XRM mod file, no texts?

Features:
* Add editing ships from within the plugin manager
* Allowing reading changes from TShips and intergrating them into the installed ships
* Repackaging of scripts within the installer
* Add archive support in packager scripts
* Add support for BOB/BOD files
* Decompile BOB to read textures for import ship
* Add Patch Mod functionality
* Add all languages for Install/Uninstall text regardless of which is selected (build a list of all languages to add)

Internal Programming Changes:
* Change CyString to Utils::String
* Change CyStringList to Utils::CStringList
* Refactor spk libraries
* Split up header files and move all implementation to cpp files
* Improve library handling.
* Update all automatic filename calls to work for special cases (FILETYPE_SCRIPT_UNINSTALL)
[DONE] * Add game language numbers to gameexe (30, 35, 38)
* Change fopen/fread with fstream
* Adjust to use precompiled headers
* reduce number of includes in header files

Additions:
* Add dual progress bar to save file dialog in creaetor (1 for each file, one for overall)                      [DONE]
* Add progress bar to import ship sections
* Add progress values from installing/unpacking files in Plugin Manager

Linux/MAC
* Create makefile/configure script to compile libriaries and tools under linux/mac

Change to CatFile appending (should improve performance and prevent data fragmentation)
* Prepare the files to be added first, save there data in SInCatFile->data
* Any to be removed are marked as removed and filename blanked (to prevent having multiple filenames)
* Write a temp file, any without data will be read from thier position in the old file, otherwise written from thier data
* Readjust the offsets 
* Write the cat file                    [DONE]


Tests:
* Test Update Package functions