Subversion Repositories spk

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Fixes:
* change AP ship installation to use extracted format           [SKIPPED]
* Add option to select between extracted and fake patch
* Fix problem with creating of mod files                        [FIXED]
* Fix importing archives (scripts.uninstall)                    [FIXED] (partially)
* Update mod merge to work accross multiple files (record ids from different files to adjust in others)

* Load from achive (check uninstall scripts are copied not linked, prevent crash on close)      [FIXED]
* Check converstations.xml to not be included in auto text rename                               [FIXED]
* Added non cat files to Virtual File System                                                    [FIXED]
* Check VFS for text files when auto renaming texts                                             [FIXED] 
* Fix problem with removing of files when installing a package that has changed (when a file in a package has changed, its not installed, instead its removed) [FIXED]
* Fix problem of extracting pbb files when importing ships (or packed files in general)         [FIXED]
* Fix problem of installing pbb files                                                           [FIXED]
* Check and Fix Save game manager
* Add Extract Cut Data in Import Ship
* Check renaming of just added files (should change the to filename, not the current file point)
* Included base TC dir for VFS

Features:
* Add editing ships from within the plugin manager
* Allowing reading changes from TShips and intergrating them into the installed ships
* Repackaging of scripts within the installer
* Add archive support in packager scripts
* Add support for BOB/BOD files
* Decompile BOB to read textures for import ship

Internal Programming Changes:
* Change CyString to Utils::String
* Change CyStringList to Utils::CStringList
* Refactor spk libraries
* Split up header files and move all implementation to cpp files
* Improve library handling.
* Update all automatic filename calls to work for special cases (FILETYPE_SCRIPT_UNINSTALL)
* Add game language numbers to gameexe (30, 35, 38)
* Change fopen/fread with fstream
* Adjust to use precompiled headers
* reduce number of includes in header files

Additions:
* Add dual progress bar to save file dialog in creaetor (1 for each file, one for overall)
* Add progress bar to import ship sections
* Add progress values from installing/unpacking files in Plugin Manager

Linux/MAC
* Create makefile/configure script to compile libriaries and tools under linux/mac

Change to CatFile appending (should improve performance and prevent data fragmentation)
* Prepare the files to be added first, save there data in SInCatFile->data
* Any to be removed are marked as removed and filename blanked (to prevent having multiple filenames)
* Write a temp file, any without data will be read from thier position in the old file, otherwise written from thier data
* Readjust the offsets 
* Write the cat file